Version 2.1.0 The Bestiary Update is here!
I'm thrilled to bring you Fabled Lands' latest major update, packed with new features, improvements, and fixes. While this update might not be as massive as the last DLC, its still a big step forward for fans who crave immersion, exploration, and lore. With the addition of a full Bestiary, you can now track all your foes in one place - giving you a whole new way to interact with the world of Fabled Lands and its hidden secrets!
Whats New?
The biggest feature in this update is the Bestiary - a journal for every enemy you encounter in Fabled Lands. Think of it as your own Pokmon-style codex! With 158 unique enemies to discover, battle, and record, the Bestiary is your ultimate guide to the creatures and characters inhabiting this vast world. From the spectral Ghosts to the ruthless Avar Hordeth, every encounter now fills out this comprehensive tome, letting you track your progress and learn more about your foes.
Expanded Enemy Mechanics and Reworks
In this update, enemy abilities, stats, and AI priorities have been fine-tuned to make encounters more dynamic. Certain foes now have the ability to land multiple attacks per turn, which combined with effects such as Bleed or Poison, create more challenging battles that require fresh strategy.
Overall Improvements
Stack More Arrows and Bolts: Tired of juggling your arrows? Maximum stacks for arrows and bolts have been increased from 10 to 20 per slot, making inventory management a bit easier and giving you more freedom to focus on the journey ahead. Better Odds for Quest Searches: To make those quest searches a bit less of a grind, Ive added roll bonuses when searching for specific quest targets, like the Wereboar, Mermaids, Avar Hordeth, and Gibbet Ghost. When the Three Fortunes arent on your side, this small boost makes sure the dice dont keep you from your objectives. Reduced Game Size: A huge improvement! With new compression and texture management, Ive reduced the game size by 800 MB. The game now loads textures more efficiently, lightening the load on your hard drive without sacrificing any of the immersive visuals.
Thank You for Your Support
Thank you to the Fabled Lands community for your continued enthusiasm and feedback. I hope you enjoy filling out the Bestiary, battling reworked foes, and exploring the latest content. Your enthusiasm and interest have inspired me to prioritize and deliver faster on the next content update in 2025! So stay tuned for more updates :) To celebrate this patch, Fabled Lands is participating in the Turn Based Carnival! Make sure to check it out on Steam from Nov 13 to Nov 20, there will be some very lovely turn-based games from fantastic devs!
Happy adventuring, and see you in the Fabled Lands! Here's the full changelog:
Incremented version to 2.1.0
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General Updates:
- Added Bestiary! A codex of all the enemies you can meet in the Fabled Lands.
- Increased arrows and bolts maximum stack in an item slot to 20 from 10.
- Added bonuses on rolls when searching for a quest target in a random event location for Wereboar, Mermaids, Avar Hordeth, and Gibbet Ghost.
- Added missing rank bonus on ramming an Uttakin ship in the Western Ocean.
- Updated all elemental swords. Elemental swords now add +3 Combat instead of +1 and have base damage range from 5-8 (from 7 flat). Sword of Metal adds +5 Combat and has damage range from 4-9.
- Reduced game size by 800 MBs.
Bestiary:
- Added new enemy models for Ghost, Man of Smogmaw, Scarred Man, Mutineer and Wisp-Spider
- Updated AI Action Points prioritization weights which results in the following enemies being able to land multiple attacks per turn: Man with eyepatch, Tomb Guardian, Ekushka, Enraged Bull, Snake Demon, Vampire, Grindel, Snow Wolf, Storm Demon Overlord, Badger, Bear, Blue Dragon, Imperial Guard, King Tiger, Mujina, Nyar Tracker, Ridiculous Rogue, Thunder Beast, Yoshio, Smuggler, Astral Demon, Crocodile, Kaimren, Patasola, Scarred Murderer, Wisp-Spider, Skeleton Spectre, Rat King (Spirit) (Updated their damage accordingly)
- Updated The Enemy: Reworked how skill cycling happens to make it a harder battle.
- Updated Big Boy: Reduced Combat difficulty to resist Stunnnig Hit from 20 to 16.
- Updated Bull: Reduced Offence to 10, Defence to 9. Reduced damage to 1 from 4. Impale: Inflicts Bleed on hit. Resisted by a COMBAT roll (12).
- Updated Dragon (Blue): Increased Offence from 16 to 19. Increased Crit Hit Chance from 5 to 10. Reduced Min damage to 3 from 5. Reduced range from 3 to 2.
- Updated Flying Head: Added Vampiric Bite: Inflicts Bleed on hit. Resisted by a COMBAT roll (14).
- Updated Snow Wolves: Added Icy Fang: Inflicts Bleed on hit. Resisted by a COMBAT roll (15). Reduced damage to 1-3 from 2-5.
- Updated Gorlock: Reduced range from 2 to 1. (The Gorlock has seen many advenuterers dead so I hope with this subtle change to improve on that.)
- Updated Toad Demon: Increased Max Damage from 6 to 8. Increased range from 1 to 2.
- Updated Storm Demon: Reduced range from 2 to 1. Reduced Max damage from 6 to 5.
- Updated Bleed sound effect.
- Reworked Shadowfell: Now heals for the same amount as the damage dealt.
Bug Fixes:
- Fixed Aku and Kunrir missing tickets to Dweomer.
- Fixed Stunning hit typo in Kaschuf and Big Boy skill description.
- Fixed empty inventory meta tag broken due to patch 2.0.3 in Curstmoore event.
- Fixed Sword of Fire not giving +3 combat as displayed in the tooltip.
- Fixed enemy descriptions with Bleed going out of bounds.
- Fixed transitioning from Uttaku to Violet Ocean S, SE and SW directions to align better with actual map locations.
- Fixed being able to use a rope without having one after defeating the Young Rukh.
- Fixed Wine Bottle tooltip description.
- Fixed reported typos.
Controller Support Fixes:
- Fixed a bug when applying or resetting the options loses the selection of the window.
- Fixed a bug with the audio options tab getting disabled causing unpredictable behaviour in the options dialogue.
Nintendo Switch Fixes:
- Fixed critical application error sometimes when loading DLC Ankon-Konu map for the first time
I hope youre all enjoying a peaceful summer and that the heat isnt getting to you too much (here in my hometown, its downright brutal). This patch not only focuses on fixing the bugs reported by players in recent weeks but also on a more careful classification of the enemies in the game. This is an important step, not just because of the Extreme Prejudice update, but also in preparation for the upcoming patch Im working on ;)
Many people have mentioned seeing the world in a new light while trying to complete this achievement, and that brings me great joy, as it continues to demonstrate the scale of what the authors Dave Morris and Jamie Thomson created back in the 90s.
