Dicen Goblins is still advancing steadily. This month, Ive received the help of my business partner Alice, and a bunch of stuff is moving at a greater pace.
On my side, I finished designing, scripting, and filling the levels 4, 5 and 6. The scenario for this part have been written as well. The game have a main story, but each set of level have their own storyline. This particular set focus on your companion Skelly, and his old friends.
The zone contains 15 monsters, all with their moveset and with 10 unique sprites. Im pretty happy with how its turning out. Overall, this part of the dungeon has been a lot of work and it's great being able to move from it!
On UI side, we have improved the look of things a lot again, with a combat disk, breaking down combat turns.
We have drag and drop for the inventory, because I was seeing playtesters fight with the controls. I develop my games aiming for controllers, since I find it more comfortable after a day of development or drawing. This is why playtests are important. The game has full controller support, as well as keyboard and mouse+keyboard and you can rebind controls to your liking.
We added particules and animation on the dice during combat to better explain what was happening.
Finally, I added some bigger dice for the end game! Poor Gobby drowning under all the dice!
The most fun this month must have been working on cutscenes. I feel like Im directing a little movie and its very rewarding. Alice worked on getting a Steam Build and the Steam integration for the game (Achievements and such), something we wont have to rush at release.
Next month will be full of surprises! First, Im taking some holidays (my arms will fall if I code more), Im starting the Moon Levels for which I have plenty of ideas and we will prepare a demo, to be hopefully released in September.
Here some development picture of next zone:
Dice 'n Goblins
Tsukumogami Software
Tsukumogami Software
Q4 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://dicengoblins.com/
https://store.steampowered.com/app/2945950 
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Explore
Explore 12 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Combat
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your skills will lead you to victory. Loot, buy, and upgrade your dice pool and skills to make powerful combos.
Features
- 12 levels with verticality- Optional Automap
- Fixed Roaming Monsters
- Endless combinations: Different dice, different combos, different bonuses
- Change your dice pool at any moment, and adapt your tactics to the challenge.
- A cast of charming characters, in an impossible world
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
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