Last month, we released the Demo of Dice'n Goblins. If you didn't have time to play, you can still download it from your Steam client. We received a lot of positive feedback about the demo, but one thing that stuck out was that the UX needed to be improved.
We've taken into account this feedback and decided to simplify the combat interface. Now, it should be more intuitive, require fewer clicks, and make error states impossible:
The inventory system also received a bit of cleanup. It now has fewer tabs, less unused space, and most importantly BIGGER DICE:
The victory screen was also made to be better looking, and generally more readable:
Aside from the feedback received during the demo, we also have been working hard on finishing the moon levels this month. The three moon maps are now entirely playable, with a few hours of exploration, fights, and loot included. From now on, we're moving onto the very last level of Dice'n Goblins.
This last map will feature an environment not unfamiliar to our little Goblin. Most importantly, it will feature strong enemies for you to defeat before heading into the final boss and conclusion of Dice'n Goblin story.
We're not going to tell you too much about it right now, because we don't want to spoil you too much (yet).
[ 2024-11-01 17:23:21 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Explore
Explore 12 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Combat
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your skills will lead you to victory. Loot, buy, and upgrade your dice pool and skills to make powerful combos.
Features
- 12 levels with verticality- Optional Automap
- Fixed Roaming Monsters
- Endless combinations: Different dice, different combos, different bonuses
- Change your dice pool at any moment, and adapt your tactics to the challenge.
- A cast of charming characters, in an impossible world
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
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