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SPACESHIPS

Each spaceship in Cosmula has its own stats, primary and secondary weapons along with a utility, passive, and ultimate. Will you choose a spaceship that's able to deploy mines and traverse the battlefield quickly, or will you choose one able to home missiles onto enemies and survive with a strong shield?

BOOST

Collect boost on the battlefield and utilize it to fit your playstyle. Spend boost to repair your spaceship, gain a speed boost, hack turrets to turn them onto your side, or use a spaceship's ultimate. Will you spend your boost to catch up to an escaping enemy, or will you save it to unleash your spaceship's powerful ultimate?

ENVIRONMENT

Explore the randomly generated environment in each game of Cosmula. Avoid asteroids and explosives while evading the danger of enemy turrets. Overcome different anomalies that could slow down time in an area of space, teleport you to an unpredictable location, and more. Will you avoid the dangers of an electrical storm, or utilize it to attack your enemies off their radar?

GAME MODES

Play a variety of game modes, each available with AI and in Teams or Free-for-All. Get the most eliminations as quickly as possible in Deathmatch, be the last to survive a closing arena in One Life, or fight for control of the battlefield in Zone Control. Will you outlast your opponents in One Life, or quickly eliminate your enemies in Deathmatch?

Cosmula has full controller support with haptic feedback and it also works great on Steam Deck!
Cosmula
Simply ArtizanDeveloper
Simply ArtizanPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
Cosmula Update 4

New Spaceship: AS Pyramida

[p align=\"start\"][/p][p align=\"start\"]The AS Pyramida is a high health spaceship capable of shooting projectiles in multiple directions![/p]
  • Primary weapon: Triple Lasers

    [/*]
  • Secondary weapon: Heat Orbs

    [/*]
  • Utility: Control Boost

    [/*]
  • Passive: Efficient Repairing

    [/*]
  • Ultimate: Pyramid Laser

    [/*]
[p align=\"start\"]The AS Pyramida also has alternate components to discover as you level it. There is also a new achievement for AS Pyramida Mastery that comes with its own avatar border.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45044286/82d51b0964d0de717a3b9b275a0405b833fb5f86.png\"][/img]I wonder what the AS Pyramida alternate primary weapon is...

New Spaceship: SS Needle

[p align=\"start\"][/p][p align=\"start\"]The SS Needle is an extremely fast and high damage spaceship with a focus on piercing shields.[/p]
  • Primary weapon: Rapid Railgun

    [/*]
  • Secondary weapon: Piercing Burst Lasers

    [/*]
  • Utility: Blink Drive

    [/*]
  • Passive: Stationary Control

    [/*]
  • Ultimate: Rear Guided Laser Barrage

    [/*]
[p align=\"start\"]The SS Needle also has alternate components to discover as you level it. There is also a new achievement for AS Needle Mastery that comes with its own avatar border.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45044286/718c2cef5beaf2cd98e3683e385541933cb3f39d.png\"][/img]What shields?

New Unlockable Spaceship Passives

[p align=\"start\"][/p][p align=\"start\"]Every spaceship now has an unlockable passive, so that\'s a total of 11 new passives. The new component is unlocked when reaching level 20 with a spaceship. We\'ll leave these new components for you to discover in Cosmula![/p]

Fixes & Changes

  • Reduced AS Orbion Hull Detonator hull damage from 10 to 9

    [/*]
  • Increased heat capacity of the SS Siphon alternate primary weapon

    [/*]
  • Improved combat cursor responsiveness

    [/*]
  • Fixed a game breaking bug that sometimes causes the SS Siphon to become invincible

    [/*]
  • Fixed a bug which caused the SS Siphon to siphon incorrect amounts of hull and shield

    [/*]
  • AS Orbion shield adjustment

    [/*]
  • Adjusted some spaceship component names

    [/*]
  • Adjusted the text of some tooltips

    [/*]
  • Minor fixes and improvements

    [/*]

Thanks for playing Cosmula and expect the 1.0 release early next year!