I also want to extend a heartfelt thank you to all the new players who joined the ranks of adventurers in Fabled Lands this August, including during the recent promotional period. Youve left me speechless once again with how well the game continues to perform!
And now, the patch notes:
Incremented version to 2.0.6
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General Updates:
- Updated the Bottle of Panyck Water to be an artefact (quest item) that triggers warnings upon potential loss.
- Improved clarity and consistency for obtaining the Extreme Prejudice achievement.
Extreme Prejudice:
- Renamed Young Cannibal to Cannibal.
- Renamed Vampire in Uttaku to Uttakin Vampire.
- Renamed Troll Tusken to Tusked Troll.
- Renamed Troll Under the Bridge to Bridge Troll.
- Renamed Storm Demon in the Great Steppes to Storm Demon Overlord.
- Renamed Pirate Captain Heads enemy name to Flying Head.
- Renamed Avar Hordeths Crossbow Guard to simply Guard.
- Updated Ghoul and Marsh Ghoul names and models to better differentiate between enemy types.
- Renamed Samurai (Golnir) to Armoured Samurai.
- Reverted Tripling names to Tripling Berserker, Tripling Boss, Tripling Warrior, and Tripling Slinger.
Bug Fixes:
- Fixed Ekushka encounter being counted even if you don't fight Ekushka.
- Fixed item/money duplication exploit introduced in v1.3.0.
- Fixed Storm Scene picture incorrectly taking you to Vervayens if you already have the title.
- Fixed Nyar Pursuers encounter where Nyars were not receiving the buff from the Empowered Foe dice roll.
- Fixed Brawler buff incorrectly applying when an enemy deals spell damage to the hero or an ally.
- Fixed Bellentacq Wisp-Spider mirrors description in the story text.
- Fixed the hermit that can send you to Elaz Carnaquen asking for a patron amulet instead of a patron talisman.
- Fixed paying the levy in the waterways in Ankon-Konu, which incorrectly gave you Shards instead of deducting them.
- Fixed various reported typos.
Folks, I hope your summer is going well. I took some much-needed vacation with the family, only to fall ill afterwards, followed by my kids, turning it into an exhausting month. Nevertheless, things seem to be normalizing now, and Im finally catching up on some much-needed sleep. Good coffee helps too!
Im happy to announce that this patch addresses the recent issues reported here on the Steam forums and on the official Discord server.
For those of you interested in the development side of things, I've posted a thread on Twitter about my recent experience with the Godot engine. Im seriously considering using this open-source gem for my next big game, which makes me very excited for the future, tech-wise!
Here are the patch notes:
Incremented version to 2.0.5b
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- Updated how enemy types are counted for Extreme Prejudice achievement. Now counts per unique title of the enemy.
- Updated Avar Hordeth's crew models.
- Updated mutineers' models.
- Updated some of the enemy's names for better consistency.
- Reverted Chimerical beast encounter to regular combat with Sanctity being used instead of Defence.
- Fixed crocodile farm encounter critical bug causing the player to get stuck.
- Fixed save/loading on Trading secrets dice roll causing the story to divert in incorrect place.
- Fixed pedlar in Golnir not charging you the correct amount of Shards for his items.
- Fixed dice probability calculation when rolling 1 die for an ability roll not correctly triggering an auto-success roll when ability is equal to difficulty.
- Fixed second crocodile's portrait to display the correct one.
- Fixed smugglers' tooltip description.
- Fixed gaining +2 base ability could bypass the check (at ability score of 11) thus leading to 13 total in said ability (with 12 being the limit)
- Fixed not being able to trigger the encounter with the Assassins sent by Nivram the Wizard.
- Fixed Imperial Guard incorrect portrait displayed.
- Fixed not being able to become an initiate of Nisoderu at Chompo's shrine if already an initiate of another deity (unified behaviour with the books).
- Fixed Codewords view not refreshing visually between loading saves.
- Fixed Obsidian Dagger's damage being 4-5 instead of 4 as shown in the tooltip.
- Fixed Extremely Rough Area in Yarimura not checking if you have a blessing of immunity to poison/disease on you when you fail the scouting check and getting stabbed with a poisonous dagger.
- Fixed elvfin japes event's magic roll having flipped outcomes on success/fail.
Incremented version to 2.0.4
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- Added visual counter for tracking different types of enemies killed (counter should be fairly accurate now).
- Updated objectives tracker. Now shows objectives for the current area the player is in.
- Updated support for Apple Silicon devices.
- Updated Mist and Ruins track (adjusted volume).
- Fixed Options dialogue having some visual issues when on the largest UI text setting.
Incremented version to 2.0.3.
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- Reworked market filter tabs: Added "Trophies" to filters. Moved "Alchemy items" to "Consumables". Updated tab filter icons for "Gear" and "Trinkets"
- Fixed Steam input not detected when launching the game (now detects after replugging the controller).
- Fixed visual overlap glitch in the Violet Ocean while sailing near islands with dual-state visuals.
- Fixed inventory loss under specific conditions not detecting the seeking string properly.
- Fixed incorrect seeking string description in story text.
- Fixed inconsistency in Namagal's Spirit form tooltip description.
- Fixed incorrect action points cost for Serpent's Fang; updated from 2 to 3 as stated in tooltip.
- Fixed incorrect Sanctity roll when escaping the Grim; was rolling for Magic instead.
- Fixed potential soft-lock in Feathered Lands imprisonment due to high bonus dice roll.
- Fixed clifftop house condition invalidated if rolling Superlative work when already at Comfortable condition.
- Fixed Crab Beach Move option getting disabled when codewords "clutch" or "gloom" are present.
- Fixed various typos reported by users.
Incremented version to 2.0.2
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- Fixed saving when at Bronze Gate and Well of Lies and loading on some of the luck rolls causing a critical story error.
- Fixed saving when travelling from the Explore option at Shamsar to Sands of Regret and loading on the luck roll causing a critical story error.
- Fixed Clifftop House Condition not behaving properly.
- Fixed Sacrosanct Sword recipe to clarify it requires a basic short sword rather than any sword.
- Fixed Serpent Symbol not appearing in Inkatek market due to name change (name is now correctly displayed in the story).
- Updated Deck of Marked Cards, Sea-green Lens, Spectral Veil, Flintlock Mechanism and Enchanted Pickaxe tooltip.
Folks, my heartfelt thanks to all of you! I didn't expect this expansion to receive the warmth and interest it got on release day! I am overwhelmed by the positive feedback from everyone across all media channels.
