TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Exohub is a role-playing game where you experience the unpredictable life aboard a space station. Each shift brings new challenges as you immerse yourself in your role and navigate through the station's complex systems.
Your custom character can spawn in various roles, each equipped with unique gear and duties. Whether you're an engineer fixing critical systems, a doctor tending to injured crew members, a security officer maintaining order, or a traitor working in secret, your actions will have far-reaching consequences.
Interact with detailed systems: manage power distribution, repair life support, treat injuries, and maintain security protocols. The station's complex environment demands constant vigilance and strategic thinking.
As accidents, sabotage, and incompetence strike, the tension escalates, leading to emergent situations that test your decision-making skills. Will you stabilize the reactor after a meltdown, fight for control during a mutiny, or escape through the maintenance tunnels to survive another day?
Each round offers a new, intense, and immersive experience where the story of the station's collapse or survival is in the hands of its players. Adapt, strategize, and thrive in the ultimate space station simulation.
Exohub
RAD TeamDeveloper
RAD TeamPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Devlog #9: World & Interaction Update

Hello everyone! Im continuing to share updates on the development of CaveVox despite a short break more about that below.

To begin with, Ive decided to move the release from Q4 2025 to February 2026. This decision is based on several factors, but the main reason is that its a calmer period for publishing. I also feel the need to polish certain aspects of the game before Early Access. I hope this isnt too disappointing the game is coming, and theres no point in delaying it for too long. Early Access will also receive a steady stream of updates to bring the game to a full release. Ive updated the Early Access information on the Steam page and refreshed the games logo.

Level Generation

After the Early Access announcement, I spent a long time working on a new level generation system. Because of this, I published fewer development updates but the system is extremely important. The idea is not only to divide the world into chunks (groups of blocks), but also to introduce levels as a separate structural layer. In simple terms, it works like this:

[olist]
  • In the game files, there are levels with different types of generators (for example, boss room, dungeon surface, main dungeon, and so on). The generators can also be finely tuned so that the levels differ from each other even more;

    [/*]
  • The player moves, and the players displacement relative to the levels is checked. This also allows the players status to be updated;

    [/*]
  • Generation of internal data for the nearest levels from the player begins, which is divided across multiple threads;

    [/*]
  • Rendering of the chunks visible to the player based on the internal data begins. This is also divided across multiple threads. These are dirty chunks their meshes are not optimized yet, but they render quickly;

    [/*]
  • Rendering of objects based on internal data begins, which is time-limited to avoid stressing the frame. I am also considering exposing the time limit for generation as a setting so it can be adjusted;

    [/*]
  • Finally, each chunk generates and renders its optimized mesh at its own pace.

    [/*][/olist]

    Visually, we get something like a large underground anthill that is generated simultaneously and independently in two planes.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/7a818c9fbf075b6e1c26cf0e486070ca29921404.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/65d05ae1be7735d6a4d9aea049527c3ddf12e792.png\"][/img]

    As a result, levels are now:

    • Faster to generate, more manageable, and more flexible;

      [/*]
    • Larger in scale;

      [/*]
    • Centered relative to each other and connected with ladders and pits.

      [/*]

    Additional generation improvements include:

    • Static traps: floor spikes and wall arrows. These were requested back in the demo, but they were planned specifically for Early Access and theyre now implemented;

      [/*]
    • Procedural wall shelves, corner cobwebs, and ceiling cobwebs. More floor, wall, and ceiling decoration items are planned both concepts and generation logic for them already exist;

      [/*]
    • CPU requirements were increased from 2 GHz to 3 GHz (4 cores) with a recommended 3+ GHz (46 cores, desktop CPU preferred). This is because generation is heavily multithreaded and depends on CPU speed. It also serves as a warning for laptop users, since laptop CPUs often run significantly slower.

      [/*]

    Visual Style

    Previously, I created models in Blockbench, but over time I fully switched to Blender. This allowed me to add new models quickly, update old ones, and create animations. The visual style is now more detailed and less voxel-like, even though the world itself remains voxel-based.

    In the demo, you might have noticed visible edges or seams on models. This is a common MSAA artifact when using non-standard geometry and dense textures. Since anti-aliasing provided almost no visual benefit, I completely disabled MSAA, which removed the seams and made the image cleaner. This also applies to SSR, which existed earlier but didnt function correctly and didnt affect image quality.

    I also added SDFGI (Signed Distance Field Global Illumination). It makes lighting more accurate: softer bounces, more realistic shadows, and an overall deeper scene. Additionally, I introduced a world environment for the dungeon surface, which will later allow smooth transitions when entering or exiting the dungeon, making them feel like distinct areas.

    Animations for the player have been reworked and expanded. In a previous devlog, I mentioned experimenting with IK animations, but eventually decided to drop them due to overcomplexity and stylistic issues. The current hand-made animations are detailed and fit the games style well such as climbing up/down ladders, WASD movement, jumping, and falling.

    Speaking of ladders previously, players often struggled to understand which objects were interactable and had to inspect everything closely. Now there is a center-screen cursor, object highlighting, and an interactive panel next to the cursor. Different objects display their unique cursor, available interactions, and the key required for use.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/edcfdc7d16911e0e183f24a40e10e1b61c2bf2eb.png\"][/img]\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45040521/2abe3561843e105b054482326e3000ad91b5f943.png\"][/img]

    Other

    This was never mentioned in previous devlogs, but throughout the entire development of CaveVox Ive found dozens of bugs in the Godot engine. I report them on their GitHub repository to help improve the engine.