[ 2025-12-18 17:42:20 CET ] [Original Post]
Cosmula Update 3

New Spaceship: AS Orbion

[p align=\"start\"][/p][p align=\"start\"]The AS Orbion is a versatile spaceship that shoots homing orbs![/p]
  • Primary weapon: Hull Detonator

    [/*]
  • Secondary weapon: Shield Breaker Orbs

    [/*]
  • Utility: Energy Thrust

    [/*]
  • Passive: Energy Converter

    [/*]
  • Ultimate: Orb Generator

    [/*]
[p align=\"start\"]The AS Orbion also has alternate components to discover as you level it. There is also a new achievement for AS Orbion Mastery that comes with its own avatar border.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45044286/34d2b44c3874b83626c2257ce696aa10ef8e0834.png\"][/img]That\'s a lot of orbs.

New Unlockable Spaceship Utilities

[p align=\"start\"][/p][p align=\"start\"]Every spaceship now has an unlockable utility, so that\'s a total of 9 new utilities. The new component is unlocked when reaching level 15 with a spaceship. We\'ll leave these new components for you to discover in Cosmula![/p]

New Turrets and Anomalies

There are now two additional turret types that can spawn in a game. The flak turret deals high damage at close range but struggles to hit enemies from afar. The railgun turret pierces enemy shields and deals direct damage to their hull.

Two new anomalies have also been added to the game. Nanite swarms heal any spaceships that enter their radius. Anomaly storms introduce chaos with every anomaly in the game spawning at once.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45044286/07ffd0010b98439e547fa5c05a8c2f0e44d75724.png\"][/img]Let the nanite swarms do the repair work.

Changes

  • Reduced the size of all map sizes to lead to more frequent combat

    [/*]
  • Adjusted boost platform positions and balanced the amount between different game modes

    [/*]
  • Adjusted some spaceship component names

    [/*]
  • Adjusted the menu stats UI

    [/*]
  • Adjusted SS Siphon Boost Siphon Drone spawn position

    [/*]
  • SS Siphon Energy Harvester now only effect energy orbs

    [/*]

Bug Fixes

  • Fixed the SS Interceptor speed boosters in animation

    [/*]
  • Fixed a bug which caused the SS Interceptor missiles to spawn in the wrong direction

    [/*]
  • Fixed a bug which caused siphon weapons to sometimes siphon the incorrect amount

    [/*]
  • Fixed a visual bug when some projectiles overlapped

    [/*]
  • Fixed a bug which caused the utility UI to display the wrong colors

    [/*]
  • Fixed a bug which caused bots to not choose their own alternate components

    [/*]
  • Fixed a bug which caused the bots for disconnected players to change alternate components randomly

    [/*]
  • Fixed a bug which caused shields to not regen when repairing

    [/*]
  • Fixed a bug which caused the error sound to not play when failing to use a utility

    [/*]
  • Improved performance when anomalies spawn

    [/*]
  • Minor changes and performance improvements

    [/*]

Thanks for playing Cosmula and we will continue working on the last 2 updates.

Stay tuned!

[ 2025-11-03 15:31:28 CET ] [Original Post]
Patch v0.3.3

  • Replaced spaceship stat bars in the menu with segments

    [/*]
  • Adjusted AI behavior

    [/*]
  • Improved ping estimation system

    [/*]
  • Fixed a bug that caused the wrong controller glyphs to sometimes be displayed

    [/*]
  • Fixed a bug that caused the cursor to sometimes display larger than intended

    [/*]

Cosmula Update 3 is on its way, stay tuned!

