Today, let me introduce you to our protagonist, Mila!
" --I...I want more comments!"
A college student yearning for a peaceful and normal life, one day accidentally drops a hard drive full of her AB fanfics in the classroom.
Perhaps it's a stroke of luck in her misfortune, as the hard drive ends up being picked up by her fandom mate. From that moment, the wheels of fate begin to turn...
New Feature PV: https://www.youtube.com/watch?v=ytUdNb_QDp8
Time to have some Handmade Goods on Senseisuki's Crafting Table!
All kinds of character illusts
Different decoration parts
Use them to unleash your imagination!
"Sensei! I Like You So Much!" Early Access version
To be released on November 29!
EA price $12.99 ($11.69 with Introductory Offer!)
50,000 Steam wishlists for "Sensei! I like you so much!" achieved!!
Thank you all for your warmly support!!
Early Access of full game is to be released on 11.29! Stay tuned!
[previewyoutube=7HCe7dtOdak;full][/previewyoutube] Take snap photos at landmarks with your merch Freely! Sensuki Early Access new feature "Hold & Capture" is here Your Favorite Merch + Best Position & Angle = A Perfect Photo! "Sensei! I Like You So Much!" Early Access version To be released on November 29!
Today, let me introduce you to our "rival in the shadows"
Nora, a renowned auther known by her ID "WraithLantern" in the A/C community!
Too out of character. I've only read it ten times.
A supposed rival whos read your work a full ten times?!
With 24/7 lurking and often accidental like your works, what are her true feelings towards you...?
[previewyoutube=jTYE5SL1sKg;full][/previewyoutube] The Early Access version of "Sensei! I Like You So Much!" will launch in Steam on November 29! Full Main Storyline Merch Handcrafting Comic-con Booth Setup Thrilling Fanzine Hunt Add it to wishlist and don't miss the launch!
Today, let me introduce our cool and quiet fandom goddess EtherealSnow!
Her real name is Blanche!
Thanks for liking me, but sorry, I don't use Discord...
Seemingly aloof and reserved, her politeness sets a boundary.
But is she really as indifferent to social interactions as she appears?
Happy Birthday, Nora!
10.24 Happy birthday to you, the best artist Nora!
Face your real self, and true happiness should come to you soon.
Today, lets introduce your unwavering companion in the niche corners of fandom"Cordelia, AKA RippleBoat"!
"It's okay, writing 300 words is already impressive^ ^"
I thought she was just a popular, outgoing and charming classmate, but one day after school, she suddenly called out Mila's name?!
"You're actually... an AB fan, aren't you?"
If it were you, how would you respond?
40,000 Steam Wishlists Achieved!!
Thank you all for your support!! We are currently working hard on the full version.
And for now, check on our free Demo on Steam Next Fest
Add us to your wishlist for latest news!
Exciting News!
"Sensei! I Like You So Much!" is heading to Steam Next Fest next week!
Join in this unique experience of fandom, and get a taste of the fun!
Add us to your wishlist and don't miss out!
Are you a talkative socialist or a silent creator?
What kind of fellow fans are your best soulmates?
Come and find out!
Click to Test: http://sensuki.erabitstudios.com/
Senseisuki Fangirl Personality Test
Now Available!
Good news here!
Sensei! I Like You So Much! has been accepted in DevGAMM Awards at Lisbon 2024!
We've been selected in Excellence in Game Design & Excellence in Narrative.
Plz support us!
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Wanna write your own fanfics and design your own merch in
*This editor allows players to customize certain contents of the game. In order to use the customized contents, players will need to import them into the full game after its release.
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Event lover or single player? Logic first or feelings first? Organized or unrestrained?
Every shipper has his or her own style! What is written on your personal tag?
Senseisuki Fangirl Personality Test
Coming Soon!
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Truth: it's always good to have some fellow fans with you when enjoying your fangirl life.
We're happy to share with you the character sprites of Senseisuki!
Different styles to express their various inner worlds!
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8.22 Happy birthday to you, our best organizer Velvy!
May all your dreams and wishes come true!
Update Log 1. Updated the UI and packaging of the Dream system. 2. Optimized the Writing Skill system. 3. Optimized the switching of background music. 4. Fixed the bug related to continuous clicking in the fanzine-selling feature.
