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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Some bug fixes and balance tweaks: - Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit - AI Submarines will make use of deep dive when in combat. - Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen) - Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option. - Fixed a bug which could cause friendly cargo escort AI to be unreactive - Fixed a bug which caused cargo defence missions to spawn as standard ocean battles. - Reduced torpedo boat "driven off" timer - HARD and EXPERT enemy captains should have a smoother progression in experience level. - Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships. - Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy. - Sea should no longer flicker when on higher graphics modes while aiming weapons - Fixed an issue which could cause some AI fleets to stop when near the player fleet - Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.
Some bug fixes and balance tweaks: - Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit - AI Submarines will make use of deep dive when in combat. - Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen) - Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option. - Fixed a bug which could cause friendly cargo escort AI to be unreactive - Fixed a bug which caused cargo defence missions to spawn as standard ocean battles. - Reduced torpedo boat "driven off" timer - HARD and EXPERT enemy captains should have a smoother progression in experience level. - Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships. - Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy. - Sea should no longer flicker when on higher graphics modes while aiming weapons - Fixed an issue which could cause some AI fleets to stop when near the player fleet - Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.
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