There were few issues reported on the forums and on the Discord server, so here's the mandatory patch with fixes:
Version incremented to 2.0.1a
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- Added experimental native Linux build!
- Fixed trading cargo with the traders from Mithdrak, which was resulting in a critical story error.
- Fixed gaining 2 cargo units of the same material at sea, which was resulting in gaining only 1.
- Fixed Plateau of the Dragons sometimes failing teleportation, resulting in a critical story error.
- Fixed selecting "Start a new game" choice upon permanent death not handling the resume game use case from the main menu.
- Fixed Unnumbered Isles teleport choice to Smogmaw not teleporting the player.
- Fixed vampire 'rap' battle not clearing the bonus of the roll, causing a soft lock when rolling on the map.
Introducing The Serpent King's Domain: A Major Content Update!
I am incredibly excited and proud to deliver the second major content update, The Serpent King's Domain! This DLC isn't just bigit's colossal, completing the Fabled Lands series with content from books 1-7. With this update, we've brought all the published material to life, and the sheer volume of this update is almost as big as the base game! To celebrate its release, I have an amazing bundle deal on Steam, offering a fantastic discount on the base game. Don't miss out on this special offer! A HUGE THANK YOU to our amazing community members who helped play-test the DLC during the beta! Your feedback was invaluable, and I'm thrilled that you loved the content. I cannot wait for everyone to get their hands on it.
What to Expect in The Serpent King's Domain:
- Vast New Areas: Explore the Violet Ocean and the mysterious southern continent of Ankon-Konu, navigating dense, trap-filled jungles, the Plateau of Dragons, and the haunts of Tarshesh. Confront the immortal Serpent King and seek fortune in the perilous ports of Ankon-Konu and the sorcerer's city of Dweomer.
- Massive Content Expansion: With over 400,000 words, the now complete content of the game is richer and more immersive than ever.
- 180+ New Items: Discover mystical artifacts and practical gear to enhance your adventure.
- Engaging Quests: Face new challenges that test your wit, courage, and strategy.
- Innovative Mechanics: Tackle unique challenges like heat penalties in the desert, spirit combat, new blessings, crafting opportunities, and intricate puzzles.
- Formidable Foes: Encounter a diverse range of enemies and situations that require a unique approach.
- Rank Cap Increase: Ascend to rank 15, unlocking new heights of power for your character.
- 34 New Achievements: For those who love to explore and leave no stone unturned.
Special Thanks and Acknowledgements:
Community Support: Your enthusiasm and feedback during the beta were amazing. I especially want to thank Cameron MacMillan also known as 'Parsifal' from the Game Slayers on our Discord server. Not only is he a Game Slayer who knows the game's ins and outs, but he's also a fine musician who composed and recorded the awesome soundtrack you'll hear in the new DLC with his cello! The Authors:I extend my deepest gratitude to Dave Morris and Jamie Thomson, the brilliant minds behind the original books, and to Paul Gresty, the author of Book 7, The Serpent King's Domain. Paul's work is a remarkable continuation of this esteemed gamebook series, living up to its old-school legacy with excellence. Fellow Indie Devs: A salute to my fellow indie developers of Terra Randoma, who released their open-world roguelike at the same time as this DLC. We're both in a bundle that's currently a fantastic deal to grab.
Looking Ahead:
This is not the end! I envision at least one major update towards the end of this year or early next year. Stay tuned for more exciting content! The Serpent King's Domain DLC is now available simultaneously across Steam, Nintendo Switch, and GOG. So go grab it and embark on your next epic adventure! Thank you for your continued support and happy adventuring! Here's the full changelog:
New area on the world map is unlocked!
Incremented version to 2.0.0
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- Added the Violet Ocean and the southern continent of Ankon-Konu (total word count is 400 000+).
- Added 17 new Quests.
- Added 4 new Titles.
- Added 34 new Achievements.
- Added 56 new Encounters.
- Added 48 new Enemies.
- Added 180 new Items.
- Added 6 new tracks to the soundtrack.
Combat
- Added Spiritual combat.
- Added Heat penalties for heavy armour in the jungles and the desert.
- Added several boss battles.
Economy & Weaponry
- Added an artificier for item crafting.
- Added new Ports.
- Added new Markets.
- Added new Weapons.
- Rebalanced various items.
Fast Travel
- Added new tickets to ports.
- Added new locations to trap doors accessible via the verdigris keys.
- Added new locations to the Vade Mecum.
- Added new locations accessible via the Trau tunnels.
General
- Increased the rank cap to 15.
- Added more ways to switch profession within the story.
- Added 2 new types of blessings, "Obfuscation" and "Clarity".
- Added "Flask of Oblivion" item that increases inventory space.
- Added various spirit items.
- Added two new light sources when exploring tunnels and dungeons.
- Added new curses and diseases.
Fixes and improvements
- Buffed Potion of Strength: now gives +1 to Max Damage.
- Reworked Chimerical Beast as a Spirit combat encounter.
- Reworked Weakened Buff to reduce both Damage and Offence.
- Adjusted southeastern map choice in Sokara to link to Inkswell instead of Seppuku Strait if The Serpent King's Domain DLC is active.
- Reworked Hangman's Curse, Three Fortunes' Curse, and similar unique statuses to be indicated as icons as regular curses.
- Added codewords reference sheet (Accessed with W key).
- Added V-sync and Target Frame rate options in settings. Default video options set to V-sync ON and FPS cap (if V-sync is off) to 90 fps to avoid camera artifacts. Added FPS counter with ALT+F12.
- Added Golden Sword to the game (to match the books), found in the Tower of Despair.
- Added Obsidian Dagger to Trau Shop and Golden One's Bazaar.
- Added aeonian flute to Ruby Citadel's "play the right note" choice.
- Added The Serpent King's Domain DLC announcement to the news box.
- Added The Serpent King's Domain DLC installed indicator on Main Menu that links to the store page.
- Updated FAQ section.
- Updated Credits.
- Updated displayed prices that showed 0 sell value to display as "not available" instead.
- Fixed loot chest sometimes not giving the player their equipment if more than 12 items are equipped.
- Fixed stashing items not preserving the amount of stacked items.
- Fixed ship pricing exceeding 999 Shards not displaying correctly.
- Fixed quick load not available during loading screen to avoid critical game bug.
- Fixed pressing Enter on withdraw/deposit money not working.
- Fixed random item loss and equipment stashing issues during save/load within the same story segment.
- Fixed unarmed combat roll in Aku's bath house having pre-unlocked choice.
