This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
[ 2019-01-18 15:21:10 CET ] [ Original post ]
- Grim Legends 3: The Dark City Linux Depot [1.17 G]
- Grim Legends 3: The Dark City - Artbook & Soundtrack
Grim Legends 3: The Dark City is a high-quality hidden object puzzle adventure game that focuses on mini games and puzzle solving in the creepy scenery of a gothic city.
HUNT MONSTERS IN THE HAND PAINTED GOTHIC CITY!
Sylvia, the acolyte of the mysterious monster hunting Order, loses her memory. One year later, the Incarceri Stone – a powerful artifact that binds Koshmaar, a horrifying creature from another world – is stolen!
36 CAPTIVATING HAND PAINTED LOCATIONS!
Sylvia and her master, Solomon, embark on an adventure that will lead them into the city of Lichtenheim, where they will face the thief whose identity will come as no less a shock than the actual disappearance of the artifact.
TEST YOURSELF IN 36 MINI GAMES AND HIDDEN OBJECT SCENES!
The heroin and her mentor will need to put on their detective hats and face not only the evil forces within the gothic walls of the grim city, but also dark secrets from the past. Will Silvia succeed in recovering the Incarceri and prevent the Koshmaar from breaking free? Will she muster the courage to save Lichtenheim and its inhabitants?
HELP THE ESTRANGED LOVERS IN A BONUS ADVENTURE FROM THE COLLECTOR’S EDITION!
The additional content contains an immersive bonus adventure that will pull you deeper into the game!
BRING THE HIDDEN OBJECTS PUZZLES ADVENTURE WITH YOU!
Optimized for phones and tablets, filled with hidden objects, perfect for playing while traveling. No Wi Fi required for this offline game!
SIGN UP TO OUR NEWSLETTER FOR NEW ADVENTURE GAMES EVERY MONTH!
Captivating adventures, stories, tales, and eerie mysteries await in our selection of immersive hidden object puzzle games!
Features
- Master the third installment of Grim Legends!
- 36 atmospheric hand-painted locations!
- Test yourself in 36 mini-games and hidden object scenes!
- Help the estranged lovers in bonus adventure!
- Examine and put together useful items!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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