-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
[ 2020-05-28 06:14:56 CET ] [ Original post ]
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
[ 2019-12-30 02:17:14 CET ] [ Original post ]
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disintegrator beam is a little longer -Photon rounds are now much more accurate and have very strong knockback -Shockwave sprite on explosions is a bit bigger -Safety ammo now has more splash radius -Nuclear missiles can now use safety ammo, have fun nuking yourself!
[ 2019-08-03 03:35:03 CET ] [ Original post ]
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement now works on any charged laser weapon
[ 2019-08-02 10:31:24 CET ] [ Original post ]
There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.
[ 2019-06-11 00:11:52 CET ] [ Original post ]
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders
[ 2019-02-19 03:09:25 CET ] [ Original post ]
-tactical nukes now wait until they reach their target before exploding
[ 2019-02-03 05:45:38 CET ] [ Original post ]
-Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to save to the first slot to keep it.
[ 2019-01-29 09:27:29 CET ] [ Original post ]
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
[ 2017-07-09 07:32:41 CET ] [ Original post ]
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
[ 2017-07-09 07:32:41 CET ] [ Original post ]
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.
[ 2016-11-28 07:39:13 CET ] [ Original post ]
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.
[ 2016-11-28 07:39:13 CET ] [ Original post ]
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
[ 2016-05-13 15:00:00 CET ] [ Original post ]
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
[ 2016-05-13 15:00:00 CET ] [ Original post ]
-Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.
[ 2016-03-15 14:01:39 CET ] [ Original post ]
-Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.
[ 2016-03-15 14:01:39 CET ] [ Original post ]
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
[ 2016-02-14 02:26:29 CET ] [ Original post ]
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
[ 2016-02-14 02:26:29 CET ] [ Original post ]
There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.
[ 2015-07-08 08:23:23 CET ] [ Original post ]
There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.
[ 2015-07-08 08:23:23 CET ] [ Original post ]
4 Player splitscreen mode has been added to the unity5test build. Activate it in properties if you want to try it.
[ 2015-06-04 09:20:51 CET ] [ Original post ]
A test build is up allowing players to try out the Unity 5 build. It also adds endless mode. To activate it, open the beta participation section of the game properties in steam.
[ 2015-05-30 10:54:37 CET ] [ Original post ]
The scoreboard now works through steamworks, so you can set it to check friend scores etc. Also did a bit more physics tweaking on drill missiles and miniraptors. Next patch will add achievements, and I'd be interested in suggestions.
[ 2015-03-19 22:54:53 CET ] [ Original post ]
It's now possible to host a dedicated server. Setting up map rotation etc. is done by editing the DedicatedServer.txt file in the game folder. A standalone server (which won't require owning the base game) will be available soon. Added new miniraptors secondary weapon. It launches tiny minions to destroy things for you. They can be equipped with chainguns, missile launchers or tesla coils. Unlock them by defeating the carrier (radioactive zone wave 10) or dreadnought (electron storm wave 5). AI is now better at shooting/chasing moving targets. Fixed some particle glitches for mac (probably) Added a new bot which uses a shredder, hyperdisc and chaingun miniraptors. MiniMissile primary weapon. Now you can spam missiles even when there's no ammo. It can be unlocked on Anomaly, Radioactive Zone or Electron Storm. Added a heavy dummy to target practice mode. Drill missiles now stick in things more reliably Torpedoes now launch directly forwards. Bombs and mines have bigger explosions.
[ 2015-03-09 11:46:25 CET ] [ Original post ]
A few maps had broken scoreboards on nightmare difficutly, this is now fixed.