"I... I want more comments!" A fanfic writer with hidden secretsMila (*changeable) character PV released! [previewyoutube=rd7ds9BdWnE;full][/previewyoutube] https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
[Bug Fix] Fix the quantity limit of the quest system. ------------------------------- Join Our Discord Follow Our X Account
[Bug Fix]
1. Fixed an issue with incorrect gender pronouns in English localization.
2. Fixed an issue where all instances of "her" were incorrectly displayed as "herm" in English localization.
[New Features]
1. Itabag and Itaroom decoration: When selecting overlapping objects (three or more), a selection box will appear.
2. Itabag and Itaroom decoration: Optimized the UI in the upper right corner.
3. Commissions: Optimized the tagging logic.
4. Exiting without saving will trigger an auto-save reminder.
[Storyline Optimization]
1. Optimized an issue with out-of-character writing at the beginning.
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Thank you all for your warm support!! We wish you enjoy our game.
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"Gee, it's so out-of-character..." Your seemingly-aggresive anti-fanWraithLantern character PV released! [previewyoutube=rd7ds9BdWnE;full][/previewyoutube] https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
"Thanks for your comment." The enigmatic and influential goddess writerEtherealSnow character PV released! [previewyoutube=zKMQw35XjCs;full][/previewyoutube] https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
We are happy to announce to everyone:
Erabit Studios are coming on board as the publisher of [Sensei! I like you so much!]
We look forward to providing all of our fans with an even better gaming experience in the future.
https://store.steampowered.com/app/2957700/_/
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"3 copies of your new work please, Sensei!" The encouraging event organizer in love with your workVelvetYummy character PV released! [previewyoutube=LgSyNCle6Z0;full][previewyoutube=om0jSp_v6_E;full][/previewyoutube][/previewyoutube] https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
"300 words per day? Good enough, isn't it?" Your unwavering companion in the niche corners of fandomRippleBoat character PV released! [previewyoutube=om0jSp_v6_E;full][/previewyoutube] https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
1. New Character Customization Sharing Interface
Share Code: zPSMWnyc
Share Code: HNgXFvil
Share Code: 7eI9jhPq
Share Code: yIwloLih
2. New Search Function for Importing Character Customization Schemes
Where dreams begin
In May 2023, we met everyone at CP29 (Comicup), held at the National Exhibition and Convention CenterShanghai, commonly known as its nickname, the Cloverleaf.
In the beginning, our organization was called "Gammers Break Ground". More than ten years ago, we had bonded over a certain e-sports online literary work, and since then we have moved through countless circles. When the timeline overlapped again in 2023 (The year 2023 just happens to be the time when the story setting within the e-sports online literary work takes place, so a lot of old fans were out at the time), we had reached the age of the main character of that particular work, but we once again agreed to go back, and get into to the fandom activities. Because the IP is more than ten years old, we laugh at ourselves, "the gammers buried in the ground are sit-ups", and from then on this is also how the name " LaoO Studio " came to be. (LaoO has the same pronunciation with gammer in Chinese)
We have been fandom creators since elementary school, writing, painting, buying goods and coming to Comicons...... Since the early days of Everbright Convention & Exhibition Center (where the CP used to held), Shanghai CP has always been the event we look forward to the most biannually. Due to the epidemic, it delayed for two years, we have been eagerly waiting for CP29 for a long time. We first made the fangame at Game Jam held by Coconut Island, and then made goods and table games, in order to bring them to CP29 to meet with other fellow fans.
The long wait did not disappoint us. It was fantastic two days. By the end of the day, everyone was in a dreamlike excitement, looking forward to the next CP. At that time, the support for the fair in June was spring up like mushrooms, teammates in Shanghai even go to Nanjing Road to support for the fair almost everyday.
But unexpected, that the days of waiting for CP30 are longer than we thought. --This time, it is a year past.
During this year, the game Sensei! I like you so much! that was planned for CP30 also came into being.
