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Mouse support, improved controls + UI (v0.21.0)

Controls


  • Added support for playing with a mouse.
  • Added a brief controls onboarding questionnaire to help set up new players with a default control layout that fits their playstyle.
  • Changed the default keyboard controls based on player feedback. Note that this may mess up your existing keyboard binds and profiles. Please ensure they are correct and re-save any profiles. for the inconvenience!

UI/UX


  • Redesigned loadout menus to be less overwhelming.
  • Altered UI to be easier to navigate with mouse.
  • Secondary menu selection (used to change color palettes) is now bound to [e]/grab instead of [j]/jump.
  • To reduce new player confusion, Enter (in addition to Space) can now be used to select menu items. Control now acts as a "start" button for keyboard users.
  • Replaced various floating UI prompts with new menu items to reduce clutter.

Gameplay


  • When tap jump is on it is now possible to perform upward light and strong attacks out of jump squat.
  • Added a 2-frame leniency window for directional light and strong attacks in cases where the direction is pressed after the attack input.
  • It is now possible to wall jump with tap jump.
  • Tap-jumped air jumps are now delayed by 3 frames to allow players to perform upward aerial attacks without jumping.
These changes should make tap jump much more usable. It should now be much easier to perform upward light, strong, aerial, and special (gadget) attacks without accidentally jumping.

Tutorial


  • Tweaked tutorial to better accommodate tap jump users.

Bugs


  • Fixed bug where game would crash when joining a quickplay match directly from watching a replay.
  • Fixed bug where progress could not be made in the Directional Influence tutorial.
I'm aware of a bug that sometimes causes replays of online matches to desync. Still looking into this. Note that several other minor patches were released over the past couple weeks. I don't typically post patch notes for those here as Steam announcements as I don't want to spam people who are following this game, but anything major I'll make sure to post here and you can read the full patch notes in-game!


[ 2024-07-25 17:33:08 CET ] [ Original post ]



Counterpick Labs
UrbanMotmot
  • Developer

  • UrbanMotmot
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • https://store.steampowered.com/app/2837280 
  • Steam Store



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  • Smooth platform fighter action


    Combo your opponents and knock them offstage to secure the win. Play locally or online with rollback netcode. Free to play with no way to buy power.

    Build your perfect fighter


    Over 200 (and growing!) loadout combinations, plus countless cosmetic options.
    For a tanky, ranged build, pair Oleg's might with the Warp Mine's teleport, and hurl Chakrams to deal damage from afar. Or dominate the skies by combining Space Suit's triple jump with Jet Boots' maneuverability and the momentum-altering recoil of the Flame Cannon.

    Classic & roguelike combat


    Enjoy intense, skill-based combat in Classic mode. Or try your luck in the roguelike Arena mode, where you'll earn powerful upgrades as you fight, from elemental weapon auras to ricocheting projectiles to dramatic stat boosts.
    MINIMAL SETUP
    • OS: 2020 version or laterMemory: 1 GB RAMGraphics: Integrated graphicsStorage: 300 MB available space
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics
    • Storage: 300 MB available space
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