Developer blog #3
As the work for the Infinite War update carries on, the last couple of weeks have been focused on the module assets and effects. I had been somewhat slowed down due to an issue with the Blender exporter plugin, but with that fixed and out of the way, it was time to get some new models in-game.
Here's the new quantum state alternator module, surrounded by four ion cannons. The faction glow might be changed to match the current quantum state, still experimenting.
The anti-proton cannon will fire projectiles modulated by the quantum state alternator, bypassing shields which do not match the same state.
Additional work has been done to create a new shield effect to work with the above modules. Here you can see a shield being powered up by a quantum state alternator in its white state.
If someone fires a white anti-proton projectile at your ship while in this state, the shot will dissipate harmlessly. If the shield is in the wrong state, the projectile will go through it and deal substantial hull damage. The player will be able to switch states quickly by pressing a key.
With the new assets in, it is time to write the gameplay logic and bring everything together. This will be the focus of the next two weeks, as well as creating the projectile effects. If all goes well, some time will also be spent setting up the Infinite War game mode, which will provide a good test bed for these modules. Thank you for reading!
[ 2020-06-28 16:03:14 CET ] [ Original post ]
The new modules of Infinite War
As the work for the Infinite War update carries on, the last couple of weeks have been focused on the module assets and effects. I had been somewhat slowed down due to an issue with the Blender exporter plugin, but with that fixed and out of the way, it was time to get some new models in-game.
Quantum state alternator
Here's the new quantum state alternator module, surrounded by four ion cannons. The faction glow might be changed to match the current quantum state, still experimenting.
Anti-proton cannon
The anti-proton cannon will fire projectiles modulated by the quantum state alternator, bypassing shields which do not match the same state.
Shield effects
Additional work has been done to create a new shield effect to work with the above modules. Here you can see a shield being powered up by a quantum state alternator in its white state.
If someone fires a white anti-proton projectile at your ship while in this state, the shot will dissipate harmlessly. If the shield is in the wrong state, the projectile will go through it and deal substantial hull damage. The player will be able to switch states quickly by pressing a key.
The next steps
With the new assets in, it is time to write the gameplay logic and bring everything together. This will be the focus of the next two weeks, as well as creating the projectile effects. If all goes well, some time will also be spent setting up the Infinite War game mode, which will provide a good test bed for these modules. Thank you for reading!
HEXTERMINATE
Wings of Steel
Wings of Steel
2020-05-22
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(35 reviews)
https://store.steampowered.com/app/1123230 
"This galaxy is ours." — Emperor Elion VII
A fairly straightforward statement, although not one echoed by all of the other factions in the galaxy. HEXTERMINATE puts you in command of the Imperial flagship, under orders to conquer the galaxy. Diplomacy has been discarded in favour of the "more firepower" approach, as 'making friends' is not on the Emperor's agenda. How difficult can it be?
A fairly straightforward statement, although not one echoed by all of the other factions in the galaxy. HEXTERMINATE puts you in command of the Imperial flagship, under orders to conquer the galaxy. Diplomacy has been discarded in favour of the "more firepower" approach, as 'making friends' is not on the Emperor's agenda. How difficult can it be?
- Modular construction
Each ship is built out of hexagonal modules which slot together, including armour, reactors and weapons. With dozens of different types and rarity levels, you build the spec you want. It is your choice how you will tackle galactic conquest: from massive behemoths with layered armour to blitzing sniper battlecruisers. Given that every module is individually destructible, a few well placed shots at your enemy's ships can be devastating. - A living galaxy
The galaxy changes over time as the various factions vie for power. Fleets embark on missions, sectors are won and lost, every game will play out differently. Even in the middle of a fight reinforcements can turn the tide for either side.
- Your own fleet
Assemble a fleet to accompany you in your quest, from long range gunships, front-line battleships and support vessels. Or decide to keep all the glory for yourself, fighting on your own against a hostile galaxy. - Perk system
Further customise how you tackle HEXTERMINATE by acquiring perks as you destroy enemy ships: from access to experimental ships to add to your fleet to increased rate of fire for each landed shot, you'll find a range of options to complement your style of play.
MINIMAL SETUP
- OS: Linux Mint 21.3
- Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- Graphics: NVIDIA GeForce GTX 1050 Ti
- OS: Linux Mint 21.3
- Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- Graphics: NVIDIA GeForce GTX 2060
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