
Your custom character can spawn in various roles, each equipped with unique gear and duties. Whether you're an engineer fixing critical systems, a doctor tending to injured crew members, a security officer maintaining order, or a traitor working in secret, your actions will have far-reaching consequences.
Interact with detailed systems: manage power distribution, repair life support, treat injuries, and maintain security protocols. The station's complex environment demands constant vigilance and strategic thinking.
As accidents, sabotage, and incompetence strike, the tension escalates, leading to emergent situations that test your decision-making skills. Will you stabilize the reactor after a meltdown, fight for control during a mutiny, or escape through the maintenance tunnels to survive another day?
Each round offers a new, intense, and immersive experience where the story of the station's collapse or survival is in the hands of its players. Adapt, strategize, and thrive in the ultimate space station simulation.
Hello everyone, this is day 106 of CaveVox development! I was absent for the past few days, so progress was on hold, but a few things were completed that are important to share:
Main menu interface added It shows part of the dungeon in real time. With the parallax effect, you can look around the scene by moving the mouse.
[/*]Game settings added Sound settings, game language, and advanced graphics settings.
[/*]A shortcut icon to the games Discord channel was added in the main menu.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/4039b91c48b40ed7da160a4bd67ec045dfbcf59f.gif\"][/img]
[/*]Discord and Steam status integration added Now it shows where the player is in the game, such as the level and floor name.
[/*]In the demo version, having the Steam client is not required to play.
[/*]Added transitions to deeper levels via staircases Without loading screens, but in the demo you cannot go back to previous floors.
[/*]Enemy spawning added to levels.
[/*]The system now allows full control over the generation of enemies, items, rooms, and levels.
[/*]Various small improvements made, such as smoother and better entity behavior, including the player.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/a5d863278aaa40fc3d1f46df5feccd15686267e7.gif\"][/img]
[/*]Model quality improved, fixing some minor stylistic bugs from before.
[/*]Lighting, lighting loading, and torch particle effects were refined.
[/*]
The main focus right now is preparing the demo version. The demo release is scheduled for October 10, 2025. We are looking forward to your impressions and feedback, as they are very important for further development.
Minimum Setup
- OS: Any distribution
- Processor: AnyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Support for OpenGL 3.3Network: Broadband Internet connection
- Storage: 500 MB available space
Recommended Setup
- Graphics: Support for Vulkan 1.2
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