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Overruled! Invasion Update - New Game Mode! Tweakables!
Invasion is the first gametype we’ve released since early access. It’s the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? That’s fine too. So… What is invasion? When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, it’ll slowly turn your colour, and you’ll have claimed it after a few seconds. Once it’s yours – and you’ll know when it is – it’ll earn you points every second! You can claim as many bases as you want – as long as other players let you. If you hold two bases, you’ll get 2 times the current points value. All three bases and you’ll be surging to the lead in no time. But what makes it so difficult? Well, if any other player happens to stand in your base, it’ll get turned back to neutral… and then they can claim it for themselves. So it’s up to you – grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe you’re in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. It’s up to you.
Tweakables! Before a game starts, you’ve now got a whole bunch of options as what the game is that you’re going to be playing. These options include things like what game types are included, how long a game type is, what cards you’ll get, how much health you’ve got… and it makes each game feel completely different. The host can set this before you start playing. We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! You can find our faves here.
For the curious, here's a list of all the changes in this week's update: Features FEATURE: New game mode "Invasion" FEATURE: Pre-game options (Tweakable general options, cyclable presets) FEATURE: New multiplayer results screen FEATURE: New single player results screen FEATURE: Extra 20 hints and tips on loading screen FEATURE: New style change em ups Tweaks TWEAK: Change to jump to make it easier to double jump off the edge of a platform TWEAK: Balance pass on all SP campaigns for trophy boundaries TWEAK: Consistency pass on loading screen text TWEAK: All levels with floors flat on ground has been raised Bug Fixes BUG: Neapolitan's censor bar follows him properly on loading screen BUG: Neapolitan's censor bar falls off when dying on back BUG: Players are immune to melee attacks whilst charging a melee BUG: AI falling through bunny test 1 BUG: Hall of just-ish icon updated BUG: Motherlover clips camera with head during loading BUG: If a helpful card plays another helpful card BUG: Black bar scaling issues BUG: Veteran achievement doesn't unlock BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2 BUG: Crowns aren't always in the same place at start of level BUG: Icons for card cycle keys appear darker for keyboard BUG: Cards do not re-arrange properly BUG: Punches not always connecting Enjoy - and let us know what you think in the comments below. Love, AJ, MT17 and everyone at Dlala Studios / Team17
[ 2014-10-24 13:08:08 CET ] [ Original post ]
[img=http://dlalastudios.com/wp-content/uploads/2014/10/Invasion-SS1-1024x576.png] Brawlers! It's time for another Overruled! update - and this one is packing some sweet new punches.
Invasion Mode
Invasion is the first gametype we’ve released since early access. It’s the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? That’s fine too. So… What is invasion? When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, it’ll slowly turn your colour, and you’ll have claimed it after a few seconds. Once it’s yours – and you’ll know when it is – it’ll earn you points every second! You can claim as many bases as you want – as long as other players let you. If you hold two bases, you’ll get 2 times the current points value. All three bases and you’ll be surging to the lead in no time. But what makes it so difficult? Well, if any other player happens to stand in your base, it’ll get turned back to neutral… and then they can claim it for themselves. So it’s up to you – grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe you’re in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. It’s up to you.
Pre-Game Options
Tweakables! Before a game starts, you’ve now got a whole bunch of options as what the game is that you’re going to be playing. These options include things like what game types are included, how long a game type is, what cards you’ll get, how much health you’ve got… and it makes each game feel completely different. The host can set this before you start playing. We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! You can find our faves here.
