Developer blog #2
In addition to the Campaign mode which you are familiar with, the Infinite War mode will procedurally generate a new galaxy for you to play. In its default settings, the size of the various factions will be randomised; some of them might not even be present. However, youll also be able to create a galaxy with settings to your liking, deciding which factions the galaxy will be populated with and how large the empires are. The Infinite War mode is meant for experienced players, as it will be possible to create galaxies which will be extremely difficult or impossible to be victorious in.
Enter the Hegemon: a faction which will only be present in the new Infinite War mode. The Hegemon will be the end-game faction, fielding large capital ships which will test both your flagship and your skill. They will make use of the various strategies youve seen from other factions, such as the use of particle accelerators and will bring a few tricks of their own via the new modules.
The principle of the new modules is fairly simple: you (and the AI) have a new weapon which can figure projectiles in one of two configurations (lets call them Red and Black) and your shield needs to be in the matching configuration to block those projectiles. So if your shield is in the Red state and someone fires a Black projectile at your ship, it will go through. Otherwise, it will be nullified. To achieve this, well have two new modules: the Quantum State Alternator and the Antiproton cannon.
The new game mode is already under development and some preliminary work has begun for the assets required for the new modules. If it all goes well Ill have some screenshots to share next time. Thank you for reading!
[ 2020-06-14 10:59:19 CET ] [ Original post ]
After a few updates over the last couple of weeks which addressed the issues some people were having with ramming, development time is shifting to the Infinite War update. I thought Id give you an overview of what is currently being worked on.
Infinite War game mode
In addition to the Campaign mode which you are familiar with, the Infinite War mode will procedurally generate a new galaxy for you to play. In its default settings, the size of the various factions will be randomised; some of them might not even be present. However, youll also be able to create a galaxy with settings to your liking, deciding which factions the galaxy will be populated with and how large the empires are. The Infinite War mode is meant for experienced players, as it will be possible to create galaxies which will be extremely difficult or impossible to be victorious in.
A new faction
Enter the Hegemon: a faction which will only be present in the new Infinite War mode. The Hegemon will be the end-game faction, fielding large capital ships which will test both your flagship and your skill. They will make use of the various strategies youve seen from other factions, such as the use of particle accelerators and will bring a few tricks of their own via the new modules.
New modules
The principle of the new modules is fairly simple: you (and the AI) have a new weapon which can figure projectiles in one of two configurations (lets call them Red and Black) and your shield needs to be in the matching configuration to block those projectiles. So if your shield is in the Red state and someone fires a Black projectile at your ship, it will go through. Otherwise, it will be nullified. To achieve this, well have two new modules: the Quantum State Alternator and the Antiproton cannon.
Quantum State Alternator
- Increases the damage resistance of the ships shields by 25%.
- There can only be one Quantum State Alternator installed in a ship.
- The QSA has two quantum states. These can be cycled through by pressing space bar and this switch is instantaneous.
- The quantum state affects the shield and any antiproton cannons installed.
- A shield with a QSA will block any antiproton projects which are in the same quantum state.
Antiproton cannon
- This is a large, very slow firing weapon. Rate of fire likely 1 projectile per 4 seconds.
- The projectile goes through shields, unless the ship has a Quantum State Alternator. In that case, the shot is blocked if the QSA has the same quantum state as the antiproton cannon.
- If the antiproton cannon hits a shield with the same quantum state, the shot dissipates harmlessly.
- Otherwise, the projectile instantaneously destroys the module it hits and EMPs anything surrounding it.
- This weapon exists in two variants: a prototype one (artifact) and a Hegemon one (legendary). The prototype variant might have an even slower rate of fire.
The next steps
The new game mode is already under development and some preliminary work has begun for the assets required for the new modules. If it all goes well Ill have some screenshots to share next time. Thank you for reading!
HEXTERMINATE
Wings of Steel
Wings of Steel
2020-05-22
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(35 reviews)
https://store.steampowered.com/app/1123230 
"This galaxy is ours." — Emperor Elion VII
A fairly straightforward statement, although not one echoed by all of the other factions in the galaxy. HEXTERMINATE puts you in command of the Imperial flagship, under orders to conquer the galaxy. Diplomacy has been discarded in favour of the "more firepower" approach, as 'making friends' is not on the Emperor's agenda. How difficult can it be?
A fairly straightforward statement, although not one echoed by all of the other factions in the galaxy. HEXTERMINATE puts you in command of the Imperial flagship, under orders to conquer the galaxy. Diplomacy has been discarded in favour of the "more firepower" approach, as 'making friends' is not on the Emperor's agenda. How difficult can it be?
- Modular construction
Each ship is built out of hexagonal modules which slot together, including armour, reactors and weapons. With dozens of different types and rarity levels, you build the spec you want. It is your choice how you will tackle galactic conquest: from massive behemoths with layered armour to blitzing sniper battlecruisers. Given that every module is individually destructible, a few well placed shots at your enemy's ships can be devastating. - A living galaxy
The galaxy changes over time as the various factions vie for power. Fleets embark on missions, sectors are won and lost, every game will play out differently. Even in the middle of a fight reinforcements can turn the tide for either side.
- Your own fleet
Assemble a fleet to accompany you in your quest, from long range gunships, front-line battleships and support vessels. Or decide to keep all the glory for yourself, fighting on your own against a hostile galaxy. - Perk system
Further customise how you tackle HEXTERMINATE by acquiring perks as you destroy enemy ships: from access to experimental ships to add to your fleet to increased rate of fire for each landed shot, you'll find a range of options to complement your style of play.
MINIMAL SETUP
- OS: Linux Mint 21.3
- Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- Graphics: NVIDIA GeForce GTX 1050 Ti
- OS: Linux Mint 21.3
- Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- Graphics: NVIDIA GeForce GTX 2060
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