




You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Explore

Explore 12 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Combat

Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your skills will lead you to victory. Loot, buy, and upgrade your dice pool and skills to make powerful combos.
Features
- 12 levels with verticality- Optional Automap
- Fixed Roaming Monsters
- Endless combinations: Different dice, different combos, different bonuses
- Change your dice pool at any moment, and adapt your tactics to the challenge.
- A cast of charming characters, in an impossible world
This is the patch of last time,
We're updating the game for your enjoyment:
- Added High Contrast Icons. This is an option that you can toggle in the Settings. This will hopefully make the game more colorblind friendly, and just make the game easier to play for others.
- Added a key to look down so the game is playable without the mouse on Keyboard.
- For Keyboard users you can now quicksave and quickload with F5 and F8.
- A save will be created upon beating the final boss.
- Improved Contrast for Map and MiniMap.
- Increased font size for some languages.
- Add a warning before proceeding to Level 7. You cannot turn back after this point, and it now warns you of the fact, so you can go collect achievements, or leave a save.
- Gave re roll a bit more force. Reroll can feel unsatisfying or even rigged, so we put a bit more force into it to really make them leave ground. If it's not enough, they will be simply re-thrown in a later update.
Update Credits.
- Fix a longstanding path-finding issue, where monsters could enters non-walkable tiles like stairs or chests.
- Fix an item in the final level shop that was unclickable.
- Fix some instances of blurry font.
- Fix a cutscene that would always play on loading a save in level 9.
- Fix textbox flashing during Good End.
- Fix music not looping correctly.
- Make Poison hint on Final Boss visible.
- Fix a wrong sound effect on Final Boss.
- Put some barriers in level 2.
- Pause Menu XP Bar fix
- After some combats, if a monster bumped you on the sign, the arrow on the minimap would not be displayed correctly for a short moment at combat exit. This has been resolved
The process to update the demo and test it is time consuming. We unfortunately do not have the bandwidth to update the demo, as we're working on other versions of the game, extra content and future games.
As always, if you encounter any issue, hit the Steam Forums, send us an email at hello@tsukumogami.software or join our discord .
Enjoy your time in the dungeon,
Minimum Setup
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
Recommended Setup
- OS: Steam OS
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 1 GB available spaceAdditional Notes: Tested on Steam Deck.
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