Full Change Log
For the curious, here's a list of all the changes in this week's update: Features FEATURE: New game mode "Invasion" FEATURE: Pre-game options (Tweakable general options, cyclable presets) FEATURE: New multiplayer results screen FEATURE: New single player results screen FEATURE: Extra 20 hints and tips on loading screen FEATURE: New style change em ups Tweaks TWEAK: Change to jump to make it easier to double jump off the edge of a platform TWEAK: Balance pass on all SP campaigns for trophy boundaries TWEAK: Consistency pass on loading screen text TWEAK: All levels with floors flat on ground has been raised Bug Fixes BUG: Neapolitan's censor bar follows him properly on loading screen BUG: Neapolitan's censor bar falls off when dying on back BUG: Players are immune to melee attacks whilst charging a melee BUG: AI falling through bunny test 1 BUG: Hall of just-ish icon updated BUG: Motherlover clips camera with head during loading BUG: If a helpful card plays another helpful card BUG: Black bar scaling issues BUG: Veteran achievement doesn't unlock BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2 BUG: Crowns aren't always in the same place at start of level BUG: Icons for card cycle keys appear darker for keyboard BUG: Cards do not re-arrange properly BUG: Punches not always connecting Enjoy - and let us know what you think in the comments below. Love, AJ, MT17 and everyone at Dlala Studios / Team17
[ 2014-10-24 13:08:08 CET ] [ Original post ]
Overruled! Invasion Update - New Game Mode! Tweakables!
Invasion is the first gametype weve released since early access. Its the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? Thats fine too. So What is invasion? When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, itll slowly turn your colour, and youll have claimed it after a few seconds. Once its yours and youll know when it is itll earn you points every second! You can claim as many bases as you want as long as other players let you. If you hold two bases, youll get 2 times the current points value. All three bases and youll be surging to the lead in no time. But what makes it so difficult? Well, if any other player happens to stand in your base, itll get turned back to neutral and then they can claim it for themselves. So its up to you grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe youre in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. Its up to you.
Tweakables! Before a game starts, youve now got a whole bunch of options as what the game is that youre going to be playing. These options include things like what game types are included, how long a game type is, what cards youll get, how much health youve got and it makes each game feel completely different. The host can set this before you start playing. We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! You can find our faves here.
For the curious, here's a list of all the changes in this week's update: Features FEATURE: New game mode "Invasion" FEATURE: Pre-game options (Tweakable general options, cyclable presets) FEATURE: New multiplayer results screen FEATURE: New single player results screen FEATURE: Extra 20 hints and tips on loading screen FEATURE: New style change em ups Tweaks TWEAK: Change to jump to make it easier to double jump off the edge of a platform TWEAK: Balance pass on all SP campaigns for trophy boundaries TWEAK: Consistency pass on loading screen text TWEAK: All levels with floors flat on ground has been raised Bug Fixes BUG: Neapolitan's censor bar follows him properly on loading screen BUG: Neapolitan's censor bar falls off when dying on back BUG: Players are immune to melee attacks whilst charging a melee BUG: AI falling through bunny test 1 BUG: Hall of just-ish icon updated BUG: Motherlover clips camera with head during loading BUG: If a helpful card plays another helpful card BUG: Black bar scaling issues BUG: Veteran achievement doesn't unlock BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2 BUG: Crowns aren't always in the same place at start of level BUG: Icons for card cycle keys appear darker for keyboard BUG: Cards do not re-arrange properly BUG: Punches not always connecting Enjoy - and let us know what you think in the comments below. Love, AJ, MT17 and everyone at Dlala Studios / Team17
[ 2014-10-24 13:08:08 CET ] [ Original post ]
[img=http://dlalastudios.com/wp-content/uploads/2014/10/Invasion-SS1-1024x576.png] Brawlers! It's time for another Overruled! update - and this one is packing some sweet new punches.
Invasion Mode
Invasion is the first gametype weve released since early access. Its the perfect balance of attack and defend. If you want to go all out attack, you can. Happy to sit back and claim a little corner of the map as yours? Thats fine too. So What is invasion? When invasion ticks around, three neutral bases spawn on the map. If you run and stand in a base, itll slowly turn your colour, and youll have claimed it after a few seconds. Once its yours and youll know when it is itll earn you points every second! You can claim as many bases as you want as long as other players let you. If you hold two bases, youll get 2 times the current points value. All three bases and youll be surging to the lead in no time. But what makes it so difficult? Well, if any other player happens to stand in your base, itll get turned back to neutral and then they can claim it for themselves. So its up to you grab hold of one base and defend it from every one else? Or go all out offensive and claim as many as you can? Or maybe youre in the lead already, and you just want to run around annoying everyone else by stopping them from getting bases. Its up to you.
