You will start as a young pirate with few friends and no port to call your own. Whether you follow the game's story or sail freely, you will soon encounter other faction leaders that seek to establish their mark upon the world. It will be your choice to join one of the factions or make it all on your own.

Each Windward Horizon campaign features a large procedurally generated world, and no two games will be quite alike. Although you will start in a small ship with few to no skills, as you gain experience and level up, you will acquire talent points. These points can be used to unlock new useful talents in either Defense, Offense or Support specializations. Each of these 3 talent trees contains a different set of skills and abilities, and sub-paths you can choose for a powerful build that suits your playstyle. You can even mix-and-match talents from different specializations to make your own unique build. Many of the crew, mates, and captains you can acquire have their own skills as well, expanding your toolkit further.

Whether you want your ship to be a tough juggernaut that can take a beating and stay afloat, a quick agile schooner that rains fire and explosive barrels on enemies from afar, or someone that keeps your allies afloat by fixing the damage inflicted upon them, you are certain to find something to enjoy. Since the ship's equipment layout is fully customizable, you can even choose to replace all cannons with armor instead and focus on simply ramming your enemies to death. Whatever works, right?

If the action-filled combat is not really your thing, you can simply sail the seas, discover provinces and towns, engage in trading to earn a profit, fish and dive for treasure, or take up quests for factions in order to advance their agenda. All actions have consequences -- provinces require resources in order to function, and providing them will lead to their towns growing and becoming more prosperous. Faction leaders will seek to involve you in their agendas, and helping one may hinder another. Help someone enough times and they may even take over governing the province -- which is a way to effectively capture it without bloodshed.

Of course the funds you acquire throughout your journey are not used solely for trading or purchasing equipment upgrades. They can also be used to purchase entirely new ships. Surely you won't want to sail in a Sloop forever? How about a fast Schooner to explore with, or a massive Frigate to carry all your plunder? Or perhaps a Brigantine is more your style? You can own them all.
However you choose to play the game, it's best to do it with your friends as Windward Horizon was designed with co-op in mind. So bring your friends, your family, your parrot, put on your sailing pants and then go plunder some booty together.
ARRR!!
I\'ve been posting some tidbits on discord about the coming raid update, including what kinds of items to expect from the coming top tier challenges, but I know a lot of you aren\'t in there so I figured I\'d share some here as well!\n\nIn short, raids are being designed for groups: with specific roles that must be filled in order for the raid to succeed (tank, healer, DPS). There are certain mechanics in the raid that have to be countered, or players will start dying. With the inherently long respawn timer, if everyone is dead, the raid fails and has to be started over.\n\nI don\'t expect anyone to complete the raids successfully on their first try, but failing is a part of the design: you don\'t need to win to start getting the rewards. Like uncommon drops from any ship you sink elsewhere, you will find random items in raids that don\'t exist anywhere else that may alter the way you play. As you fail and acquire these items, you will become stronger, and the challenge presented by raid encounters will become easier to deal with, until eventually -- you will win.\n\nWhile the drops from actual victory aren\'t set in stone at this time (aside from cosmetics), the drops you can find from participating in the raids have been shown in discord.gg/tasharen. Here are some examples for effects you may be able to find on crews or mortars:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44983012/7e105fd821d3f5458403fc80ccee93f90bec3827.png\"][/img]\n\nThere is a lot of variety, and as of this update, all of this is fully moddable. You can set your own rules by defining what\'s possible via the text-based configuration files.\n\nThe raid mechanics testing is scheduled to start soon, but the actual update release is still undecided. You may have noticed that Q3 and Q4 this year are extremely packed with various game updates and releases. Unfortunately, Windward Horizon got no press coverage for its launch, and this update will be the game\'s last chance to get noticed -- and I\'d rather not rush it or launch it when it will have an all-but-guaranteed chance of getting buried once more.
And now, for the patch notes leading up to (and including) this small update:
Added an XP bar to arfifact items that have stats that haven\'t yet been maxed out.
[/*]Added a variation of an offense crew that buffs haste, hull and damage.
[/*]Added support for cannons having variable firing rate. Adjusting this value increases the delay between shots, but also increases the damage of each shot.
[/*]Tweaked the observer\'s code a bit to ensure that it applies the correct buff/debuff even in duels.
[/*]Added support for combo buffs: buffs that improve skills. If a buff that improves some skill is present, the associated skill will be highlighted.
[/*]It\'s now possible to add effects that trigger on skill use. For example: using Volley applies a buff that improves the next Water Barrel.
[/*]Added support for instant proc effects that don\'t apply a buff/debuff. For example, water barrel cleansing negative effects on hit.
[/*]Added a Limited Immunity effect that prevents debuffs from being applied (ideally going on crews and triggered from Walk It Off).
[/*]Added a new type of a buff for raid items that records damage taken, and then automatically launches a mortar dealing a portion of it back to the enemy.
[/*]You can now bind multiple target-able skills (such as mortar and chain shot) to the same key and they won\'t conflict.
[/*]Kraken\'s swirl now does anywhere from 75% to 150% of ship\'s hull in damage over its duration, determined by the Defense specialization.
[/*]Tentacle attacks now have a visible 0.75 sec preparation animation, and the damage can be mitigated by physical resistance.
[/*]Tentacles now do 200% of the ship\'s hull as base damage, reduced down to 100% with 50 points in Defense, and further mitigated by physical resistance.
[/*]Items that have skills on them will no longer hide events on the item combine screen.
[/*]Added a chase camera option (right-click your ship with the mouse or hold (X) on controller with the virtual cursor over your ship).
[/*]Added seasonal pumpkins to halloween.
[/*]Made mortar hits trigger useful debris.
[/*]Hovering over a stat now shows a properly halved value over first mates on the Caravel and SotL.
[/*]Choosing the \"quit to desktop\" option now force-saves immediately before shutting down the application.
[/*]Item names are no longer saved with their localized version, and are now instead localized only when examined.
[/*]Province gossip entries such as trader transactions are no longer saved in their localized state, and will instead be localized on each client.
[/*]The \"Edit Provinces\" world option now also allows choosing the next workshop in NPC-established provinces.
[/*]Fixed the swirly red mortar attack bypassing resistance. This was not intended. Resistance skills and buffs (such as Brace for Impact) will now mitigate its damage properly.
[/*]Pirate kings should no longer spawn as temporary mobs (which was causing them to disappear when the player disconnected). This will likely also resolve the issue with them despawning.
[/*]Added /export
[/*]and /import to export/import specific player data from one world to another. Fixed the ship control key binding buttons showing \"Any+Key\" instead of just \"Key\".
[/*]
Minimum Setup
- Processor: Intel 4790kMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960M
- Storage: 1 GB available space
Recommended Setup
- Processor: Intel 10th gen or AMD Ryzen 3Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2080
- Storage: 1 GB available space
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