[ 2025-09-29 16:51:49 CET ] [Original Post]
Patch v0.3.2

Improvements

  • Added the SS Interceptor into the stats menu

    [/*]
  • Added a 5th team so you can make any combination of players with 6 players

    [/*]
  • Adjusted scoreboard UI to fit longer ship names better

    [/*]
  • Adjusted the wording on many log and error messages

    [/*]
  • Removed host migration due to stability issues and it still removing players from an active game

    [/*]

Bug Fixes

  • Fixed a bug that caused adding AI before other players joining to break the game in multiplayer

    [/*]
  • Fixed a bug that caused kicking/banning players in the menu to not work

    [/*]
  • Fixed a bug that occasionally caused endless loading in the main menu after an error in multiplayer

    [/*]
  • Fixed a bug that caused the error message background to disable too soon in certain situations

    [/*]
  • Fixed a bug that caused the error sound to play when a weapon wasn't overheated

    [/*]
  • Fixed a bug that caused beam turrets to deal no shield damage

    [/*]
  • Fixed a bug that caused the beam turret beam to not change color when hacked by a team

    [/*]
  • Fixed a bug that occasionally caused spaceship speed boost effects to desync in multiplayer

    [/*]
  • Fixed a bug that caused The Hunter achievement to count eliminations in previous games

    [/*]
  • Fixed a bug that caused the Victory achievement to be given when losing after winning 9 games

    [/*]
  • Fixed various multiplayer bugs

    [/*]

[ 2025-07-06 22:12:35 CET ] [Original Post]
Patch v0.3.1

  • Fixed a bug with setting player teams

    [/*]
  • Fixed a bug that caused multiplayer to break when using the SS Interceptor

    [/*]

[ 2025-06-30 05:19:39 CET ] [Original Post]
Cosmula Update 2

New Spaceship: SS Interceptor

The SS Interceptor is a high damage and agile spaceship with defensive components!

  • Primary weapon: Dual Charge Burst Lasers

    [/*]
  • Secondary weapon: Guided Missile Barrage

    [/*]
  • Utility: Countermeasures

    [/*]
  • Passive: Repair Robot

    [/*]
  • Ultimate: Homing Heat Missiles

    [/*]

Along with the SS Interceptor there is also a new achievement for SS Interceptor Mastery that comes with its own avatar border.

Game Description ImageThat's a lot of lasers.

New Unlockable Spaceship Secondary Weapons

Every spaceship now has an unlockable alternate secondary weapon, so that's a total of 8 new secondary weapons. The new component is unlocked when reaching level 10 with a spaceship. We'll leave these new components for you to discover in Cosmula!

Game Description ImageThe SS Protector can deploy drones now?!

Rebindable Controls

We've improved the options menu and now you can rebind controls anytime when playing Cosmula. Rebindable controls are supported on both keyboard and controller.

Balance Changes

These balance changes addressing the heat capacity and cooling speed of weapons are to address the issue of charge weapons being very difficult to overheat. Along with this the spaceship stats in the menu have been adjusted to better reflect current and previous changes.

  • Many secondary weapons are now easier for bots to fire

    [/*]
  • Reduced the turn speed of the SS Laser from 3.4 to 3.25

    [/*]
  • Increased the turn speed of the SS Arrowhead from 2.5 to 2.75

    [/*]
  • Increased the speed of the SS Protector from 72 to 75

    [/*]
  • Reduced the speed of the SS Controller from 95 to 85

    [/*]
  • Reduced the speed of the SS Siphon from 95 to 90

    [/*]
  • Increased the health of the SS Controller's Ultimate Drones from 3 to 6

    [/*]
  • Increased the hull siphon of the SS Siphon's alternate primary from 2 to 2.5

    [/*]
  • Reduced the cooling speed of the SS Laser's primary weapon from 4 to 3

    [/*]
  • Reduced the cooling speed of the SS Laser's alternate primary weapon from 3 to 2

    [/*]
  • Reduced the heat capacity of the SS Laser's alternate primary weapon from 9 to 6

    [/*]
  • Increased the heat capacity of the SS Protector's primary weapon from 6 to 7

    [/*]
  • Reduced the heat capacity of the SS Controller's alternate primary weapon from 9 to 6

    [/*]
  • Reduced the cooling speed of the SS Destroyer's alternate primary weapon from 3 to 1.5

    [/*]
  • Reduced the heat capacity of the SS Destroyer's alternate primary weapon from 8 to 5

    [/*]
  • Reduced the heat capacity of the SS Siphon's primary weapon from 8 to 6

    [/*]

