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NPC Collecting, Expanded Quickplay, Optional CPU Matchmaking

This patch allows players to earn rewards while enjoying their preferred game mode(s), with or without the pressure of human competition. It also aims to promote quickplay usage to increase the likelihood of finding player opponents.

NPC Collecting


  • Added optional NPCs (CPUs) to quickplay (explained further below). NPCs vary in playstyle, difficulty, rarity, and appearance. NPC opponents are indicated with "(npc)" next to their name.
  • (This means that players can now earn peanuts and progress on daily and weekly tasks even if there aren't any other players to match with).
  • There are currently 9 playstyle traits that NPCs can have. Some only appear at higher difficulty levels.
  • The difficulty level of NPCs that you match against will increase/decrease as you win/lose matches.
  • Higher rarity NPCs start the match with upgrades. Defeating these NPCs will earn you extra peanuts. (Note that rarity is separate from difficulty level).
  • NPCs have unique names and appearances. Added several hairstyles and face accessories that NPCs can wear.
  • If you like playing against a specific NPC, you can save them and spar against them whenever you want.

Quickplay Matchmaking


  • There are now 3 matchmaking modes: Standard, Player-only, and CPU-only.
  • Standard is the recommended mode. It will prioritize matching you with other players, but will fall back to CPUs when a quality match cannot be found. (The other two modes are self-explanatory).
  • You can now queue for any/all of the 3 game modes (Classic, Arena, and Hybrid), and earn rewards for all 3. You can queue for multiple modes simultaneously, and you will match against opponents who have at least one mode in common with you.
  • You can now "snooze" player opponents to avoid matching against them for the remainder of your session.
  • Scaled peanut values by 10x. All accounts have had their peanut balance increased by 10x, all prices are 10x, and rewards have been increased 10x, except for the following:
  • The peanut reward for match completion is now based on time played, rather than a fixed amount per match. Kudos are now worth 5 peanuts. These tweaks should reduce pressure to only queue for the most "optimal" (i.e. the quickest) mode, and should discourage certain behaviors such as win trading.
  • Note that NPC matches will reward slightly fewer peanuts than similar-length PvP matches, to make up for the consistency and speed of the CPU-only queue (and to encourage PvP!).

CPU AI


  • There are now 10 difficulty levels, 0 through 9. (Previously there were 7).
  • Improved CPU AI's ability to traverse gaps in non-standard stage layouts.
  • Made various other minor improvements to CPU AI.

Gameplay


  • Removed hidden exploit that allowed players to perform dash attacks directly out of shield and out of jab.

UI/UX


  • On/off toggle menu items are now represented with filled/empty boxes.

Bugs


  • Fixed bug causing occasional replay descyncs on stages with bumpers.


[ 2024-10-29 01:12:12 CET ] [ Original post ]

Counterpick Labs
UrbanMotmot Developer
UrbanMotmot Publisher
2024 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (71 reviews)
Public Linux Depots:
  • [0 B]

Smooth platform fighter action


Combo your opponents and knock them offstage to secure the win. Play locally or online with rollback netcode. Free to play with no way to buy power.

Build your perfect fighter


Over 200 (and growing!) loadout combinations, plus countless cosmetic options.
For a tanky, ranged build, pair Oleg's might with the Warp Mine's teleport, and hurl Chakrams to deal damage from afar. Or dominate the skies by combining Space Suit's triple jump with Jet Boots' maneuverability and the momentum-altering recoil of the Flame Cannon.

Classic & roguelike combat


Enjoy intense, skill-based combat in Classic mode. Or try your luck in the roguelike Arena mode, where you'll earn powerful upgrades as you fight, from elemental weapon auras to ricocheting projectiles to dramatic stat boosts.

MINIMAL SETUP
  • OS: 2020 version or laterMemory: 1 GB RAMGraphics: Integrated graphicsStorage: 300 MB available space
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics
  • Storage: 300 MB available space
GAMEBILLET

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