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Release Date || OST || Price || about "Cloudome: Not Prototype"

Hello!


Thank you all for quite a handful of wishlists! I never thought Cloudome would pass 0! The release of Prototype will definitely be before the end of August: cannot give the exact date yet, but I can almost guarantee that it wont take longer than 2 more months (if nothing dramatic happens in my life, of course). The price of Prototype will be $5. For another $5 effectively as a form of tipping there will be available a combo package of hi-res masters for both the Demo OST (which is currently out everywhere) and the Prototype OST (on which I am currently working)*. For those interested in the uncompressed masters of the OSTs (and not the rest of my music), Steam will be the cheapest way to acquire them. The only other place with original masters of my music I cannot name here because Valve doesnt allow artists to self-promote on Steam. * OST is the reason Prototype isnt out yet: I am working as fast as I can, which admittedly isnt very fast for I think I have fried my brain in the recent heat wave. Since on Steam I never explained "why prototype and not just early access?", allow me to quickly go over the main points of the future "non-Prototype" version of Cloudome (for which I am currently looking for a publisher):
  • It will be on Unreal Engine 5 instead of Unity. I started working on Cloudome in Unity a while ago, but for ethical reasons I probably dont have to explain I cannot continue. In addition, now that I have pushed Cloudome by myself pretty much as far as I can and require funding to continue one way or the other, I have made the executive decision to stop investing my time into the current Unity build. It will either make the game better for everyone, or (if I never get supported by an investor) at the very worst it will make no difference at all: makes little sense to not do it;
  • To start with, the switch to UE will come with an upgraded level of graphical fidelity:
    • the low-poly style will be less aggressive;
    • use of actual textures rather than materials made out of single color;
    • much better lighting and shaders since Prototype is currently using the Unitys standard rendering pipeline which hardly knows what to do with light sources (example), and switching to a different pipeline would break all the light sources and shaders anyway might as well not bother and go straight to UE;
    • UE provides more stable performance for open world games as well as it generally runs intense graphics faster than Unity.
  • Weather that affects both the ship and the environment (rains, thunderstorms, intense winds);
  • Interactive clouds that respond to both the player ship flying through them and the weather conditions (being lit up by lightning, swirled into storms, blown by winds);
  • Cockpit view and new controls for it, as well as general controller support;
  • Much better sound design;
  • Music from Prototype remixed, plus about the same amount of new music;
  • Completely different HUD;
  • Savestate kind of save system instead of checkpoints;
  • Opening and closing cutscenes;
  • A more obvious while simultaneously more organic indication of the areas boundaries (right now I am limited by a rather basic particle system, so the clouds at the edges of areas are not volumetric, which makes them behave not-as-envisioned up close, especially in cloud tunnels);
  • And of course, the entire second part of the game.
The 1.0 version will be approximately twice as big as the first Early Access build. The Early Access build will effectively be the Unreal Engine remake of Prototype. If I were allowed to work on it full-time, it wouldn't take longer than 6 months to make. EA/1.0 versions will have no effective language: even in the menu words will be replaced with icons. Thank you for your interest in Cloudome! I apologize for taking so long to release it. Here are some links I may be allowed to share on Steam: twitters: @johnhalpart (most of my stuff is strategically linked in the bio of this one) & @CloudomeGame (news and updates) dev blog: https://www.indiedb.com/games/cloudome


[ 2024-06-26 23:00:31 CET ] [ Original post ]



CLOUDOME: Prototype
MIDNIGHT/ACCESS/MEMORY
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  • MIDNIGHT/ACCESS/MEMORY
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  • Coming soon
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  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
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    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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  • https://store.steampowered.com/app/2986830 
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  • Public Linux depots



  • Something is missing.

    Either hidden.

    Lost.

    Or forgotten.



    Things to expect:

    • Simple arcade flight mechanics with a touch of combat;
    • Infuriating first person puzzles and platforming challenges;
    • One small space(!)ship;
    • One normal-size pilot;
    • Many clouds and strange shapes amidst them;
    • And yet but one mystery to solve.

    NOT EARLY ACCESS

    CLOUDOME: Prototype is about 6-8 hours long and is effectively Cloudome 0.5. However, it is a snapshot: while it can be updated for purposes of bug fixing, it will not be expanded, for the development now continues on a different engine. In other words, the non-Prototype CLOUDOME will be a separate game.
    Follow https://twitter.com/CloudomeGame for news and updates.
    MINIMAL SETUP
    • OS: non-virtual Linux
    • Processor: 2.5 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 960+. AMD alternative. or a modern APU
    • Storage: 2 GB available spaceAdditional Notes: Unity requires a Display and/or Window Manager (example: Gnome Display Manager. X11 Window Manager) for mouse input to work under Linux. Some distros come pre-equipped with them (example: Mint). some dont. and some come with Unity-unfriendly ones (example: Ubuntu\'s default window manager).
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