- Fixed critical story error in the bath house event when saving and loading at the dice roll.
- Fixed changing profession sometimes not rendering a prop of the new profession.
- Fixed Isle of Mystery temple icon with no visible selector with a controller.
- Fixed broken scrollbar buttons for top and bottom scrolling by click.
- Fixed Harbour in Large UI view having misplaced Empty Ship view.
- Fixed DLC tooltip out of bounds on larger font settings for lower resolutions.
- Fixed Chancellor's Residence tooltip out of bounds on larger UI settings.
- Fixed inconsistency with armor tooltips.
- Fixed line spacing causing meta messages to be misplaced when on 2 lines.
- Fixed various typos.
Folks, with the Expansion release coming on May 23, I've just dropped a big patch for the base game in preparation for the new content. I will post the full change log of the update once the DLC goes live.
Special thanks to all the beta testers who helped polish this huge update. Veryfing 400 000 words with 9200 choices is no easy task for one person, so I am immensely grateful to all of you. With this, the beta officially concludes, and only last-minute bug fixes will be addressed.
Don't forget to wishlist the game to get notified of the release:
https://store.steampowered.com/app/2918880/Fabled_Lands__The_Serpent_Kings_Domain/
Well, folks, the time is nigh! The closed beta was immensely fruitful, and I'm thrilled with the state of the game. Watching players navigate through endgame challenges, solve intricate puzzles, and confront the final boss was exhilarating. I can't wait for everyone to experience the full game!
The largest content update for this game is arriving on May 23rd on Steam, GOG, and Nintendo Switch!
The Steam page is already live, check it out here: https://store.steampowered.com/app/2918880/Fabled_Lands__The_Serpent_Kings_Domain/ I am also very happy to present you with the official artwork for the expansion. The community helped shape its direction right from the sketch, and I'm quite satisfied with how it turned out.
What about the price?
The DLC will be priced at $6.99 USD. This update concludes the Fabled Lands series in its current form, aligning it with all the published material. However, this is not the end! I'm already gearing up for the next update slated for the end of the year. So, dust off those resurrection deals; you'll need them! https://store.steampowered.com/app/1299620/Fabled_Lands/
Folks, as an indie dev I cannot be happier with the amount of support I have received not only from fans of Fabled Lands (both from the gamebook community and new players) but also from other indie game devs.
What started as a small movement on Twitter on Thursdays, to showcase our turn-based games we've worked on, became a tradition, and I've watched it grow and evolve into a fantastic community of turn-based game devs, content creators, and gamers. I'm humbled to feel part of it and honored that Fabled Lands is featured too!
So I am happy to announce that a special discount is up during the event: 55% off the base game and 15% off the Lords of the Rising Sun DLC!
Also, go and check the other games, participating in this great event:
https://store.steampowered.com/sale/turnbasedthursdayfest
Also, currently Fabled Lands' biggest expansion to date is being beta tested! I am more than happy with the feedback I've received on Discord from my community and cannot wait to release it to you next month.
https://store.steampowered.com/app/1299620/Fabled_Lands/
Photo by Samuel Larsson
Folks, I am happy to announce the sign-up for the closed BETA of Fabled Lands' second expansion, The Serpent King's Domain!
The DLC will include the entirety of the Violet Ocean and the Serpent King's Domain in Ankon-Konu, south from the main land in the base game. This adds a lot of new uncharted islands and treacherous waters, a whole new continent to explore, 32 new objectives, 47 new encounters, 110 new items, bumping the word count to the whopping 400 000, and more! Ankon-Konu is a Rank 7+ end-game area, solving complex quests, culminating in one big event, that can prove quite challenging even for the seasoned adventurer. It completes the series, adapting all the printed books to this date, and makes for a rich and vivid world. All you need to do is: [olist]
If you're still here...
This week, on the official Facebook fan group, Samuel Larsson dropped a custom character sheet he made for the pen'n'paper books, and it's bloody awesome! It's pure old school magic, and hits right where it matters. Thanks to Samuel and I'm sharing this with you folks too:
Photo by Samuel Larsson
Photo by Samuel Larsson The DLC drops on May 13th so don't forget to wishlist the game to avoid missing the launch party! https://store.steampowered.com/app/1299620/Fabled_Lands/
Greetings, adventurers!
First, I owe you an apology for the radio silence on updates. The past few weeks have been personally challenging, as my grandfather, a remarkable man who lived to the grand age of 99, passed away. His final days demanded much of my time and focus. However, his spirit of perseverance has always inspired me, and I've been pushing forward with the development of the upcoming expansion.
Despite the quiet on the surface, the wheels of development have been turning. I've delved deep into testing the expansion, refining its edges, squashing bugs, and setting the stage for the closed beta. The more I polish, the more this expansion starts to shine, weaving together the fabric of a world that I can't wait for you to explore.
A Grand Challenge
This expansion is designed to challenge even the most seasoned adventurers among you. It requires thought, planning, and strategy. The quests are complex, built together like puzzles that demand solving to progress. They interlock in ways that ensure your decisions leave a lasting imprint on this new part of the world. I feel the tribes and cultures that inhabit it are vibrant, and I'm thrilled with how alive it all feels.
Target Release Date!
And now, the moment you've all been patiently waiting for: I have a release date for the DLC! Mark your calendars for May 13th. While I initially hoped for an earlier launch, ensuring a smooth, bug-free experience has been my top priority. The vastness of the content added requires meticulous attention to detail, and this slight delay into May will ensure that I deliver nothing short of the best for you. The anticipation builds as the release date approaches. Your patience and support mean the world to me, and I'm committed to making this expansion an unforgettable journey. Stay tuned, and prepare for a challenge that will redefine your experience in the Fabled Lands! https://store.steampowered.com/app/1299620/Fabled_Lands/
Greetings, fellow adventurers!
It's time for another dev-log, and perhaps another cup of coffee, as it's been quite the week.
Apart from dealing with some family matters, I've been fully occupied in finalizing the development of the DLC, aiming for that perfect state of readiness for beta testing. And I'm nearly there! This week, I'm excited to share updates about the new achievements and the revamped objectives UI.
I'm introducing 31 new achievements, bringing the total to an impressive 120! For all you achievement hunters, there's now even more to strive for. Also, for those not yet familiar with the objectives dialogue, it plays a crucial role in tracking your progress through the overworld. It acts as your personal navigator in the Fabled Lands, hinting at the grand secrets still waiting to be uncovered. However, with the objectives count now hitting 120, navigating your achievements has become somewhat daunting.
