0.10 + Playtest
After seeing what the other indie FPS developers were doing I decided to switch the marketing model of BulletSpeed. I will switch to a basic version model of the free game, and the solo content will be sold as DLC. This will allow the free and paid version to play together on the same servers. The price of DLC is not yet estimated and will be estimated at the height of the game time that can offer the single player content. Until the multiplayer content is looped the game will probably remain in playtest open.
Upon their death, players drop "scrapped metals" to their death allowing to heal themselves in life/armor up to +50.
Creation of hitbox linked to the body parts.
Complete redesign of third-person animations.
New model for ammunition boxes.
You can now create maps with the guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3358286673&preview=true Workshop will come later for now you can use the discussions to share maps.
[ 2024-11-12 17:50:34 CET ] [ Original post ]
Switch from Demo to Playtest
After seeing what the other indie FPS developers were doing I decided to switch the marketing model of BulletSpeed. I will switch to a basic version model of the free game, and the solo content will be sold as DLC. This will allow the free and paid version to play together on the same servers. The price of DLC is not yet estimated and will be estimated at the height of the game time that can offer the single player content. Until the multiplayer content is looped the game will probably remain in playtest open.
GAMEPLAY
Weapon System Rework
Ammo
- Ammunition is now grouped by category and not by weapon.
- Ammo packs reload at 30% of maximum capacity.
- Weapons drop take 15% of the corresponding ammo from the player who drops it.
- Weapons created by the map have 50% of maximum ammunition.
Melee
- Left Click (default) puts a cost to 75 damage and causes recoil to the player touch.
- Right click press (default) will charge a powerful hit that will send once the key release and cause a more powerful recoil to the player touch.
New pickable !
Scaped Metals
Upon their death, players drop "scrapped metals" to their death allowing to heal themselves in life/armor up to +50.
Better hit !
Hitbox
Creation of hitbox linked to the body parts.
VISUALS
Model Rework
Animations
Complete redesign of third-person animations.
VFX
- New trails more optimized for bullets.
- Trail behind the player when they dash or wall-jump.
- New effects for Deathzone, MapLimit and all triggers.
Models
New model for ammunition boxes.
CUSTOM CONTENT
Map creation
You can now create maps with the guide available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3358286673&preview=true Workshop will come later for now you can use the discussions to share maps.
FIXS
- Fixed player spawn.
- Fixed weapon start.
- Many other little fixs.
Multiplayer / Visual
In other words, it is now much easier to play multiplayer thanks to the Steam lobby system which now replaces the old system. It is still possible to play with UPNP to open ports but the servers will not appear in the server list and will have to be connected to via IP.
I'll let you discover in game :) Note: Work on single player content is still in progress, the first thing available will probably be an arena mode with infinite wave of enemies and a leaderboard. JMP leaderboards will be available with the next JMP maps.
[ 2024-09-24 17:38:54 CET ] [ Original post ]
Steam P2P
Steam P2P is on Bullet Speed !
In other words, it is now much easier to play multiplayer thanks to the Steam lobby system which now replaces the old system. It is still possible to play with UPNP to open ports but the servers will not appear in the server list and will have to be connected to via IP.
VFX
Rework and addition of visual effects !
I'll let you discover in game :) Note: Work on single player content is still in progress, the first thing available will probably be an arena mode with infinite wave of enemies and a leaderboard. JMP leaderboards will be available with the next JMP maps.
0.9.3
[ 2024-08-24 09:02:28 CET ] [ Original post ]
Graphics:
- Map limit is now visible when close.
Network:
- Simplified UPNP Setup.
Other:
- New binds: Inspect weapon, Escape/Tab menus, Fixed binds for weapons.
- New options: Stay on scope, Auto pickup weapon on the ground, Auto sort picked up weapons.
Fix:
- Fixed shooting animation cancel glitch.
- Fixed three-way map limit geometry.
- Fixed spacebar bind bug.
0.9.1
[ 2024-05-28 12:47:39 CET ] [ Original post ]
0.9.1
Gameplay:
- Disable weapon drop and map reset when chat is on focus.
- Dash modification:
- Increased the dash power if player speed is less than 100u/s.
- Increased the dash power if player is on the ground.
- New tutorial map "tutorial".
Graphics:
- HUD element visibility oiptions.
Audio:
- Raised all volumes to +5db.
- Default volumes are now 50% SFX and 40% MUSIC.
- Three-way music is now looping.
Other:
- Cached some gameplay entities for faster loading in game.
- Spray and crosshair selection are now saved.
- Optimized 3d trails.
Fix:
- Discord rich presence not refreshing after joining another game.
- Fixed a minor bug where chat fade out at the wrong time.
- Fixed a major bug when player could play with their hitbox disabled.
- Fixed a major bug that could kill player instantly after respawning.