    I was also pleasantly surprised that out of ~1100 games on IndieDB, players voted for CaveVox and it reached the Top 100. Thank you to everyone who voted and follows the development!

    Thank you for reading this devlog! Share it with your friends and anyone who enjoys roguelike games!

  • [ 2025-12-12 19:44:28 CET ] [Original Post]

    Minimum Setup

    • OS: Any distribution
    • Processor: AnyMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 3.3Network: Broadband Internet connection
    • Storage: 500 MB available space

    Recommended Setup

    • Graphics: Support for Vulkan 1.2
    ⭐ SPOTLIGHT DEAL ⭐
    Yakuza: Like a Dragon
    Yakuza: Like a Dragon
    $7.29
    -64% OFF
    Fanatical
    GAMEBILLET

    [ 6313 ]

    4.65$ (53%)
    13.02$ (13%)
    3.12$ (84%)
    2.96$ (80%)
    49.77$ (17%)
    49.77$ (17%)
    5.92$ (80%)
    24.87$ (17%)
    4.03$ (88%)
    1.00$ (90%)
    33.17$ (17%)
    19.59$ (22%)
    16.60$ (17%)
    17.79$ (11%)
    13.48$ (78%)
    4.47$ (55%)
    33.17$ (17%)
    7.54$ (16%)
    5.03$ (16%)
    16.79$ (16%)
    1.00$ (90%)
    41.47$ (17%)
    6.27$ (37%)
    16.96$ (15%)
    16.57$ (17%)
    49.77$ (17%)
    12.59$ (16%)
    8.98$ (82%)
    8.23$ (67%)
    2.40$ (90%)
    FANATICAL

    [ 5936 ]

    70.39$ (12%)
    35.39$ (41%)
    20.99$ (30%)
    34.79$ (13%)
    16.64$ (82%)
    27.19$ (32%)
    5.05$ (77%)
    20.99$ (65%)
    58.09$ (17%)
    7.29$ (64%)
    57.39$ (18%)
    14.99$ (25%)
    19.67$ (11%)
    6.99$ (83%)
    52.79$ (12%)
    50.88$ (15%)
    49.79$ (17%)
    17.88$ (11%)
    16.49$ (73%)
    33.8$ (15%)
    49.19$ (18%)
    26.99$ (55%)
    23.89$ (20%)
    67.99$ (15%)
    33.59$ (16%)
    10.99$ (50%)
    81.99$ (18%)
    19.67$ (21%)
    15.12$ (73%)
    33.59$ (16%)
    GAMERSGATE

    [ 1933 ]

    1.58$ (77%)
    4.06$ (69%)
    8.1$ (82%)
    30.0$ (50%)
    2.55$ (83%)
    1.91$ (87%)
    3.3$ (78%)
    2.64$ (82%)
    2.61$ (83%)
    6.25$ (75%)
    3.48$ (83%)
    3.43$ (74%)
    3.6$ (70%)
    5.0$ (75%)
    8.0$ (80%)
    4.4$ (78%)
    1.5$ (90%)
    2.0$ (80%)
    3.0$ (95%)
    6.96$ (83%)
    6.16$ (82%)
    0.88$ (91%)
    6.53$ (78%)
    3.75$ (75%)
    5.22$ (74%)
    1.31$ (91%)
    5.28$ (82%)
    3.4$ (83%)
    3.17$ (89%)
    5.5$ (75%)
    MacGameStore

    [ 2282 ]

    1.09$ (84%)
    2.49$ (88%)
    11.99$ (80%)
    1.19$ (88%)
    4.99$ (88%)
    1.24$ (75%)
    28.49$ (53%)
    1.99$ (80%)
    1.99$ (89%)
    52.99$ (12%)
    10.29$ (59%)
    16.89$ (76%)
    11.99$ (70%)
    21.99$ (27%)
    9.49$ (5%)
    1.99$ (80%)
    2.99$ (70%)
    2.49$ (75%)
    10.89$ (76%)
    21.99$ (12%)
    2.99$ (75%)
    14.99$ (40%)
    0.99$ (75%)
    13.99$ (7%)
    1.99$ (87%)
    1.49$ (75%)
    1.19$ (76%)
    3.49$ (65%)
    14.49$ (76%)
    1.99$ (80%)

    FANATICAL BUNDLES

    Time left:

    356104 days, 1 hours, 20 minutes


    Time left:

    356104 days, 1 hours, 20 minutes


    Time left:

    8 days, 9 hours, 20 minutes


    Time left:

    36 days, 9 hours, 20 minutes


    Time left:

    39 days, 9 hours, 20 minutes


    Time left:

    40 days, 9 hours, 20 minutes


    GMG BUNDLES
    Indie Adventures

    Time left:

    13 days, 19 hours, 20 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 3 hours, 20 minutes


    Time left:

    2 days, 3 hours, 20 minutes


    Time left:

    9 days, 3 hours, 20 minutes


    Time left:

    15 days, 3 hours, 20 minutes


    Time left:

    16 days, 3 hours, 20 minutes


    Time left:

    21 days, 3 hours, 20 minutes


    Time left:

    27 days, 3 hours, 20 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE