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Victory At Sea - Update 1.2 - Kriegsmarine

Major new features


Kriegsmarine campaign Can you change history and defeat the combined naval forces of the British Empire and its American allies? New convoy mechanics have been added - large supply convoys from the US and the British colonies will continually reinforce the mainland unless you can intercept and sink them. Extra submarine mechanics let you strike and withdraw all the easier by diving out of sight. Hard and Expert campaign modes These pit you against more numerous and higher level enemies from the get go. In addition the enemy supply lines will be more resilient to your attacks. You'll also have to be more careful with your fleet as repairs can only be carried out by using up friendly port supplies. Similarly new ships can only be requisitioned from well supplied ports, with battlecruisers and battleships requiring a higher level, well stocked port.

Other changes:


- Added gameplay option to disable planes in night battles. - Added gameplay option to show A/B and X/Y turret groups as separate weapons. - Hard/Expert mode captains must purchase landing craft from the shipyard before engaging in port attacks. - Deep dive mode added for submarines, unable to fire torpedoes but harder to detect. Submarines in deep dive can retreat from the battlefield after 30s undetected. - Loose formations - group your ships into a loose formation, no circle/lines just a handy selection. - Initial load of the shipyard screen should be much much faster. - Right clicking to fire all weapons will first fire any guns in range/arc, if no guns available will fire torpedoes, if no guns or torpedos available will fire depth charges/hedgehogs. - Ally ships not under your control are faded out on tactical view to reduce confusion. - Added the type VII U-Boat - AI destroyers in formation will now deviate from formation to chase subs. - Increased chance of crits from torpedoes, slightly. - Increased speed of AA fire. - Some criticals were incorrectly doing too much crew damage, fixed. - Enemy ships will now group into formations. - Friendly AI submarines will deploy nearer the enemy - Crippled submarines will correctly surface from deep dive and no longer start battles submerged or able to be positioned anywhere.


[ 2014-12-16 10:35:27 CET ] [ Original post ]

Victory At Sea - Update 1.2 - Kriegsmarine

Major new features


Kriegsmarine campaign Can you change history and defeat the combined naval forces of the British Empire and its American allies? New convoy mechanics have been added - large supply convoys from the US and the British colonies will continually reinforce the mainland unless you can intercept and sink them. Extra submarine mechanics let you strike and withdraw all the easier by diving out of sight. Hard and Expert campaign modes These pit you against more numerous and higher level enemies from the get go. In addition the enemy supply lines will be more resilient to your attacks. You'll also have to be more careful with your fleet as repairs can only be carried out by using up friendly port supplies. Similarly new ships can only be requisitioned from well supplied ports, with battlecruisers and battleships requiring a higher level, well stocked port.

Other changes:


- Added gameplay option to disable planes in night battles. - Added gameplay option to show A/B and X/Y turret groups as separate weapons. - Hard/Expert mode captains must purchase landing craft from the shipyard before engaging in port attacks. - Deep dive mode added for submarines, unable to fire torpedoes but harder to detect. Submarines in deep dive can retreat from the battlefield after 30s undetected. - Loose formations - group your ships into a loose formation, no circle/lines just a handy selection. - Initial load of the shipyard screen should be much much faster. - Right clicking to fire all weapons will first fire any guns in range/arc, if no guns available will fire torpedoes, if no guns or torpedos available will fire depth charges/hedgehogs. - Ally ships not under your control are faded out on tactical view to reduce confusion. - Added the type VII U-Boat - AI destroyers in formation will now deviate from formation to chase subs. - Increased chance of crits from torpedoes, slightly. - Increased speed of AA fire. - Some criticals were incorrectly doing too much crew damage, fixed. - Enemy ships will now group into formations. - Friendly AI submarines will deploy nearer the enemy - Crippled submarines will correctly surface from deep dive and no longer start battles submerged or able to be positioned anywhere.


[ 2014-12-16 10:35:27 CET ] [ Original post ]

Victory At Sea
Evil Twin Artworks Developer
Evil Twin Artworks Publisher
2014-08-08 Release
Game News Posts: 37
🎹🖱️Keyboard + Mouse
Mostly Positive (482 reviews)
The Game includes VR Support
Public Linux Depots:
  • Victory At Sea Depot - Linux [1.14 G]
Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Core 2 duo 2.4GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 9500 GT
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel i5Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 470
  • Storage: 4 GB available space
GAMEBILLET

[ 6108 ]

20.74$ (17%)
25.49$ (-2%)
41.99$ (16%)
8.49$ (15%)
25.19$ (16%)
6.60$ (17%)
4.44$ (11%)
13.34$ (11%)
2.66$ (11%)
12.71$ (15%)
16.49$ (18%)
39.98$ (20%)
33.96$ (15%)
17.79$ (11%)
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14.27$ (16%)
1.67$ (16%)
16.59$ (17%)
33.97$ (15%)
18.23$ (17%)
35.59$ (11%)
25.49$ (15%)
25.19$ (16%)
15.26$ (15%)
12.71$ (15%)
6.71$ (16%)
4.95$ (17%)
20.74$ (17%)
16.52$ (17%)
4.44$ (11%)
GAMERSGATE

[ 575 ]

0.68$ (83%)
5.31$ (79%)
1.32$ (91%)
3.48$ (83%)
0.89$ (87%)
14.88$ (70%)
3.5$ (90%)
3.19$ (79%)
0.64$ (87%)
19.99$ (20%)
0.85$ (83%)
7.5$ (70%)
0.85$ (83%)
2.25$ (89%)
0.89$ (87%)
0.51$ (83%)
0.9$ (92%)
2.03$ (86%)
0.85$ (83%)
1.13$ (77%)
0.51$ (83%)
8.5$ (79%)
0.9$ (91%)
3.38$ (62%)
12.59$ (10%)
14.88$ (70%)
0.51$ (83%)
0.64$ (87%)
3.4$ (83%)
16.19$ (46%)

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