
Something is missing.
Either hidden.
Lost.
Or forgotten.

Things to expect:
- Simple arcade flight mechanics with a touch of combat;
- Infuriating first person puzzles and platforming challenges;
- One small space(!)ship;
- One normal-size pilot;
- Many clouds and strange shapes amidst them;
- And yet but one mystery to solve.
CLOUDOME: Prototype is about 6-8 hours long and is effectively Cloudome 0.5. However, it is a snapshot: while it can be updated for purposes of bug fixing, it will not be expanded, for the development now continues on a different engine. In other words, the non-Prototype CLOUDOME will be a separate game.
Follow https://twitter.com/CloudomeGame for news and updates.
Hi.
Very low on my list of priorities, but the development of Cloudome is continuing in what I am referring to as Cloudome XS (although the release name of the project is still planned to be just Cloudome). Though sharing a lot of assets with Prototype, it will be a much different experience, so it will be come out as a separate gamewhere exactly and when I cannot tell yet, so for playable demos and updates please consider following my Patreon or the Cloudome \'s IndieDB page .
The central idea is to remix the unfinished, unfunded, too intellectually demanding (apparently), dispersed structure of Prototype into a more straightforward, compact, accessible form [u]actually[/u] akin to Myst, The Talos Principle, or perhaps The Witness. Core changes:
Significantly betterer optimized code;
[/*]Better looking/optimized renderer (URP);
[/*]Entirely in first-person;
[/*]Entirely different and much more accessible flight controls;
[/*]Way less flying in general because ...
[/*]... The game is much more of a \"grounded,\" walkable adventure/puzzle experience;
[/*]Walking controls are also improved quite a bit;
[/*]Controller support;
[/*]New UI and QoL additions.
[/*]
Still on Unity, because that\'s how the project started 28 thousand years ago, and I am but one human being and this isn\'t my job. However, if you would like for Cloudome to showcase the capabilities of [u]your engine[/u], under the right condition$ I can be very open-minded.
Should you wish to test the new camera, flight model, and the controller support, you can absolutely download it on IndieDB . Aside from a few random things being moved around (enemies are turned off*, structure 1 is open, framerate counter is back) this is essentially a full, completable build of Prototype, but with the new systems that would take you forever. Please don\'t attempt to actually play this beyond checking out the controls: the game will not stop you.
* as far as I can tell right now, they will pretty much remain so indefinitely.
One more thing: Prototype... I am effectively freezing in time, so it will not receive any of the improvements and fixes from XS (Prototype is already [u]three[/u] different sourcesDemo, w/ Steam API, and w/o Steam APIwhich leads to [u]nine[/u] different builds for every little fix), but I have noticed one pretty big problem the other day, and I have addressed it. The framerate counter. It was never supposed to be there. In fact, I am pretty sure it wasn\'t for at least the first few builds of Prototype. But as I kept working on it, I of course turned it on and at one point entirely forgot about it. Oops. It\'s gone now. I also fixed a few tiny UI problems no one would\'ve ever encountered. Nothing else from XS is coming to Prototype.
thanks.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/9967fca0994186b2b07a078a968ed301be6d3ead.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/f16f885bed1e6dca05b6b904ac1dd609a986bbd4.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/ba9e04eb3e1c9dd27abd4a19538fa35696ec7678.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/54130f3ef11d70f2aa58a3066f07818312c50ad8.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/b1c685cbb2d4d0e0f281e5c47b65fa1b690fd45b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/0ec21c59ddd6bd1982706e66ffc9ce4ab590e060.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45019895/60fa45b8f01724836d6d0fd3193befc933d66471.png\"][/img]
Minimum Setup
- OS: non-virtual Linux
- Processor: 2.5 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 960+. AMD alternative. or a modern APU
- Storage: 2 GB available spaceAdditional Notes: Unity requires a Display and/or Window Manager (example: Gnome Display Manager. X11 Window Manager) for mouse input to work under Linux. Some distros come pre-equipped with them (example: Mint). some dont. and some come with Unity-unfriendly ones (example: Ubuntu\'s default window manager).
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