(Sensei! I like you so much! after the polished)
The day it grew and sprouted
I studied game design in university, plus my more than ten years of fandom experience, the idea of "Fandom Simulator" has actually taken shape as early as in my junior year of university. At that time, when I pitched this simulator idea, everyone would ask: Whatever the name of your simulator is, what's the size of the fandom community? How many users? Are there similar competitors? What is the daily activity? ...... I can only say sardonically: its presumably have more than 100,000 people on Weibo...... then cannot go on. But the idea did not end there. After work, from the H5 and small games, I have never stopped the idea of "making a game of fangirls". The master of shipping, the master of X as Y / X in Y AU, the master of fandom creators; to the later Fans Conversion Simulator, as well as the Goods Circle Simulator Zi Wei Xing ...... I want to do a X as Y / X in Y AU Simulator, want to do a Fandom Simulator, has been circling around in my mind. Since the cost is too high to realize it, then I break up the experience and realize it in a low-cost way; if I can't draw a beautiful illustration, then draw a sketch; if I can't write a long story, write a brainstorming outline. As long as there is an experience I want to convey, convey it in the plainest and most feasible way. Learning to express before getting better, this is how we creators fight.
(Started out the free WeChat mini-game platform. Then someday later WeChat started charge money on a monthly basis. It was suspended because I couldn't afford to pay for the servers.)
Groundbreaking Moments
In 2023, the project team I was working with was cut across the board; the new project team that I join in afterward didn't get along well with me either. At the time, I was more confused than ever about what I was trying to do: did my product have meaning? Did the game I was working on really need me? Is my ability really useful to this company? What kind of game should I make if not an anime/gacha (mobile) game? Jumping out of a big company to make a single player game, it is just like get into niche corners of fandom all by yourself. However, in this world, there are some shippings that only you can bound. There are also some shippings that you like from the bottom of your heart and want to convey them. It calls to us.
The answer didn't even take a second to think about. At the time, my friends and I hit it off right away. We decided immediately to "make a master of X in Y AU pro max deluxe edition fandom simulator" (by then its called Codename 1234). Some of our team members are conversed ex-companion; some in Game Jam bonding; some in the Weibo, hit it off with each other at first sight, get acquaintances by chat up; some rely on the introduction of friends, even friends of friends. We are not a regular game company, and some of us have never been in contact with the game industry, and the work some of us do is very distant from the game. The only common denominator for all of us is we are fangirls, and we coalesced purely out of love, wanting to make a game dedicated to fans. For most of the development phase which more than six months, everyone worked on a volunteer basis. I spent my savings (which I took when I was laid off) on commissioning, and the artists were all part-time corporate slaves who worked at their companies during the day and went home at night to work on our artworks. So, our communication was often late at night. If you search for the word "overtime" in the group chat logs, you can read the modern corporate slaves miserable history of blood and tears.
"Every corporate slave who make fandom deserves respect.) One of us who have the heaviest overtime, and let me worrying the most is a young girl. Every day she works at a tech giants company until nine PM, then go home, continue work on Sensei! I like you so much! project for six more hours. Almost every day, she submits materials around 2 or 3 AM. In this way, it seems that this project is really for young people only, I'm afraid it's hard not to hurt your bones when you get older.
(We are really in the GMT+8 time zone...) But the good thing is, as the project progresses, we are getting more and more support from our friends. In terms of caption, art and distribution, we received great help from our former friends. Almost all of the cooperative partners who participated in the project were full of enthusiasm and dedication that far exceeded that of a typical assignment, which made us fully appreciative. And those who participated in the demo and the internal test also expressed encouragement for our direction, which also gave us great confidence. Whenever people expressed their anticipation, we felt that it didn't matter if we had to work to sudden death. (But we still have to finish the game before we die.)
In the original schedule, we wanted to finish the game before the end of this year, and our game did get most of its features done before the end of this year. I didn't realize that polishing would take far longer than I thought it would. I'm good at prototyping gameplay, but I'm not good at polishing. However, this was the only game that we wanted to polish and polish and again. At this point, I need to apologize to all of you who have waited patiently. I apologize for making you guys wait so long. But the good thing is, we're finally ahead of CP30 (laughs).
