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Patch 1.0.3 Live

Thanks to everyone for their feedback so far, here's another raft of bug fixes and features including smoke screens! Full list of changes: - Smoke screens added: ships may burn oil to create a trailing smokescreen. Lying between two ships, this will obstruct visibility, resulting in highly inaccurate attacks to the other side of the smokescreen - however, a ship possessing radar is unaffected and may fire as normal. An otherwise-obscured ship that is visible to radar will be indicated with an icon. - Bomber behaviour and accuracy should now be unaffected by framerate. - Fixed a bug where aircraft would get in an endless stalemate when trying to get into a dogfight. - Fixed a bug where planes would dump their payload in the sea after a dogfight. - Fixed a bug where planes would not circle correctly when defending their own home aircraft carrier. - Fixed a bug that resulted in the player captain being killed, and NPC captains getting a bunch of clones. The player captain should also not be automatically reassigned to new ships. - Stopped the retreat indicator from showing after a ship's retreat order is cancelled. - Ships can now retreat in custom convoy/blockade scenarios. - Fixed a bug where torpedo bombs do damage while still arming. - AI on ships with defend orders now target enemy ships more sensibly. - Custom key bindings are now saved between game sessions. - Subs now surface and submerge at a slower rate, and now have a cooldown on surfacing/submerging. Submarine AI doesn't forget how to turn when it is firing in range. - Mini-maps now have borders. -Custom battle fleet selection no longer always clears itself when changing fleet settings/country. Now it will only clear the selected ships if the country filter is changed to be enabled. - Gun reloading sound only plays when currently focused ship is under manual control. - The Yamato-class model has been fixed to look more accurate. - The Independence-class model no longer sails around backwards. - War bond reward for taking a port is now proportional to the port's defence level. - Torpedoes now take longer to reload. - End game landing mission defence fleets no longer replenish their ships if the player fails to capture the port. - Missions where you must search for a lost ship no longer have ships so lost they are in the middle of dry land. Lost allied ship missions now have a pulsing UI representing the wide search area, and son't tell you to search for the wrong ship - Fixed a case where custom battles could start up half way between tactical mode and follow ship mode. - All achievements should now be both working and possible to get. - Ships should now unlock slower in the campaigns. - Aircraft no longer respawn until you enter a friendly port to repair and resupply. - Option added to restrict purchasable ships only to those originating from the player's navy. - Shipyard can now be filtered by ship type. - Game no longer gets you to defend an enemy port from an allied attack fleet! - Fixed warbonds not being awarded at HQ if you saved in port then reloaded before getting the reward. - Littorio-class battleship now has a torpedo belt. - Increased warbonds earned for sinking enemies. - Ship stat UIs now show whether ships have armoured decks, radar, and torpedo belts. System status icons now show the integrity of these systems. - Uranium escort ship no longer spawns far ahead of the player's fleet in combat to get itself blown to bits. - Player ships should only retreat if they are explicitly told to do so or if they are both under manual control and the ship is the currently focused on ship. - Ships should now stay in the arena in the relevant scenarios. - Ships now follow player's commands properly when in a blockade mission. - Subs now explode like other ships when killed on the surface. - Removed the less than entirely useful Chitose Mk I ships from the campaign. - Convoy duty battles should no longer display "Victory" or "Defeat" incorrectly. - AI is a lot more cautious about firing torpedoes, should prevent most friendly fire. - Smoke and fire should not vanish so abruptly after being submerged. Smoke particles updated. - Deployable fleet limit in both campaign and custom battles increased to 20. - Optimisations on ships, planes, physics, and particles. - Custom battles sort enemies by point value by default now (same as the player list) - Fixed a bug where a sound could occasionally play much louder than intended. - Submarine engine noises stop whilst submerged.


[ 2014-09-11 18:57:53 CET ] [ Original post ]

Victory At Sea
Evil Twin Artworks Developer
Evil Twin Artworks Publisher
2014-08-08 Release
Game News Posts: 37
🎹🖱️Keyboard + Mouse
Mostly Positive (482 reviews)
The Game includes VR Support
Public Linux Depots:
  • Victory At Sea Depot - Linux [1.14 G]
Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Core 2 duo 2.4GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 9500 GT
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel i5Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 470
  • Storage: 4 GB available space
GAMEBILLET

[ 6108 ]

8.69$ (13%)
16.96$ (15%)
24.89$ (17%)
20.62$ (17%)
12.74$ (15%)
31.95$ (20%)
30.44$ (13%)
25.49$ (15%)
8.89$ (11%)
25.79$ (14%)
29.56$ (16%)
12.44$ (17%)
8.39$ (16%)
33.59$ (16%)
5.33$ (11%)
33.59$ (16%)
33.99$ (15%)
22.24$ (11%)
33.97$ (15%)
12.59$ (16%)
40.99$ (18%)
11.04$ (15%)
17.79$ (11%)
16.79$ (16%)
8.89$ (11%)
25.47$ (15%)
9.79$ (30%)
16.97$ (15%)
8.49$ (15%)
25.79$ (14%)
GAMERSGATE

[ 575 ]

1.58$ (95%)
0.77$ (91%)
9.0$ (70%)
5.78$ (71%)
1.94$ (84%)
31.99$ (20%)
2.7$ (77%)
11.69$ (42%)
2.63$ (62%)
2.25$ (77%)
1.17$ (90%)
14.39$ (28%)
8.1$ (73%)
3.0$ (85%)
7.53$ (50%)
4.95$ (67%)
0.51$ (83%)
3.0$ (62%)
2.25$ (89%)
7.92$ (74%)
0.68$ (83%)
2.13$ (96%)
0.68$ (83%)
0.85$ (91%)
30.0$ (50%)
0.68$ (83%)
9.99$ (60%)
1.45$ (79%)
3.5$ (65%)
0.85$ (83%)

FANATICAL BUNDLES

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