Hello everyone! I'm Ember, the solo developer of Dice'n Goblins, and I will talk about the development. Dice'n Goblins is a Dungeon Crawler, where you move on a grid and you resolve conflicts with turn-based dice-based combat. I have been developing it for around a year, and most of its bones were made from earlier games and prototypes. The game will be divided into sections of 3 levels, distinct from each other in themes and encounters. As I write this, the first section has been completed and the second section is about to be completed. That's roughly 50% of the content I envision for the game.
Dead City
While the first set of levels is in a traditional dungeon environment, the second set is in a portion of the dungeon populated by the Undeads, next to a grim sea. The main inspiration has been the City of Lost Children, but it also references Tim Burton's movies, various mythological hells, and stories from Jules Vernes. I'm pretty happy with how it's turning out.
Of course, being next to the sea allows me to add water. Adding water allows me to do underwater sections, and have oxygen-based puzzles. (Sorry, I'm the type of person who loves water levels). [previewyoutube=HB9g-FbWWSE;full][/previewyoutube] Despite being only a programmer, I've been drawing a lot of battlers for this section, and I'm pretty happy with how it's turning out!
Gameplay Updates
I'm spending a lot of time playtesting to ensure the combat will be fun and that you have to make meaningful decisions. In Dice'n Goblins you equip several items allowing you to throw different dice and achieve special combos. During combat, you have various abilities to roll, change faces, or transform your dice to achieve those combos. In earlier builds, enemies had their own set of dice and combos. Tracking your dice, your enemy dice, your combos, and your enemy combos was easy in the first levels. But as you unlock more dice, combos, and special action, you quickly enter Information Overload! To help with this, I made it so only your dice manipulation affects the outcome of the battle, making it even more strategic. I'm also centering the UI and making it cleaner, bit by bit, to achieve a slick look.
Translations
I've also developed a way to translate the game. I will translate it into French, my mother tongue, but if you want to contribute to your favorite language, just message me on Discord, twitter, or by email. You can find that information, on the Store Page. That's all I have to say for today! Have a lovely day! Remember to wishlist and share the game :)
Dice 'n Goblins
Tsukumogami Software
Tsukumogami Software
Q4 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://dicengoblins.com/
https://store.steampowered.com/app/2945950 
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Explore
Explore 12 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Combat
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your skills will lead you to victory. Loot, buy, and upgrade your dice pool and skills to make powerful combos.
Features
- 12 levels with verticality- Optional Automap
- Fixed Roaming Monsters
- Endless combinations: Different dice, different combos, different bonuses
- Change your dice pool at any moment, and adapt your tactics to the challenge.
- A cast of charming characters, in an impossible world
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
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