




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Last month, we released the Demo of Dice'n Goblins. If you didn't have time to play, you can still download it from your Steam client. We received a lot of positive feedback about the demo, but one thing that stuck out was that the UX needed to be improved.
We've taken into account this feedback and decided to simplify the combat interface. Now, it should be more intuitive, require fewer clicks, and make error states impossible:
The inventory system also received a bit of cleanup. It now has fewer tabs, less unused space, and most importantly BIGGER DICE:
The victory screen was also made to be better looking, and generally more readable:
Aside from the feedback received during the demo, we also have been working hard on finishing the moon levels this month. The three moon maps are now entirely playable, with a few hours of exploration, fights, and loot included. From now on, we're moving onto the very last level of Dice'n Goblins.
This last map will feature an environment not unfamiliar to our little Goblin. Most importantly, it will feature strong enemies for you to defeat before heading into the final boss and conclusion of Dice'n Goblin story.
We're not going to tell you too much about it right now, because we don't want to spoil you too much (yet).
[ 6034 ]
[ 1532 ]
[ 1903 ]