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Hello everyone, Ember speaking! The last month has been BUSY!
First we have a teaser trailer!
[previewyoutube=FOjEnQhNrI0;full][/previewyoutube]
The game is advancing well this month too. Thanks to last month update and tackling performance issue, we have been able to alter a bit the dungeon feel by giving it a outline, which gives a more "crayon" vibe. This was not possible before because of an unforeseen limitation of FSR2.2 which have been removed from the game.
Thanks to your feedback, we also removed vibrations from the game, added an indicator if you forgot to equip skills to control your dices, changed where the dice would be thrown and altered the walking speed. We added a couple of new SFX and received music for later levels. Performance default settings, have been lowered for Steam Deck and Integrated Graphic Cards users.
The game have also new tutorials! Instead of showing pictures, it shows now directly the piece of UI and action you can make, instead of big screenshots of the game.
We finally got Japanese, simplified, and traditional Chinese and Korean languages for the full game! As a fan of games released in the eastern part of our planet, I am overjoyed with this.
The full game have been tested by our playtesters! We fixed most of the game breaking bugs and can focus on balancing skills, enemies, and editing the script. New energy recovery has been well received.
On another note, we and RogueDuck Interactive decided to stop working together. We wish them the best. What does it means for the game? Well not so much! We hired translators from our pockets and the release date won't be pushed.
On a final note, we'll be appearing in Steam Next Fest on the 28th of February! If you didn't try the game, it's the perfect time to! If you tried, I think there were enough changes in the past months, so you can revisit!
In the upcoming weeks, we have even more things to announce so stay tuned!
[ 2025-02-12 13:25:50 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Explore
Explore 12 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Combat
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your skills will lead you to victory. Loot, buy, and upgrade your dice pool and skills to make powerful combos.
Features
- 12 levels with verticality- Optional Automap
- Fixed Roaming Monsters
- Endless combinations: Different dice, different combos, different bonuses
- Change your dice pool at any moment, and adapt your tactics to the challenge.
- A cast of charming characters, in an impossible world
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
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