Hi punks! Thank you all so much for the love since the 1.4 update dropped! It's really heartwarming to see all the new positive reviews, it makes us feel like you appreciate the work we put into all this, and it's a very nice feeling! Plus it's so cool to see the mods popping up on the Steam Workshop, we're thinking of highlighting some of them soon! There's been quite a few minor bugs reported since the update dropped. Thankfully it seems we did manage to fix the major stuff during the beta week, so that's nice. There was also some unfinished business on the modding side, so we took care of that too. The patch notes are quite long as a result, so we recommend wearing your reading glasses if you're really going to read all of it. (nerds) Here are the full patch notes for v1.41:
- [ERGO] You can now read mods' descriptions (or at least the start of it) in the mod menu.
- [LANG] Fixed a typo in Bloodless Coups' english description.
- [FIX] Fixed controller rumble not initializing correctly on launch.
- [FIX] Fixed some controls counting twice or too early for both mouse controls and gamepad.
- [FIX] The shotgun and rank menu arrows now light up red again.
- [FIX] Attempting to use blade on iron pieces now triggers a folly shield.
- [FIX] Restored mouse drag controls for King's Shoulders.
- [FIX] Analysis Paralysis now properly pauses the timer.
- [FIX] Mod menu buttons won't get misplaced anymore if you spam-click the arrows.
- [FIX] Fixed switch back to gamepad controls on game over when using a mouse and a gamepad is plugged in.
- [FIX] Fixed a bug on the level up screen where a choice's descriptions sometimes wouldn't go away if clicking too fast.
- [FIX] Cannonballs are no longer affected by Saddle.
- [FIX] Catalan language was added back.
- [FIX] In settings the back button will now translate every time the language is changed.
- [FIX] Mod menu buttons are now always drawn with the pixel font, showing the correct icons.
- [FIX] Fixed an issue with game mode descriptions when scrolling.
- [FIX] Title will no longer appear behind the play menu when coming back from the tutorial and mods are present.
- [FIX] Game will now switch back to the default language if a modded language was previously selected but is no longer available.
- [MODDING] Mods can now access mouse controls variables
- [MODDING] Both local and workshop versions of a same mod will now be loaded up.
- [MODDING] Made the mod menu's upload buttons a little nicer.
- [MODDING] If an upload fails it will now tell you why and also print the reason in the log.txt.
- [MODDING] 'run' function now allowed in mods to restart the game.
- [MODDING] Empty mods (no language, game modes nor script) will no longer be loaded up.
- [MODDING] Fixed append and prepend so that they wouldn't crash if multiple mods use them. (or any, in the case of prepend)
- [MODDING] Now properly allowing global variable replacement for a set of variable names. (check 'gimme("replaceable")')
- [MODDING] Mods can now use newbnk, bset, bget, and savbnk to safely save players' progress to a mod-specific save.
- [MODDING] Custom pieces can now have custom movement, custom attack, custom draw, and custom debris.
- [MODDING] Added "cond_only_pieces" in language keys.
- [MODDING] Replaced deprecated function table_from_file with quarentine_req and quarentine_req_env.
- [MODDING] Fixed unhelpful "Error in error handling" error message when a mod's code crashes the game.
- [MODDING] Added support for custom pieces' souls.
- [MODDING] Shotgun sprites are now mode-specific. (load your spritesheet in initialize())
- [MODDING] Fixed custom pieces effects not showing in card descriptions.
- [MODDING] Fixed the Saddle carry effect when applied to non-knight & non-rook pieces.
- [MODDING] Added piece properties nocarry and freelift, they can be given with custom cards.
- [MODDING] Added support for custom game mode scores.
[ 2024-02-01 17:21:28 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Chess, but all your army has gone over to the white side, leaving you with nothing but your royal shotgun and your wounded pride. Carried by your dark folly, you decide it's time to teach those white pieces to fear the Shotgun King.
Every turn, you may either move your king or shoot at enemy pieces, after what you'll need to move again to reload your shotgun. Avoid checkmate and kill the enemy king to complete the floor. After each floor, you may choose between two random combinations of one upgrade for you and one upgrade for the other side. Choose wisely and keep on winning floors and you just may get your kingdom back.
Runs may take ~20 minutes to complete. The game features 15 ranks of difficulty, unlockable cards, over 80 achievements to complete, an endless mode, and now a chase mode where you get continually assailed from all sides!
- OS: Any 64-bit distro
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