[ 2015-02-03 12:22:52 CET ] [ Original post ]
Added eye brightness slider to paint 2 New music tracks Discs now explode if they hit the same enemy twice Many enemies have better engine trails Delete build buttons are now in the save menu instead of load Bosses spawn further apart in multi boss fights Fixed bug where getting hit by a giant laser would break postprocessing Longer engine trails on player Using menus with a controller has been sped up A few enemy types are now better at flanking (they now approach diagonally unless they're behind you) Small performance improvements when large numbers of enemies are on the map Fixed some minor minimap glitches
[ 2015-02-02 11:04:33 CET ] [ Original post ]
-Fixed an unhandled exception which could prevent saving/loading. -Added gyrojet ammo to shredder. -Fixed some minor bugs with hyperdisc. -Multiplayer settings (player count, bot count, score/time limit) now save and can be edited with a controller.
[ 2015-01-26 02:14:35 CET ] [ Original post ]
Improved sounds for hyperdisc + shredder. Hyperdiscs are now synced in deathmatch/TDM. Added trident barrel option for shredder. Added scatter ammo for hyperdisc. Dumbfire hyperdisc now has a faster rate of fire. Fixed some bugs with the hyperdisc. Terror Fortress has double health on nightmare mode. Teleporting inside a dreadnought kills you.
[ 2015-01-22 01:20:08 CET ] [ Original post ]
New weapon: Shredder. It launches lots of bouncy discs. New weapon: Hyperdisc. It launches a really big, laser guided bouncy disc. (Both are dropped by the dreadnought on Electron Storm) Added a nightmare difficulty which doubles all enemy spawns (including bosses). It has its own scoreboards. Gyrojet howitzer and flak cannon now have better detonation control when aiming with a mouse. Scattergun shoots more projectiles but has a bit more scatter. Tweaked some enemy spawns, stats and AI. Dreadnought now has a particle effect on its engines. Some UI fixes.
[ 2015-01-21 09:18:52 CET ] [ Original post ]
-Saving now uses steamworks, making your progress consistent between PCs -New enemy: Plasma fighter. Weak enemy with homing plasma missiles. -New enemy: Warp Bomb. Has a tractor beam and explodes into a group of singularity missiles on death. -Added dumbfire ammo for many projectile weapons. It has a wobbly trajectory and high heat but deals heavy damage. -Increased enemy variety on most maps. -Added Phobos and Electron Storm to co op -Multiplayer map select buttons look nicer -Bigger powerups -Camera follows a bit faster -Scrolling through items is 73% less wonky -Flamethrower handles inertia better and deals more damage -Updated boss rush to include all bosses -Fixed a bug which was reducing performance when bots were in the game -Bots now take less collision damage in co op -Howitzer shells are sparklier -AI improvements on several enemies
[ 2015-01-15 02:02:19 CET ] [ Original post ]
Changelog: New campaign map screen New level: Electron Storm. New enemy: Carrier. It has a railgun, chaingun and missile pod plus it launches smaller enemies. New enemy: Plasma shogtunner. Explodes into a missile swarm when killed. New enemy: Heavy Gunship. Shoots a lot of missiles. New enemy: Spiral Demon. Teleports in and shoots a spiral of plasma bolts. New Boss: Dreadnought. It's huge and has many weapons, including turrets which can be destroyed with well aimed fire. New Boss: VoidRaptor. Now you can fight your giant evil clone, but be careful as it can steal powerups. Improved AI on several enemies. Killdozer now has a different turret. Fixed background particles on very wide displays. Fixed bug which allowed for infinite atomic thruster fuel. Increased damage but reduced magazine capacity for many enemy chainguns. Pickups now despawn the furthest rather than oldest in single player. Terror Fortress now loads faster. Tweaked how terror fortress takes damage. Terror Fortress now fires lasers more often. Added Shadows. Added an invert aim Y option for controllers.
[ 2015-01-11 12:58:21 CET ] [ Original post ]
-New engine trail effects. -Higher charge cap on particle cannon, particle lance and energy mace. -Fixed bug which made nano rune remove bonus hp. -Fixed lots of bugs on terror fortress omega. -Changed some weapon stats. -Firing a flamethrower will no longer trigger your shield. -New sound for laser.
