Hello everyone,
Thought I'd share an update on my progress with Shadows of Betrayal. But first of all, a huge thank you to all the new followers and wishlists from Steam Next Festyour support means a lot, especially for a tiny-budget indie game like this. I should probably have written a thank you message earlier, but instead I've put all my energy into writing the game, which is what matters the most in the end.
Background Art Overhaul
Regarding the temporary background art I've had in the game until now, I've made a complete graphics overhaul. The character art is from my own 3D-models, so that will not change, but all the backgrounds have been replaced (and corrected, some of them were daytime pictures when events were happening during the night). I've also commissioned an artist to draw a map of the game's surroundings. Hopefully, it turns out well and helps players better visualize and understand the area. Expect updated screenshots soon, and perhaps even a refreshed trailer and demo. We'll seemy priority remains finishing the game itself.
Progress on the Script
As I've previously mentioned, my plan is for the game to consist of five days plus an epilogue. On day 4, a major decision branches the story into three completely distinct paths. It's a lot of work to write and plan, but I'm making steady progress: I've nearly completed one path and started writing the other two. I'm personally very pleased with how the narrative is shaping up. Even though some initial plans have evolved, the pieces are still coming together nicely to form what I believe is a coherent and surprising story.
Release Date Estimate
So, the progress has been good, but we're definitely not going to have a release before summer. I could see August or September as a possibility. But who knows, it might even be earlier. I'll keep you updated!
Thanks again for your continued support. If you have questions or comments, please don't hesitate to reach out!
- JayzonBH
[ 2025-04-07 09:28:27 CET ] [ Original post ]