To address this, I've implemented categorization and sub-categorization based on location. You'll find your global character goals alongside quest and exploration objectives, neatly organized under each areaSokara, Golnir, The Great Steppes, and so on. Additionally, there's now a progression tracker in percentages for each area, letting you know when you've substantially completed a location. I use "substantially" because, while the achievements cover many of the major discoveries and quests, the world is filled with rich lore, world-building elements, and minor decisions that can shape your journey in unique ways.
I'm particularly thrilled to tie up loose ends in stories like those of the Reavers, Lauria or Talanexor and to introduce the challenging goals. With the expansion of the new area, I'm also likely to raise the rank cap by about 4.
The anticipation for launching the closed beta is mounting, and I eagerly await the feedback from early adopters as they dive into the new content and share their experiences and insights.
Check out the previous dev-log update here, if you haven't:
https://store.steampowered.com/news/app/1299620/view/4159707494977454878?l=english
As always, don't forget to wishlist the game to stay updated!
https://store.steampowered.com/app/1299620/Fabled_Lands/
Hello everyone! I'm thrilled to finally reveal more about the enhanced combat mechanics in Fabled Lands' much-anticipated expansion!
Missed the last update about new items? Check it out here: https://store.steampowered.com/news/app/1299620/view/3993071138698551668?l=english
I'm tackling some unique challenges in the new area. The Violet Ocean, connecting all landmasses, is a Rank 3 area, ideal for those at Ranks 3 or 4 and comfortable with sailing. The southern continent of Ankon Konu, on the other hand, is a formidable Rank 7 zone. To keep combat exciting beyond just increasing enemy stats, Paul Gretsy, the creative mind behind book 7, has introduced some captivating twists. I've thoroughly enjoyed adding my own spin to these novel elements, enhancing the overall gameplay experience!
Heat Penalties
Parts of Ankon-Konu are extremely hot, and many types of armour can only be worn for short periods, if at all. In some combats, particularly within the Weeping Jungle, if you are not wearing armour that is specifically adapted for a hot climate, you must subtract the armours Defence bonus from your COMBAT and your DAMAGE scores for the duration of the battle. For example, if you are wearing chainmail armour (Defence +3), you will receive the armours Defence bonus as normal, but you must also subtract 3 from your COMBAT and DAMAGE scores until your current opponent is defeated. Certain types of armour are designed for use in a hot climate, and ignore any heat penalties. Such armour is always marked with an asterisk. So, if you enter battle wearing quilted armour* (Defence +2), the armours Defence bonus is added as normal, but you do not suffer a penalty to your COMBAT nor DAMAGE scores.
Spiritual Combat
The spirit world hangs closely over the Feathered Lands, and you will find yourself facing enemies from this other realm. Such combats are not fought in the normal way. If you have the title Nahual, it will be followed by a certain number; this is your Nahual value (if you do not have the title Nahual, this is assumed to be zero). When attacking spiritual foes, your Nahual value replaces your COMBAT ability. Your Defence score is calculated by adding your Nahual value to your MAGIC or SANCTITY ability (whichever is higher). Your Rank has no bearing on this Defence score. If you are injured, you lose Stamina points in the normal way. In Spiritual Combat damage dealt is your OFFENCE minus the enemy's DEFENCE. Builds relying on weapon Max Damage must strategize anew for these encounters. Finally, unless specifically stated, you cannot use any of your weapons, items or armour to help you in a Spiritual fight. For clarity, any weapons or armour that may be used in spiritual combat are marked with the symbol. So, if you possess a crystal knife (COMBAT +2), you can use it in both regular and spiritual combat.
The exotic enemies you'll encounter have weathered ancient empires, the Serpent King's rule, and even dragons! Prepare for challenging mini-bosses with diverse abilities they're tougher than your average foe.
I'm itching to whirlwind through those Marsh Ghouls and then dash out with a mobility skill!
Final Words
The DLC is shaping up well. I'm finalizing a few last details, including the ultimate boss battle, and I am already scouting dates for a closed beta. This week, I'm adding ~22 new achievements and revamping the objectives dialogue for better tracking across 110 objectives, after all, it's quite a list! Stay tuned for updates and news and don't forget to wishlist the game! https://store.steampowered.com/app/1299620/Fabled_Lands/
Hello, Adventurers! I trust you've had a rejuvenating holiday season, and here's to a thrilling 2024 packed with achievements and adventures! It's been a bit quiet on my end around new year, but I'm back with exciting news about the colossal DLC that's on the horizon for Fabled Lands - The Serpent King's Domain.
https://store.steampowered.com/news/app/1299620/view/3904120607114439638?l=english
Quick Update: The narrative, choices, world map, townscapes, markets, and harbors are all set. Last week marked a milestone with the integration of new items, taking our total loot count in the game to an impressive 390!
Prepare your heroes for an array of legendary and mythical equipment to aid you in the treacherous jungles of the Feathered Lands, ensuring both style and survival.
New recipes are in store to craft unique item effects. One of my personal favorites, the Flask of Oblivion, offers that crucial extra space for your travels. And to safeguard your precious belongings, consider the Seeking String, a must-have to secure your inventory against unforeseen mishaps.
New teleportation items are here to whisk you away from danger in the nick of time.
Venturing into the southern seas and oceanic expanse of the main continent is ideal for characters of 3rd and 4th level rank. Yet, the southern continent of Ankon-Konu is designed for the endgame, demanding robust stats for survival.
With an increased power level of the characters I anticipate to travel to these distant lands, it opens up new opportunities for interesting item effects. Items like the Periapt of Purity offer immunity to diseases and poisons indispensable for the hardcore adventurer. However, this power comes with a trade-off, affecting certain stats and your maximum Stamina.
Implementing over 180 new items has been an absolute blast, and I can't wait for you, the dedicated hoarders and explorers, to uncover what lies hidden in the expanded realms of the world :)
Ensure you wishlist the game to stay updated on all the latest developments!
https://store.steampowered.com/app/1299620/Fabled_Lands/
Hello fellow adventurers,
As the year's end approaches, it feels like time has slipped through my fingers, a relentless chase from one task to the next. Yet, today, as I personally celebrate another trip around the sun, I find myself pausing for a moment of reflection.
DLC dropped in February
What a year it's been for Fabled Lands! February 16th marked a milestone with the game's first DLC release, and the reception was fantastic. Landing on the front page of Steam, "Lords of the Rising Sun" didn't just give a boost to my indie developer spirit, but it also provided a substantial uplift to the game's journey. The world of Fabled Lands expanded significantly. The newly added domain of Akatsurai is rife with intrigue and power struggles where the Shogun's authority is constantly under threat. For those seeking the arcane, the hidden magic of these lands offers bountiful new loot and expansive character development opportunities.
