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I recently added a bit of voice acting to the game! There's a particular scene that I felt deserved it, so I commissioned a few hundred words of spoken dialogue. It might be a bit random to suddenly get a voice acted scene in the middle of the game, but I think it kinda fits. In an ideal world, my whole game would be voice acted (or actually, just actedI would love to have my game presented like a Supermassive Games production), but alas, I don't have that kind of money.
Regarding the map I mentioned previously: It's now fully integrated into the game. You can toggle it anytime, and it'll show you the approximate location of the current scene. Or if you really want, you can just leave it open and watch the little red 'X' jump around from scene to scene.
I've also finished writing the second of the three major branchesonly the true-ending path remains. Of course, finishing this branch doesn't mean the game is complete yet. I still have Day 5 and the epilogue left to write, plus the "ending timeline" feature I've mentioned before, where the game reveals a timeline of events, including some that the player couldn't possibly know during gameplay.
After all that is done, I need to fully playtest the entire thing again, with every possible combination of choices. I should also take a look at which scenes could use additional sound effects, graphical enhancements, or possibly animations. And if the word count isn't quite where I want it, I'll probably write a few additional scenes. Actually, let's check the script's word count right now: it's currently around 40,000 words. I'd prefer at least 60,000 words for the finished product.
Fortunately, there are still plenty of words to write for Day 5 and the epilogue. I'll keep you updated as progress continues!
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