There have been a lot of small updates recently.
The changes so far are as follows.
I reset the save file that contained my play record.
Disclosure without doing that is the cause of the problem that occurred immediately after its release.
I have also reorganized the logic of uploading scores to the leaderboard.
And I fixed a bug where the scrolling of the first in-game leaderboard showing up initially was in the wrong place.
I've also changed the icons, names, and descriptions of unachieved achievements to show within the game.
And there was an error due to my mistake in the achievement rate of hidden achievement.
No one has achieved it yet on the grounds of leaderboard, so I initialized that achievement.
We routinely do the work of defining or distinguishing something without difficulty. In particular, shape and color are the criteria used to recognize and differentiate an object only by its appearance. But if the two features are factors that can change as much as they want, that is, if not specifically defined, it would be considerably confusing.
Characteristics of the game - It's a game about destroying four different shapes that come randomly in the order they are close to the core. You should hold on as long as possible, destroying them before they reach the core. - A simple, aesthetic and emotional design has been applied. - Music made by the developer's hard work in his own way is inserted, which adds to the confusion.
2024.03 ~ 2024.06 Devoting my first semester grades as freshman, joversound
MINIMAL SETUP
OS: UbuntuMemory: 250 MB RAMStorage: 200 MB available space
Memory: 250 MB RAMStorage: 200 MB available space
Storage: 200 MB available space
RECOMMENDED SETUP
OS: UbuntuMemory: 300 MB RAMStorage: 200 MB available space