[ 2014-12-19 02:26:19 CET ] [ Original post ]
-Added an easy mode to single player. It will give you more HP and less regen delay, but also prevent you from scoring points. Unlocking items is still possible. -1.5 seconds of invulnerability after respawning in PvP. -Particle cannon has slightly larger splash radius. -Weakened blaster combos a bit in PvP. -Locking the assault teleporter onto bulldozer from the front while using a controller now works. -Bulldozer blade reflect ability no longer bounces projectiles from behind. -Sensor range and Heat Capacity are now effected by head/torso level. -Extended Sensors are now available earlier in the game.
[ 2014-12-16 06:28:49 CET ] [ Original post ]
New Deathmatch map: Barrels of Fun. It has explosive barrels. Detonating an explosive barrel or mine near an enemy in PvP will now give credit. Fixed a few weapons which weren't giving credit for PvP kills. Fixed bug which prevented blaster combo kills from giving credit in PvP Blaster fire rate (but not charge rate) increased. Mortar trajectory indicator Mortar shells now collide Improved mortar trajectory algorighm + trail effect Fixed bug which prevented the bear teleporter from locking onto players. You can now see if someone is locking a bear teleporter onto you. Spiral rune now works in multiplayer. Fixed bug which was making the gatling beam less effective. Camera moves ahead while using rocket boosters/hyperdrive so you can see where you're going. Fixed a few bot AI glitches Bots now zigzag when approaching from long range, making them harder to hit. Fixed bug that let bots shoot invisible lasers. Added some more bots.
[ 2014-12-13 09:51:37 CET ] [ Original post ]
The last patch broke the plasma thrusters, this build fixes that. A few other tweaks: Bots collect health, ammo and coolant when they need it.. Bots no longer get stuck on map edges. Bots now have offscreen position indicators in co op. Teammates now have offscreen position indicators in TDM.
[ 2014-12-10 02:02:01 CET ] [ Original post ]
🎮 Full Controller Support
- XenoRaptor Linux [569.89 M]
FAST, CHALLENGING ONLINE CO-OP
Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.DESIGN YOUR OWN WEAPONS
Harvest components from the smoking wreckage of your enemies and construct a vast arsenal of crazy weaponry. Gatling laser guided rocket launchers, bear teleporters and singularity cannons are just the beginning. All this customization isn’t just for show, either. Different weapon and character builds allow for a huge range of effective playstyles.TACTICAL DEPTH
The space skeleton armada is cunning and merciless – flanking, sniping, cloaking and teleporting are just a few of the tricks the AI is capable of. However, if you learn their tactics you can use your enemies weapons against them. All attacks have full friendly fire, and exceptional players can annihilate entire fleets by tricking them into shooting each other.MASSIVE BOSSES
After obliterating enough regular enemies, you’ll have to face down screen filling deathmachines like the Killdozer, Bullet Devil and Terror Fortress Omega.PRESS QUOTES
"what’s interesting about the game: the variety of its enemies, the manner in which you can manipulate its AI, and that it has singleplayer as well as 8-player coop."- Graham Smith, Rock Paper Shotgun
"A beautiful shoot em up with super fast paced and challenging combat."
- Nick Puleo, Co-Optimus
"Want to be a teleporting, mine dropping, laser blade wielding cyberdragon? Or evasive and armed with railgun and chaingun? Or do you want to mind control enemy ships and use your laser like a tractor beam? All those playstyles are equally viable."
- Christian Valentin, Indie Game Enthusiast
"XenoRaptor is fantastic fun, it’s a well crafted top down space shooter, with an infusion of Dead Rising style, crazy weapon building. Highly Recommended."
- Alpha-Beta-Gamer
"There's something delightfully absurd about a giant circular saw flying through space"
- LowEndGamers
" Extremely responsive controls allow for precision accuracy, harrowing maneuvers, and a devastating outlay of firepower."
- Parker, Chalgyrs Game Room
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