We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign! Now you can play the game the way you want! Don't want to take charge of the whole Atlantic Theatre? Then command a Single Fleet. With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it! Plus we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. As this is our first round of translations, please let us know if we have done anything wrong, with so much to translate, we may have mistranslated a line or skipped something accidentally. Gameplay:
- Added the single-fleet campaign mode.
- Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
- Rebalanced the strength and accuracy of AA weapons.
- Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
- Combats do not automatically end while live torpedoes are still in the water.
- Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
- Adjusted the minimap zoom controls.
- Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
- The selected ship's fired shells display on the minimap.
- Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
- Improved torpedo collision detection.
- Increased AI ships' torpedo avoidance.
- Flights within engagement range are included in combats.
- Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
- AI fleets will keep capital ships escorted with ASW-capable ships.
- Clarified the autoresolve chance tooltip.
- Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
- The camera is centred directly on the target in combat.
- Static submersibles automatically start moving if manually steered.
- Depth charges can hit with reduced damage outside their main blast radius.
- Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
- Enemy submersibles start combat surfaced if they're already at critically-low oxygen or battery charge.
- Fixed a but where the minimap could show the wrong orientation in aircraft combats.
- The amphibious assault muster point UI displays correctly again.
- Fixed a bug where the fleet orders radial menu wouldn't show attack options for certain cruiser classes.
- Fixed camera rotation sometimes panning the minimap, or vice versa.
- Stopped the game entering a broken state on hitting escape during the cutscene at the end of combat.
- The Hunt-class turrets' description shows the correct number of guns.
- General visual engine improvements.
- Added a day/night cycle and music on the campaign map.
- Added and updated some tutorial videos.
- Moved the ship scrapping UI to the shipyard panel.
Victory At Sea
Evil Twin Artworks
Evil Twin Artworks
2014-08-08
Action Strategy Simulation Singleplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
Mostly Positive
(482 reviews)
http://www.victoryatseagame.com/
https://store.steampowered.com/app/298480 
The Game includes VR Support
Victory At Sea Depot - Linux [1.14 G]
It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.
Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.
Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.
Plan your own strategy
In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.- Harass enemy shipping to starve their ports of vital supplies.
- Destroy the enemy patrols and weaken their defences.
- Defend your friendly convoys and keep your supply lines open.
- Lead an assault force with landing craft to capture enemy ports.
- Go on covert operations.
- Complete special missions.
With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?
A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.
Other combat Modes
Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.
Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war
- OS: Ubuntu 12.04
- Processor: Core 2 duo 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9500 GT
- Storage: 4 GB available space
- OS: Ubuntu 12.04
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470
- Storage: 4 GB available space
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