I hear you! "Please make multiplayer achievements available in solo." It takes time to understand this wish, but there you go, who am I to judge right? You want to complete the hardest Multiplayer achievement in the game in SOLO, I got you! Junkyard is added. Go to Multiplayer->Lobbies->Create->Junkyard And kill those little ships! "Top1 is now Top GUN!" Okay, you don't have to grab the first place in the leaderboard. Top5 is good from now on. Cheers, OldMan
[ 2024-03-20 14:34:38 CET ] [ Original post ]
Achievements (10th level and multikills) are fixed now. Checking the leaderboard if you have already done the level bound achievements should now properly work. (Really properly) Small fixes: - announcements are fixed - shard level beam is slower - the multiplayer FFA is now worldwide. making it possible to play with big pings - that is what you asked for :) If you wish you can answer one thing in the comments: How would you categorize this game? What genre is it? See you, OldMan
[ 2024-03-16 21:49:24 CET ] [ Original post ]
More achievements have been added. Basically, the goal is to have fun even during the demo! I've noticed that the engine settings are a bit hidden, so there are two achievements related to targeting that area. I wanted to reward any adept player who reaches level 10. And, of course, if you finish the game, that's fantastic. Killing each other is acceptable; I wanted to properly acknowledge that aspect too with some love.
[ 2024-03-15 22:17:51 CET ] [ Original post ]
The first major update on the Demo is out! There are two original soundtracks for the game with which I am very satisfied. And for mechanical testing purposes, I added backward movement to the ships. The music and the basic SFX were already completed a year ago, but I had to remove them due to some unfortunate integration issues that were requested by a sound designer who then disappeared, and I did not have time to re-implement them. So, I am in search of a sound designer. However, there is music in the works! Moving backwards does not really affect solo mode. I expect impacts in free-for-all dogfights. It is a major deviation from the original game. But it is time to make a major deviation :)
[ 2024-03-12 11:00:30 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In single player mode the level difficulty increases slowly, giving plenty of time to enjoy and learn the challenging mechanics of flying between the platforms.
You can go one step further and aim for speed! This game is especially designed for speedrunning, an homage to the style was deeply my intention. Playing against your own time, or against the Global Leaderboards.
Challenge each other in online TimeTrials. Playing on the same level racing for the best time. Highly inspired by TrackMania Nations. A very fun mode with a high pressure sharp skill challenge.
Let's Kill each other! Online, high speed, fast paced, tactical good old shooting! Head-On: The Ultimate Gravity Shooter is considered the predecessor of this game. Try that online was the ultimate goal! Hope you enjoy that mode, it is my favourite.
Choose the skin of your ship, choose your trail, your weapons! Fine tune the engine, even the nitty-gritty details can be set to your taste. To perform on the highest level, you might need those.
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon RX 590
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 1660
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