Steam Deck and Full Controller Support
https://www.youtube.com/watch?v=rehsZT1Vp14&ab_channel=PrimeGames The year also brought Steam Deck verification and full controller support to the game. A heartfelt shoutout to the folks at Valve for not only fast-tracking the verification process but also for gifting a Steam Deck to support an indie developer like me. This gesture was instrumental in implementing full controller support and ensuring the game's seamless transition to the small screen.
Nintendo Switch Release in October!
The leap to the Nintendo Switch took a solid five months of dedicated work. Successfully self-publishing the game on the platform was a dream come true, taking me back to the NES days that ignited my passion for gaming. Optimizing for the Switch wasn't just a technical challenge; it was a labor of love that ultimately resulted in a game that runs smoother and lighter than ever.
The Serpent King's Domain DLC
Now, my sights are set on "The Serpent King's Domain", an epic expansion that beckons seasoned adventurers to the southern oceans and the mysterious continent of Ankon-Konu. This isn't just a DLC; it's a colossal addition that's nearly the size of the base game (consiting of two books adapted: "Over the blood-dark sea" and "The Serpent King's Domain"), crafted for those who relish a challenge. With a commitment to the series' open-world ethos, the DLC introduces more focused quests and tantalizing puzzles that culminate in a formidable boss encounter. Get ready for new mechanics, such as crafting, enhanced blessing systems, legendary item effects, larger legendary and mythical loot tier, heat penalties, spirit combat, along with a plethora of new enemies equipped with unique abilities. The excitement is palpable, and I am eager to guide you through the perils of the Feathered Lands' jungles. As we sail towards the launch, targeted before the end of Q1 2024, I raise my goblet to the adventures that await us! Here's to another year of exploration and conquest! https://store.steampowered.com/app/1299620/Fabled_Lands
Hey everyone!
Today, I'm beyond thrilled to officially announce the next monumental expansion for Fabled Lands "The Serpent King's Domain"! This is not just any update; it's the biggest one yet, propelling the game into a new era of adventure and exploration.
A Whole New World to Explore
The Serpent King's Domain will introduce players to the vast expanse of the Violet Ocean (based on Book 3 - "Over the Blood-Dark Sea") and the mysterious southern continent of Ankon-Konu (based on Book 7 - "The Serpent's King Domain"). With this, we've now brought all the published material to life, completing the series in its current form. That's right! This DLC will feature not one, but two whole books of content! The sheer volume of this update is almost as big as the base game!
To give you a taste of what's to come, I'm excited to share a glimpse of the new world map, showcasing these new areas.
A Game Richer Than Ever
This DLC isn't just big in size; it's colossal in content. The word count jumps to an astounding 400,000, enveloping you in a narrative depth like never before. Heres what you can expect:
- Over 100 New Items: From mystical artifacts to practical gear, your inventory is about to get a whole lot more interesting.
- Engaging New Quests: Each quest is designed to challenge your wit, courage, and strategy.
- Innovative Mechanics: Brace yourself for unique challenges including heat penalties in the desert, spirit combat, new blessings to aid your journey, crafting opportunities, and intriguing puzzles to solve.
- Formidable Enemies and Encounters: Prepare to face a diverse range of foes and unexpected situations, each requiring a unique approach.
Deep Dive into New Mechanics
In the coming dev-log updates, I'll delve deeper into each of these new mechanics, giving you a sneak peek into the exciting gameplay that awaits. How about that new item called The Flask of Oblivion? You open the flask and pour an inky black fluid, like thick, liquid darkness, onto the ground before you. Within moments, you see the face of the imp that resides within. You may leave a maximum of 12 possessions in the imps care. Maybe it will give you some space for that loot you keep hoarding before stashing it savely in your hideouts!
Release Timeline and Availability
While I'm still honing the final details, anticipate "The Serpent King's Domain" to land somewhere around the end of Q1 or Q2 next year. This massive expansion will be available across PC, Mac, Steam Deck, and Nintendo Switch. Stay tuned for more details, and I can't wait for you to experience the most significant leap in the Fabled Lands saga yet! Your continued support and enthusiasm make these big dreams possible so a huge thank you from the bottom of my heart. Until our next adventure! https://store.steampowered.com/app/1299620/Fabled_Lands/
Hey, folks, just a small readability patch with some minor fixes. Progress on the big update is a bit slow, naturally with a newborn and a 2yo at home. Still, hopefully I'll have exciting news and updates to share with you in November!
Version incremented to 1.3.2a
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- Added an additional font size setting for UI text size.
- Added two more font size options for Story text size.
- Fixed loading times sometimes showing a black screen for too long, now displaying the custom loader.
- Fixed main menu dialogues allowing the player to click on the menu while opened.
- Fixed character model in Adventure Sheet not refreshing when switching between different character saves within the same world map region.
Folks, FABLED LANDS is NOW AVAILABLE ON NINTENDO SWITCH!
The pride I feel about this release is immeasurable. It's yet another testament to the caliber of this series published way back in the 90s. Nintendo holds a special place in my heart, as my childhood was filled with dreams of creating games, inspired by the magic of titles like Super Mario Bros. Dreams do come true! Not only that, but I've become a father for the 2nd time! Welcoming our newest Rank 0 adventurer, a baby girl eager to showcase her wayfarer skills and travel the Fabled Lands far and wide! It was only after becoming a game dev that I was able to produce my true masterpieces ;)
Big announcement after big announcement!
For those of you who might not be eyeing the Switch release as closely, hold onto your hats because I have BIG, BIG NEWS! The upcoming DLC for Fabled Lands promises to be the most expansive content update yet! Not only will you sail across the Violet Ocean (Book 3), but you'll also tread through the dense jungles of the vast southern CONTINENT: Ankon-Konu (Book 7)! The sheer amount of choices, quest, items, and challenges is going to be massive. Make sure to wishlist to not miss the upcoming updates! https://store.steampowered.com/app/1299620/Fabled_Lands/
Hey everybody!
I'm happy to bring to you the latest details on the new 1.3.1 patch. I've been hard at work, and there's a special reason for this performance update: the game's upcoming release on the Nintendo Switch! Now, you might be wondering - if you're playing on Steam, why should this matter to you? Let me dive into that.
