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Release Date is upon us!

There isn't anything special about the date itself: just the earliest possible day the soundtrack can be out due to Steam rules (I didn't think to get the soundtrack pre-approved, so we are currently in the middle of the mandatory wait period before it can be released). The whole thing could've been out almost a week ago, but I didn't know that the wait period rule applied to soundtracks: I was too consumed with finishing the music as fast as I could... and now there is nothing to do but wait. Sorry, my bad. Not much else to report at the moment!

  • A lot of bugs were fixed since the soundtrack was finished, so even the demo has been updated;
  • Oh, you might like this one: after extensive testing, I decided to double the flying speed;
  • Achievements were added (I apologize for the quality of their icons). Initially I wanted to put lore into the achievements' descriptions, but after a bit of thinking I reminded myself that Valve will most likely not approve of that (I am 99.9% sure) as soon as they notice what I've done (oh, the crime!). However, to the best of my sneak ability I did put hints and even outright puzzle solutions into the descriptions (if you can identify the correct achievement for the puzzle on which you are working). I, of course, do not recommend this particular "mechanic" as the starting point for puzzle solving :-)
Once again I am sorry, but there are still no news about the fate of the full game. Without funding, it is highly plausible that Prototype could be the end of the road for the foreseeable future. If that is the future into which we are heading, I want to state that I still plan on delivering the second half of the journey, which would be a separate game that doesn't include remaking of Prototype (so, essentially a sequel to it). The need for it to be a separate game comes from the need to switch engines, and the need for the Prototype part of the journey not being remade in the new engine will come from the lack of funding (and the simple fact that without it I wouldn't be able to remake the first half in any way that would be a significant upgrade to Prototype). Delivery times for this "darkest possible timeline" scenario is something I, unfortunately, cannot give even nebulously for I have lost the ability to do gamedev full-time months ago and right now I cannot even highly approximately imagine when and how, without funding, I could go back to it in any capacity necessary to get anything meaningful done. Thank you for your interest in Cloudome!


[ 2024-07-28 03:27:29 CET ] [ Original post ]



CLOUDOME: Prototype
MIDNIGHT/ACCESS/MEMORY
  • Developer

  • MIDNIGHT/ACCESS/MEMORY
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 3  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2986830 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Something is missing.

    Either hidden.

    Lost.

    Or forgotten.



    Things to expect:

    • Simple arcade flight mechanics with a touch of combat;
    • Infuriating first person puzzles and platforming challenges;
    • One small space(!)ship;
    • One normal-size pilot;
    • Many clouds and strange shapes amidst them;
    • And yet but one mystery to solve.

    NOT EARLY ACCESS

    CLOUDOME: Prototype is about 6-8 hours long and is effectively Cloudome 0.5. However, it is a snapshot: while it can be updated for purposes of bug fixing, it will not be expanded, for the development now continues on a different engine. In other words, the non-Prototype CLOUDOME will be a separate game.
    Follow https://twitter.com/CloudomeGame for news and updates.
    MINIMAL SETUP
    • OS: non-virtual Linux
    • Processor: 2.5 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 960+. AMD alternative. or a modern APU
    • Storage: 2 GB available spaceAdditional Notes: Unity requires a Display and/or Window Manager (example: Gnome Display Manager. X11 Window Manager) for mouse input to work under Linux. Some distros come pre-equipped with them (example: Mint). some dont. and some come with Unity-unfriendly ones (example: Ubuntu\'s default window manager).
    GAMEBILLET

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    GAMERSGATE

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    13.99$ (30%)

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