Pre-Game Options
Tweakables! Before a game starts, youve now got a whole bunch of options as what the game is that youre going to be playing. These options include things like what game types are included, how long a game type is, what cards youll get, how much health youve got and it makes each game feel completely different. The host can set this before you start playing. We're not going to go into too much detail here, but you should tell us about the crazy game types you've set up in the comments below! You can find our faves here.
Full Change Log
For the curious, here's a list of all the changes in this week's update: Features FEATURE: New game mode "Invasion" FEATURE: Pre-game options (Tweakable general options, cyclable presets) FEATURE: New multiplayer results screen FEATURE: New single player results screen FEATURE: Extra 20 hints and tips on loading screen FEATURE: New style change em ups Tweaks TWEAK: Change to jump to make it easier to double jump off the edge of a platform TWEAK: Balance pass on all SP campaigns for trophy boundaries TWEAK: Consistency pass on loading screen text TWEAK: All levels with floors flat on ground has been raised Bug Fixes BUG: Neapolitan's censor bar follows him properly on loading screen BUG: Neapolitan's censor bar falls off when dying on back BUG: Players are immune to melee attacks whilst charging a melee BUG: AI falling through bunny test 1 BUG: Hall of just-ish icon updated BUG: Motherlover clips camera with head during loading BUG: If a helpful card plays another helpful card BUG: Black bar scaling issues BUG: Veteran achievement doesn't unlock BUG: Possible to fit through gaps protecting enemies in trolls turmoil 2 BUG: Crowns aren't always in the same place at start of level BUG: Icons for card cycle keys appear darker for keyboard BUG: Cards do not re-arrange properly BUG: Punches not always connecting Enjoy - and let us know what you think in the comments below. Love, AJ, MT17 and everyone at Dlala Studios / Team17
[ 2014-10-24 13:08:08 CET ] [ Original post ]
Overruled!
Dlala Studios
Developer
Team17 Digital Ltd
Publisher
2015-09-15
Release
GameBillet:
1.09 €
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(19 reviews)
The Game includes VR Support
Public Linux Depots:
- Overruled! Linux Content [628.88 M]
Overruled is a multiplayer brawler like no other - players change the rules and objectives as they play, directly influencing the dynamics of the game. No two games are ever the same!
Challenge your friends or take on strangers in both local and online battles with up to 4 people in frantic fights to the finish. The end goal is simple - most points wins - but getting there is where the madness lies! Use over 30 different change ‘em-up cards to completely change the game as you’re playing.
You could be playing Swag Bag now, but one of your enemies might change it to King of the Hill… or Fire Tag… Or Smash ‘n Grab…
Everyone dead? Double the respawn timer! Not doing so well by yourself? Turn teams on! Got the Swag Bag? Double the points you’re earning!
Change the rules in your favour as you fight, cheat and steal your way to victory with a diverse cast of characters.
Challenge your friends or take on strangers in both local and online battles with up to 4 people in frantic fights to the finish. The end goal is simple - most points wins - but getting there is where the madness lies! Use over 30 different change ‘em-up cards to completely change the game as you’re playing.
You could be playing Swag Bag now, but one of your enemies might change it to King of the Hill… or Fire Tag… Or Smash ‘n Grab…
Everyone dead? Double the respawn timer! Not doing so well by yourself? Turn teams on! Got the Swag Bag? Double the points you’re earning!
Change the rules in your favour as you fight, cheat and steal your way to victory with a diverse cast of characters.
Features
- 9 Mayhem-filled multiplayer maps
- 9 Characters each with their own unique VO
- 7 Game Types from Invasion to Race to Headhunter
- Over 30 different rules to change with thousands of ways to play
- 54 Single Player Challenge Maps
- Local Multiplayer
- Online Multiplayer
- Steam Achievements & Leaderboards
- Tweakable pre-game options
- OST - Digital version of soundtrack
MINIMAL SETUP
- OS: Major Linux Distributions from 2010
- Processor: Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 8600GT; ATI Radeon HD4650; Intel HD3000Network: Broadband Internet connection
- Storage: 400 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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