0.9.0 IS OUT !
[ 2024-05-21 15:13:55 CET ] [ Original post ]
Gameplay:
- New maps: Temple (DM 2-4 players).
- Weapon knockback property: Push the player in the opposite direction he shot.
- Electrifier: 0 -> 0.3
- Weapon damage:
- Headshot: 2x -> 2.5x
- Revolver: 100 -> 80
- Weapon make decal property.
- Bullets ignore collision against objects (Pickables).
- If you had a starter weapon in hand when you were killed, you drop ammo instead of the weapon.
- Disabled move when the menu is open.
- Open the menu if the game is not focused while in game.
- Scaled down the floor texture on all maps.
- Slight fog on JMP maps.
- Hitmarker animation.
- New HUD elements: Altimeter, Distance measurement, Info box
- Glitch effect on hurt and death.
- New graphics options: SDFGI, SSIL, Vsync, Weapon FOV
- Hurt sound is more "machine like".
- Change all music format to OGG so it loops correctly now.
- Big network optimization.
- Less bandwith usage.
- More reliable data sending and receiving.
- Better spray compression.
- Refactored the way physic bullets worked.
- Display the server IP in the netinfo box (bottom right in game), enabled by default (setting is in option/game).
- ONLINE setting for the server creation is enabled by default.
- Loading screen that compile shader and preload objects.
- Game build size optimization (From 841Mo to 337Mo).
- Game localization: English, French, Russian (more comming soon)
- Fixed a bug where some clients couldn't zoom with the sniper.
- Fixed a self shooting issue with collisions.
- Fixed other minor bugs.
0.8.6
[ 2024-04-15 11:39:53 CET ] [ Original post ]
Gameplay:
- Added DM-Temple (wip)
Graphics:
- New menu !
- Model geometry fixed
Spatial Audio Update
[ 2024-04-02 14:11:57 CET ] [ Original post ]
Gameplay:
- Picked up weapons are now placed last in the arsenal instead of first.
- 3D Audio spatialization (Step, Jump, Dash, Shoot, Pickup).
- Added hurt SFX.
- Added empty mag SFX.
Graphics:
- New models for: Health, Armor.
- Texture rework for K-07.
Network:
- Version check for connecting to servers.
Other:
- Text chat rework: You can now use bbcode !
- On screen error messages for multiplayer failure.
- Slow on hit are now a weapon variable.
Fix:
- Fixed spray orientation.
- Spray texture was applied on some weapons.
Bullet Speed
Lambda
Lambda
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
http://cesarius.ovh/
https://store.steampowered.com/app/2720120 
DESCRIPTION:
* Game modes and functionnality currently in development.
This game is all in about the raw, unfiltered joy of running, gunning, and outsmarting your opponents in meticulously designed arenas that serve as the canvas for your clips.
Movement isn't just a means to an end; it's an art form. Strafe, dash dodge, wall jump, rocket boosting, and bunny hop your way to victory, all while unleashing a barrage of bullets that would make even the most seasoned players sweat.
Whether you're a competitive fragger or a casual gamer looking for a quick adrenaline fix, Bullet Speed is your ticket to unadulterated fun. Put on a good playlist, grab your favorite weapon and jump in to let the bullets fly.
Gameplay
- Sharp movement mechanics (Strafe, dash dodge, wall jump, rocket boosting, and bunny hop), allowing you to keep building momentum at any time.
- Weapons for all aiming styles (Tracking, Flicking, Throwing).
- Many maps and game modes (JMP, Team DM* / FFA, CTF*, KOTH*)
Functionality
- Create servers easily without the need of any configuration (UPNP)
- Server browsing for server made public
- Text chat
- Importable sprays
- Customizable players outlines *
- Customizable weapon skins *
* Game modes and functionnality currently in development.
More about the game..
Bullet Speed take inspiration from early Source games and classics like Quake / Unreal.This game is all in about the raw, unfiltered joy of running, gunning, and outsmarting your opponents in meticulously designed arenas that serve as the canvas for your clips.
Movement isn't just a means to an end; it's an art form. Strafe, dash dodge, wall jump, rocket boosting, and bunny hop your way to victory, all while unleashing a barrage of bullets that would make even the most seasoned players sweat.
Whether you're a competitive fragger or a casual gamer looking for a quick adrenaline fix, Bullet Speed is your ticket to unadulterated fun. Put on a good playlist, grab your favorite weapon and jump in to let the bullets fly.
MINIMAL SETUP
- Processor: 2Ghz 4 coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 960
- Storage: 500 MB available spaceVR Support: NoAdditional Notes: Vulkan
- Processor: 3.6Ghz 4 coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1660 SUPER
- Storage: 500 MB available spaceVR Support: NoAdditional Notes: Vulkan
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