(I really hope that one day I can come back here (going back to the Shanghai New International Expo Centre would also be fine)) The so-called miracle is the encounter with all of you. Initially, we just wanted to make a pint-sized simulation game. But after receiving so much support and attention, I was determined to go a little harder and farther. I want to make a game that people like us need; I also want to make a game that can tell everyone that this is OUR game. What is fandom culture? What do we want to express? What do we love? What kind of lives do we lived? I want to convey all of this in the game. Every time I receive support from everyone, a surge of unstoppable warmth fills my heart. I rarely speak, and perhaps you don't realize that I hold a deep appreciation for each and every one of you. If you can be touched and loved for a moment, for an itch, then that's the original intention of this game, and what the development team wanted to convey the most. Every encounter in the sea of people is a miracle. Because we love the same work and the same character, we meet with people from all over the world.
And each of your favorites is a miracle that belongs to us. I hope these miracles can be converged into stars, lighting up the sky that belongs to us. https://store.steampowered.com/app/2957700/_/ -------------------------- Join Our Discord Follow Our X Account
Finally!
The free demo of Sensei! I Like You So Much! is now released on Steam!
Since we cant implement Steam Workshop with the demo version, we have decided to open a custom character creation system on the web.
As previously promised, everyone can DIY their favorite characters and upload them for use in the game!
Click the link below to create a character
https://nieren-front.laoostudios.com/#/
If you encounter any bugs during your gamepay,
please provide feedback through the link below.
https://docs.qq.com/sheet/DVkNJZlNmeGlvVXl4?tab=BB08J2
We will check and fix them ASAP!
Thank you all for your support and love. We hope you enjoy our demo! We warmly welcome everyone to provide various suggestions and feedback. Let's work together to create a better fan community!
Click to download Demo:
https://store.steampowered.com/app/2957700/_/
Latest News:
The game demo of "Sensei! I like you so much!" is scheduled to be released on June 26th!
We have also designed new character laser tickets, budges, and stickers for the upcoming comic exhibition BilibiliWorld2024 !
Don't miss out
The Steam store page of Fandom Simulation Game "Sensei! I like you so much!" is now released!
Come and write fanfics in diverse genres, participate in comic-cons with your fanzines, while meeting distinctive fellow fans!
Expected Release Date: In 2024
Add to wishlist for latest news!
Sensei! I Like You So Much!
LaoO Studio
LaoO Studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://x.com/SenseiMuch38988
https://store.steampowered.com/app/2957700 
■ As a budding fan fiction author, embark on daily expeditions to gather inspiration, then return home and transform your newfound insights into captivating stories.
■ Take control of the narrative's direction by selecting pivotal plot branches that lead to your desired endings.
Explore a vast array of AUs such as school life, entertainment industry, ancient xianxia, ABO, fantasy, etc. Delve into a treasure trove of story tags, including Fluff, Angst, Funny, and Hurt/Comfort.
■ Adapt to the ebb and flow of popular trends and fulfill commissioned requests to gather inspiration across diverse categories, captivating your audience and expanding your fan base.
■ Customize Your "Oshi" and Immerse Yourself in Interactive Experiences. Embrace the freedom to personalize your "oshi," your beloved character, with the game's high-definition character customization system. Sculpt their physical appearance and define their personality traits, which will later influence their actions and dialogue throughout the narrative.
■ Through your gameplay, your "oshi" will roam freely across your desktop for interaction.
■ Immerse yourself in a world of merchandise and gacha delights. With the extensive collection of goods and decorations, you can decorate your room to reflect your unique fan aesthetics.
■ Design personalized ita bags, showcasing your devotion to your favorite characters, and capture memorable moments with your merchandise through captivating photographs.
■ Forge Bonds with Four Distinct Fellow Fans
■ They are your unwavering companion in the niche corners of fandom, the encouraging event organizer in love with your work, the enigmatic and influential goddess writer, and your seemingly-aggresive anti-fan.
■ United by a shared passion, embark on a journey of camaraderie and shared experiences within the vibrant fan culture community.
■ Culminate Your Passion in Self-Published Fan Zines and Comic Convention Success
■ Set your sights on the grand year-end Comic-Con event, where you'll unveil your creations, connect with fellow fans, and share your passion with the world.
Things we have because of love
Stories we created because of love
People we met because of love
"This is a love letter... to all fan girls."
- OS: Ubuntu 12.04
- Processor: 2.8 GHz intelMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: 2.8 GHz intelMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT
- Storage: 1 GB available space
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