Bringing my game to the Nintendo Switch wasnt just about reaching a new audience. The rigorous optimization efforts for the Switch have directly impacted and improved the game's performance for Steam players as well. Think of it this way: by pushing myself to make the game run well on the Switch, I inadvertently boosted its efficiency on Steam. Plus it shows my dedication to continuously develop and support my biggest title to date.
Adapting the game for the Nintendo Switch was one of the most challenging phases I've ever gone through. When I first tested the game on the Switch, it chugged along at a discouraging 9 FPS. Moreover, memory overflows caused unexpected crashes. Who would have thought that a point and click 2D game can be that performant heavy? Well, I did decide to make games in Unity which, when not making a heavy 3D game, takes a long time to learn how to strip and tune down for simple 2D needs for low-end devices.
But as a dev I really like overcoming challenges like these. I dived deep into the architecture of the Switch, utilizing a unique texture compression method tailored for its Nvidia chip. While this helped a lot I had to rearchitect the way the game loads and unloads its resources. Which meant refactoring yet again nearly every game system. This not only resolved the FPS and crash issues but also ensured the game doesn't exceed the maximum writes per minute on the Switch's HDD (Yes, there are a lot of restrictions like that to make sure the life of things such as the battery and disk is long enough).
In this era of rapid game development, performance often gets overshadowed by aesthetics and features. However, an interrupted or laggy experience can break immersion, no matter how beautiful or intriguing the game world is. I've always prioritized squashing bugs and issues that would challenge that, and this optimization push has been a testament to that commitment.
I am very grateful to be a part of a great indie community and I've been lucky to be around long enough that I can get other devs' help when needed. Thanks to them I've been able to resolve these issues quicker than on my own.
Lastly, a little tease for you: Keep an eye out for upcoming announcements. I've been working on the most extensive update the game has ever seen, and I can't wait to share more about it with you all in the upcoming months!
Thank you endlessly for your support, and here's to more fluid and exciting gaming adventures!
Version incremented to 1.3.1
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- Reduced RAM usage by approximately 400 MB.
- Reduced GPU usage by approximately 30%.
- Added story text to Bakhan and Targdaz indicating they can't deal with the curse of The Hangman.
- Added missing sound effect when stacking items in the inventory.
- Updated the FAQ to indicate the max rank cap for DLC is 12.
- Updated The Enemy's chain lightning damage from 1-6 to 4-6. Increased the magic roll difficulty to resist from 18 to 20.
- Fixed the Vade Mecum tooltip and story text to reflect if Chambara is an available teleport location.
- Fixed location sounds not fading when switching locations before they had finished.
- Fixed an issue with Oil Spill and Hunting Traps causing unpredictable behavior in combat.
- Fixed an inconsistency where meeting Morituri in the forest instead of the tomb did not affect his stats.
- Fixed the display settings not functioning correctly after the last patch.
- Fixed an issue where starting a new game caused the game UI to momentarily freeze before transitioning to the loading screen.
- Fixed Divine Wrath tooltip info.
- Fixed the bokh mastery increase/decrease text to prevent it from exceeding the bounds on Large UI.
- Fixed the Notes view to ensure it updates on Large UI.
- Fixed an issue where map choice selection was sometimes lost when the radial menu was opened and closed without a UI selection.
- Fixed certain controller icons that did not update when a non-default Xbox layout controller was used.
- Fixed outdated tutorial texts for gamepad controllers.
- Fixed various typos.
Incremented version to 1.2.1
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- Added Curse of the Hangman from Shadar to Adventure Sheet with a special indication to avoid confusion whether the character has it or not.
- Buffed loot from Cut-throats encounter from normal lockpicks to magic lockpicks (thievery +2).
- Fixed Yarimura Cut-throats encounter not reflecting whether you have Poison Immunity or not.
- Fixed The Blockbuster quest still appearing as an option if you've already failed it.
- Fixed missing loss of codeword causing the Angry knight to give you a diamond lance again and again.
- Fixed Quest Log track/untrack buttons for Joystick keep showing when no joystick is active.
- Fixed critical error on Mac OS X causing the game to freeze (hotfixed in 1.2.0b)
Hello, fellow adventurers! I have some exciting news to share with you today. After three months of hard work, I have finally released a full controller support patch for my indie game Fabled Lands!
As you may know, Fabled Lands is a game inspired by the classic gamebooks of the same name, where you can explore a vast open world, create your own character, and shape your own destiny. It's a game that I keep wanting to play even though I am the dev, and I hope you enjoy it as much as I do.
One of the most frequently asked questions from the community was when are you planning to release this game on a handheld device because its going to be epic! Eventually I decided to go down that rabbit hole! The first step towards the ultimate goal (release for Nintendo) was to add controller support, so that you can play on your couch, on your TV, or Steam Deck. I decided to take on this challenge. It was not easy, but it was worth it.
I had to redesign the user interface, the menus, the inventory, the combat system, every bit of UI in the game to make them more controller friendly. I also had to test the game extensively with different types of controllers! Yeah that part didnt went well as I mostly used my Logitech gamepad and my Steam Deck. Yet, I wanted to make sure that the game feels intuitive and responsive with the most popular game pads out there.
To help me with this task, I invited some of you to join the open beta test of the newest feature. I want to thank you all for your valuable feedback, bug reports, and suggestions. Your input helped me iron out some remaining kinks and further optimize. I am immensely grateful for your involvement in shaping the final result.
To celebrate the release of the patch, I have made a short video on YouTube that showcases the new feature. You can watch it here:
[previewyoutube=rehsZT1Vp14;full][/previewyoutube]
I hope you like the video and the patch. Demo will be updated soon! Also if you encounter any issues or have further recommendations, please let me know what you think in the comments below or on the official Discord server. And if you haven't played Fabled Lands yet, you can get it now on Steam.
https://store.steampowered.com/app/1299620/Fabled_Lands/
Thank you for your support and happy adventuring!
PS: Heavily inspired by Wildermyth, thank you Nate :)
Hey folks! I'm excited to announce that the first release candidate build for controller support is now available on the beta branch!
You can access it using the code flgamepad123 through the BETAS tab in the game's properties within your Steam library.
I would greatly appreciate it if you could give it a try with a controller or on your Steam Deck and provide feedback. Implementing controller support is new to me, and as someone who doesn't use gamepads extensively, I'd love to hear about any user experience issues you encounter while playing the game with a controller.
I've extensively tested it with an old Logitech gamepad featuring Xbox glyphs. I'm also curious to know if a PlayStation controller would work well, with all the in-game glyphs updated accordingly.
