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Novak Novak got serious upgrades:
Saint Rain attack reworked
Charged attacks no longer leave energy clouds
Charged Vertical Strike now launches a damaging wave
After a Dash, Novak can perform Charged Vertical Strike
Base attacks can now be performed as combos
Railgun attacks now include an extra effect to better telegraph timing
Damage, cooldowns, shield cost, and weights of most attacks rebalanced
Spawn position adjusted
On first boss difficulty (Towers 15), Novaks primary color changed to orange
Stage 2 now starts slightly earlier
Fixed an issue where some attacks were extremely rare
Fixed an issue where DoT status damage could cancel Novaks flight
Fixed an issue where the melee strike in the railgun combo couldn't be parried
Novak Comment: You had your fun. Now its my time :)
[hr][/hr]Balance Second Wind status updates:
3 burning swords: Regeneration Protection
4 burning swords: Vampirism Regeneration
5 burning swords: Symbiosis Vampirism
Endless Mode
Reduced risk of one-shots
Difficulty scales faster
Points rebalanced
Minigun
Base damage: 7 12
Ammo capacity: 300 200
Augmentation Golden Shield
Bonus limit: 85% 80%
Bonus per 100 tokens: 5% 1%
Augmentation Bulwark Protocol
Ally healing on parry: 5% 25%
Bar Prices
Bottomless Pit: 500 400
Clear Sky: 400 250
Mutator The Last Light
Temporarily disabled
Laser traps
Slowed (again)
Blur
Damage over time from status effects no longer resets attack chains
Damage over time from status effects no longer triggers torso explosions
Removed Aerodynamic Design augmentation
Added a new augmentation: Ghost Synchronicity ghost copies now inherit all of Morgans bonuses to movement and attack speed
Dev Comment: A QoL change the removed augmentations effect is now applied by default, and the slot has been repurposed for a new augmentation
[hr][/hr]Thundergod
Hearts resurrection energy cost increased: 3 5
Power Flow augmentation reworked new effect: Triples the energy gain rate
Miscellaneous
A Stuck button is now available in the pause menu during combat it teleports the player and enemies to appropriate positions
Fixed a bug preventing Stage 3 from appearing in Endless Mode
Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode
Fixed a bug where combat mods weren't generating properly
Updated Gunslinger agents attack animations
Updated light and heavy attack animations for dual-wield weapons (bats, swords)
Fixed a bug where Source Slenders could spawn after room completion
Fixed a bug where Ricochet Rounds caused bullets to hit allies
Fixed lighting issues in Arena 2
Updated several sound effects
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