Update 1.4: The All-Request HourHello wonderful space people, this update contains a whole bunch of features that have been requested by players and that I just didn't have time to implement before now. There are a couple of other fixes and features as well:
There is now an option to control the density of ships flying in the background. They can be turned off entirely or you can have quite a few flying around, it's up to you!
There are options to reset controls to defaults. Currently this will reset both Gamepad and KB+M controls to defaults at once. I may eventually get around to allowing for each to be reset individually, but this at least lets them all reset.
The compendium can now instantly be brought up any time during play or between stages by pressing the back/share/minus button on the gamepad or F1 on the keyboard.
After defeating a boss, you can manually advance past scoring instead of letting all the animations play.
At the main menu, if there is a saved run in progress you can now choose to abandon that run and start a new one.
Salvage is now sorted by type -> alphabetically -> by cost instead of by type -> by cost.
Instead of holding down the salvage button, there is a button to select multiple salvage items. It's the top face button Y/Triangle/X which is the same button that can then be pressed to select all of a category or held to select all items.
The settings for FX brightness both at the main menu and during the game are now properly saved and applied.
Point Defense Beam now properly destroys mines without triggering them, as well as no longer taking out projectiles that shouldn't be shot down as collateral.
Additionally, I have further tuned the backgrounds of most of the levels, and all the Asteroid Belt stages have activity in the background to differentiate them from each other.
Thank you so much to everyone who has given feedback and thank you as well to everyone reading this!
Like I said, most of the contents of this update are directly due to feedback from players. I want to make this game the best it can be, so I hope to hear more from players about what they would like to see in the game and maybe we can make this even better!
See you again soon - IN SPACE!
-Scott
[ 2024-05-29 17:08:24 CET ] [ Original post ]
Radio Free Europa
Scott McClusky
Developer
Coffee Puck Games
Publisher
2024-01-04
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
Radio Free Europa is a top-down 2.5D Spaceship shooter set in our own solar system. The people living out on the fringes of the Solar Federation have been mistreated to the breaking point and you're their last hope to get a message of their plight back to Earth.
Choose from multiple playable ships, each with different characteristics and weapons.
Upgrade as you go, salvaging weapons and upgrades from defeated enemies.
Choose your route, with each sector bringing unique enemies, bosses, and upgrades.
Multiple difficulties mean that even once you think you've mastered the game there is still more challenge ahead!
MINIMAL SETUP- OS: Ubuntu 20.04. CentOS 7
- Processor: Quad core 2.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 5 Compatible
- Storage: 2500 MB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04. CentOS 7
- Processor: Quad core 3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Shader Model 5 Compatible
- Storage: 3000 MB available space
6.95$ (13%)
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FANATICAL BUNDLES
Time left:
15 days, 13 hours, 10 minutes
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356440 days, 5 hours, 10 minutes
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HUMBLE BUNDLES
Time left:
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