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This update fixes a few issues introduced in the last update. These include the targeting system not actually being updated (now it is) as well as the broken gamepad menu while the game is paused. The biggest updates are to the game code though. Previously the game made excessive use of Unreal's timer manager, and the vast majority of those calls have been optimized away. Additionally, I have completely re-done the way that collision is handled on all objects to be much more efficient in terms of the number of checks needed and especially in terms of the amount of initialization required whenever a projectile is fired. This should result in much smoother framerates in almost all cases. The other major change is that primary weapons which use ammo now properly need time to reload instead of doing so instantly. There are more performance improvements coming soon, and some other exciting updates as well! Until then, have fun and I wish you all the best! -Scott
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