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Kickstarter is Coming Soon!

Hey guys! We're doing a Kickstarter to fund the full games development! If you'd like to support us and get some pretty idol merchandise, please follow our pre-launch page to get notified of early bird discounts! https://www.kickstarter.com/projects/vnheaven/whispers-of-the-luminaries-detective-mystery-visual-novel
Thanks so much for your support! We really cannot do this without you! Im looking forward to making this project even bigger and better! =)


[ 2024-07-16 06:43:03 CET ] [ Original post ]


Demo V2 Release Date: June 23rd

It's been a long time coming. We spent half a year remaking and polishing the game, and now it's ready to be released! Release Date: June 23 We've made major improvements to the previous demo! Here's what you can expect:

  • New deduction gameplay
  • Extra scenes, and overall improved story with a darker atmosphere!
  • Deleted some of the old, slow and unnecessary scenes to improve the pacing
  • New facial expressions and poses to bring the characters to life!
  • Improved scene direction, cinematics and overall the story presentation!
  • Upgraded soundtrack and sound effects
  • More artworks of previously unseen characters!
  • Much more!
New Direction: After some soul searching, we've finally established an overall identity for the game: We want to create a narrative-focused game that blends chasing bad guys with everyday life. In order to do this, well be establishing a very dark atmosphere for the game, then using the free-time events to blend in cozy everyday life where you can meet and deepen your relationship with characters! I hope you like the new direction we're heading! There'll also be a big reveal in a few days so keep an eye out!


[ 2024-06-15 01:24:51 CET ] [ Original post ]


Update 2024 - Ace Attorney/Danganronpa-style Gameplay, Improved Script & More

Reposted from VR Heaven developer blog: https://vrheaven.io/whispers-of-the-luminaries-update-2024/

Improvements to the Game (tl;dr)


  • New Detective Gameplay: The Evidence List you can now choose what you want to investigate + some Danganronpa style gameplay
  • Improvements to the story: More suspense, more mystery, more characterization (overall plot is still the same)
  • Improved camera techniques/cinematography
  • Improved music selection + no more placeholder soundtracks
  • Multiple endings
  • New Save/Load System
  • Lots of art CGs, character art, extra poses, costumes and more

New Hearts UI


I legit brainstormed for a whole month on how to do the hearts UI and this is what I came up with:

New Detective Gameplay


First, having a save/load system will allow us to implement multiple endings to the story therell be bad endings for picking the wrong choices which wasnt ideal before with our autosave system.

Danganronpa/Ace Attorney Gameplay:


This was something weve been wanting to add for a while, and now its finally here:
As you go through the story youll encounter important clues which will appear here. These will be indicated by a clue sound effect (those of you whove played the demo will have heard it before).
  • Whenever you visit your detective office in your free time, youll be able to choose which piece of evidence to investigate. This will lead to certain discoveries, which can affect the outcomes/endings.
  • Therell also be Danganronpa/Ace Attorney style gameplay, where youll be able to select contradicting pieces of evidence. (Example: select the piece of evidence that contradicts this statement OR select 2 pieces of evidence that contradict each other).

This will add a lot more fun and thought into the gameplay and Im really excited about this!!

Refined Story


After polishing and rewriting the script, its so much better now! Youll get to see the fruits of our labor in the next demo!

Writing Mistakes


I recently came across a Reddit comment on r/writing, which offered a useful piece of writing advice Id never seen before. I read a lot of books on writing and this piece of advice was very interesting: Writing Mistake: "When each description is the writers first thought, rather than their third or fourth (or fifth or sixth) So, like, the angry characters are always clenching their fists, and the steak is always juicy, and the main character has long, curly hair Whereas with a better writer, the angry character will react with that anger and lash out with a stupid action that is not in their interests" Even though its only a guideline and not a hard rule, its something you have to consider when writing. Heres an example of how it can apply to dialogue writing: Person A: How are you? Person B: Doing fine, what about you? My first thoughts in writing a response to this would be a simple doing fine, how are you. This is okay if youre looking to flow or create something cozy/atmospheric with the music. However, for something more interesting with more spice and personality, its better to skip the first, obvious response that comes to mind and come up with something else like this: Person A: How are you? Person B: Just watched a damn seagull snatch a bagel out from my hands. How are you? So even though theres no right way to do things, each serves their different purposes and its something to always have on your mind.

Rewriting the Weak Portions of the Script to Add More Suspense and Mystery


As I was going through the script again with a fresh mind this time, I realized a few things:
  • Too many pointless scenes early on with exposition dumps
  • Having placeholder music and art didnt help
  • A few of the characters can be written better
So instead, Ive refined the script so now therell be more mystery and suspense intertwined into the earlier scenes to keep the story engaging. In fact, the mystery is presented right off the bat. Therell also be more in-depth characterization and youll get to learn more about characters like May, which we avoided in the demo due to fear of pacing issues. Overall, the story gets really exciting at the end of the prologue and onwards, so Im excited to finally start building those scenes.

Cut/Cut/Cut


Another writing improvement I did was cutting out extra redundant details. In particular, during scene transitions. For example, instead of saying It was getting late, and Taichi decided to call it a day and visit Starlight Sip, we cut that part out entirely and skip to the next scene. The reader will make the connection. No need to waste words on something redundant like that. Overall this makes the script more professional and improves the pacing a little bit.

Learning Cinematography From Anime


We now have a new system thatll allow us to implement better camera shots, angles and movement. Our facial expression system is already fantastic and really brings the characters to life, but now, with these camera changes, it will make our visual novel feel more like an anime! Ive been studying how anime/movies handle cinematography and seeing if I can implement it to visual novels. A lot of techniques from anime cant be applied to visual novels, since they require new artwork for every shot, however, Ive found some simple techniques which we can use that will make the game more engaging. Im really excited to showcase these in the next build.

Art & Music


On the art side of things: Detective Eiji Hoshiko character sprite hell be implemented into the final scenes of the demo. Idol costumes A cute CG of the idols More poses and facial expressions for the characters More characters to come soon Music: Placeholder tracks have been replaced Improved music selection More atmospheric scenes Were also working on improving the sound design.

More Free Time Event Choices


More choices is always a good thing right? In the extended demo, therell be more free-time events.

Developer Thoughts


Our goal has always been to make something special. Not just a good or great game, but a masterpiece, full of drama, suspense and mystery. I know thats a tall order considering its our first game, however, thanks to the demo, weve gathered a lot of feedback and learnt from our mistakes. It was very important to get insight on what was working and what needed fixing. And we got exactly that :) Thank you to all you passionate fans who are still following the development of our project despite the setbacks and delays. Hopefully 2024 will be our year! Look forward to the next demo build! If you havent already, you can get more updates like this and many goodies (like behind-the-scenes artworks, and character backstories) by signing up to our mailing list.


[ 2024-01-30 23:38:50 CET ] [ Original post ]



Whispers of the Luminaries
VN Heaven
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  • VR Heaven
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  • https://vrheaven.io/
  • Website

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  • MINIMAL SETUP
    • OS: Ubuntu 20.04 or compatible
    • Processor: Dual-core 2.0 GHz or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
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