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Early Access build 44 of Exodus Wars: Fractured Empire has been released. This release includes a vast array of modifications, changes and fixes. Numerous bugs have been fixed, but we've also enhanced and optimised the combat model so that shooting plays out faster (Baron Behemoths are now as deadly as they should be!). Another big change is that we've implemented a revised movement mechanic that makes the game feel more tabletop-like -- which we think it should, given we're trying to capture the essence of a miniatures wargame -- and as a bonus makes for faster, more fluid gameplay. We've also made various improvements to the UI to make it easier to learn the game and follow current events, and we've enhanced the Game Log to make that easier to read and understand. Last, but not least, we've enhanced Skirmish mode so you can now choose the points level for games to have 1,000-, 2,000- or 3,000-point battles on each map. In the near future, we'll be expanding the Skirmish options even further to ensure greater variety and replayability. The Release Notes extract below has complete details.
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