Please share your thoughts in the comments below or on the forums at:
https://steamcommunity.com/app/1299620/discussions/0/3807278624247245533/
Don't forget to wishlist the game to receive notifications when the full controller support feature becomes available to all players. Or grab it while it's 50% off for the Steam Summer sale! Thanks in advance for your help!
https://store.steampowered.com/app/1299620/Fabled_Lands/
Folks, yesterday marked exactly 1 year since the release of Fabled Lands! What a ride it was! With over 25 000 units sold and a score of 8.1/10 from 360 reviews, the game made it possible for me to experience the dream of being a full-time indie game developer. It is the reason I made lots of connections with lots of amazing people across the globe, both fans of the books and new fans alike.
Thank you for being on this journey with me!
Special thanks to the authors Dave Morris and Jamie Thomson who put their trust in Prime Games' capability to deliver FL to the modern audience as well as to preserve its spirit and brutality that won the hearts of the old fans, thus cementing its legacy in the ether of PC games.
You can check some of the very first concept arts and drafts the talented Bernar Aganchyan did that defined the look of the game way, way back in 2019:
Here's how that very first screen of combat looks like in the game today:
You can also read the blog post of how I discovered the FL gamebooks to begin with, and took a flight to London to show Dave and Jamie the first game prototype that helped me win them over and sign a contract: https://www.primegames.bg/en/blog/big-announcement
I am wrapping up controller support for Steam next week, and I'll start testing with people from the community. Drop a comment if you like playing games with your controller and you'd want to hop on the beta branch to tell me if it works!
Next in line will be the Switch release. The devkit from Nintendo Europe has already arrived, so the only thing left for me to do is work, work, work! :)
As always don't forget to wishlist the game to stay up to date with the latest news and updates:
https://store.steampowered.com/app/1299620/Fabled_Lands/
Hey folks!
If you're a game developer, you're probably no stranger to the tedious and sometimes mundane tasks that come with the job. Adding support for new input devices like a joystick controller, for example, is one such task that can be incredibly time-consuming but is nonetheless essential to ensure that your game is accessible to as many players as possible.
In my case, I've been working hard to add joystick controller support not only for the Steam version of Fabled Lands but also for a potential Nintendo Switch release (Oh, boy, oh boy!). This means ensuring that the game can detect and respond to joystick input, mapping joystick buttons to in-game actions, and making sure that the game's UI is designed to accommodate joystick navigation.
That last part is a nightmare! A game such as Fabled Lands is heavy on the UI and mapping everything manually, adding lots of events, checks and whatnot in the code is killing my brain cells. Motivation going forward is my dream to eventually see the game on the Nintendo store as Nintendo is one big reason for me to fell in love with games growing up.
Of course, I am overexaggerating a bit as I love doing what I do. Even the less intricate parts of it. I have already been accepted by the Nintendo dev program and a Switch dev kit is on my way from Germany, so fingers crossed!
Unfortunately, this kind of work doesn't always make for exciting updates or flashy new features. It's easy to get bogged down in the details of mapping buttons and testing inputs, which means that progress on other aspects of the game can slow down. As a result, my regular updates have been a bit quieter lately, as Ive been putting most of my energy into this behind-the-scenes work.
Of course, I don't want the players to feel left out in the meantime. That's why I've decided to release a new patch that adds some long overdue fixes and quality of life improvements even as I continue to work on the joystick support.
Incremented version to 1.1.5
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- Reworked 'follow the old man' choice on The Isle of Druids. He now blesses you with a Luck blessing at the start of the game.
- Added a tutorial message to emphasize the importance of blessings.
- Added highlighting in the turn order view when hovering a unit in combat.
- Added clarity which blessing you have lost when losing a blessing at random.
- Added a new requirement to Rat Poison describing its precise usage to avoid confusion.
- Reduced volume of ambient sound effects that were too loud while at sea.
- Fixed Slave Pits in Aku not restoring your lost Stamina despite the text saying so.
- Fixed Merchant filters not getting properly reset when closing the shop.
- Fixed Merchant pricing text going out of bounds on Large UI option.
- Fixed saving and loading while in Chambara's explore option, causing a critical story bug on the luck dice roll.
Incremented version to 1.1.4
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- Fixed Bad Omen event sometimes displaying wrong text when losing your initiate status.
- Fixed several quest markers that do not match the corresponding map location.
- Fixed text sometimes scrolling outside of boundaries on small font size setting.
- Fixed text sometimes scrolling too far down when pressing a Continue choice.
- Fixed long meta text messages getting cut out with the recent changes to the font settings.
Incremented version to 1.1.3a
---
- Fixed very old saves (prior version 1.0) not having their character figure in the correct position (due to the changes in the save/load system in v.1.1.3).
- Fixed new game broken (due to the new save/load system).
- Fixed Quest Log Toggle label size issue due to recent changes to the font settings.
- Fixed Quest Log Toggle text sometimes being horizontally truncated on Mac OSX.
Fabled Lands
Prime Games
Prime Games
2022-05-26
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(442 reviews)
https://www.primegames.bg/en/blog/big-announcement
https://store.steampowered.com/app/1299620 
EXPLORE THE FABLED LANDS
- Open World
Revolution rages in a war-torn kingdom. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known in the world of Harkuna. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you thought. - Loot and Riches
Amass wealth, honours and power that will take you on voyages to uncharted regions. You can sail the high seas to distant ports. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god. Penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Golnir.
CHOOSE YOUR PATH
- An old-school RPG
A solitaire role playing game in a pick your own adventure style like no other. Explore a giant open-ended world, where you can truly travel, investigate, and meddle with things, when and as you see fit to do so. - Create YOUR Character
Write your own story! You can be a warrior, using weapons and combat skills to strike down all opponents; a mystical mage, skilled in sorcery; a clever rogue, acquiring wealth by theft and trickery; a daring wayfarer, probing and charting the forgotten reaches of the wilderness; a priest, fighting dark monsters with the holy fires of faith; or a troubadour, charming all you meet on your many fabulous exploits. - Tactical Combat
Hideous dangers await travellers in this savage land. Brigands, trolls, golems, flying heads, assassins, vampires, kelpies, demons, abominable cults, the undead, and many more - all of them will vanquish the unsuspecting adventurer.
SURVIVE AGAINST ALL ODDS
- Permadeath
Would you like to raise the stakes? Experience Ironman mode, where every decision is irreversible and your character dies once and for all. - Temples
Choose a deity and obtain its blessing. But remember: once an initiate, if you are to renounce a god or a goddess there is a price. Do you want to reconsider? - Ships
Buy your own ship: upgrade it and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. Fill your ship with valuable cargo and find where to sell it for profit.
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