Minor Changes

  • Adjusted some spaceship component names

    [/*]
  • Adjusted the length of some spaceship weapon animations

    [/*]

Bug Fixes

  • Fixed a bug that caused some charge weapons to cool down too soon after firing

    [/*]
  • Fixed a bug that caused the SS Destroyer's secondary weapon to fire forwards rather than to the side

    [/*]
  • Fixed a bug that caused the SS Trapper's primary weapon projectile to be slightly transparent

    [/*]
  • Fixed a bug that sometimes caused bots to change their spaceship weapons during a game

    [/*]
  • Fixed a bug that caused the SS Arrowhead bots to not use their ultimates

    [/*]
  • Fixed a bug that sometimes caused bot difficulty to not affect secondary shooting distance

    [/*]
  • Fixed a bug that caused the SS Trapper to gain the passive effect of the SS Arrowhead

    [/*]
  • Fixed a bug that caused the SS Siphon to gain the passive effect of the SS Protector

    [/*]
  • Fixed a bug that sometimes caused unlocking the wrong achievement when unlocking a new component

    [/*]
  • Fixed a bug that caused the wrong weapon color to display in the menu when switching the SS Siphon primary weapon

    [/*]
  • Fixed a bug that occurred when selecting the SS Siphon for an bot

    [/*]
  • Fixed a bug that sometimes caused the tooltip to have a visual glitch

    [/*]

Thanks for playing Cosmula and we will continue working on the next major Cosmula update.

See you again soon!

[ 2025-06-26 17:01:22 CET ] [Original Post]
Cosmula Update 1

New Spaceship: SS Siphon


The SS Siphon focuses on draining enemy shields, hull, and energy to your advantage!
  • Primary weapon: Charge Shield Siphon Beam
  • Secondary weapon: Hull Breaker Lasers
  • Utility: Energy Siphon Drone
  • Passive: Energy Harvester
  • Ultimate: Piercing Hull Siphon Laser
Game Description Image

New Unlockable Spaceship Primary Weapons


Every spaceship now has an unlockable alternate primary weapon, so that's a total of 7 new primary weapons. The new component is unlocked when reaching level 5 with a spaceship. Currently bots use random components that you have unlocked but this could be more customizable in a future update. We'll leave these new components for you to discover in Cosmula!
Game Description Image
Here's a sneak peak at the SS Trapper's alternate primary weapon.

New Reactive Combat Cursor


We've improved the combat cursor significantly so it looks better now and it responds to when hitting an enemy's hull or shield. The new reactive combat cursor is also supported on controller as well as keyboard!

New Achievements

  • SS Siphon Mastery: Reach level 25 with the SS Siphon
  • New Component: Unlock a new component for a spaceship (will be automatically unlocked if a spaceship is already level 5)
These achievements come with their own avatar borders too!

Balance Changes

  • Increased the speed of all spaceships slightly
  • Increased SS Laser single laser damage from 6 to 7
  • Reduced SS Destroyer Triad Lasers heat capacity from 20 to 18

Minor Changes

  • Improved projectile collisions
  • Improved customize menu scrolling
  • The supporter border is now always visible in the achievements menu
  • Adjusted some spaceship engine and booster lights and effects
  • Adjusted the shooting range of some spaceship bots
  • Adjusted some spaceship component names to reduce redundancy
  • Adjusted the order of SS Destroyer Triad Lasers that fire
  • Adjusted the colors of some spaceships
  • Adjusted spaceship stats in the menu
  • Adjusted the spacing of some of the controls UI in-game
  • Adjusted UI in the spaceship menu
  • Adjusted the shield disabled UI that appears when in an electrical storm
  • Adjusted some text in the tutorial

Bug Fixes

  • Fixed a bug that caused spaceship mastery achievements to display the starting ship level as 0 rather than 1
  • Fixed a bug that caused jitter in ship debris
  • Fixed a bug that caused camera shake to stop abruptly
  • Fixed a bug that caused in-game achievements to show incorrect progress
  • Fixed a bug that enabled beam weapons to be constantly enabled and disabled
  • Fixed a bug that caused projectile hit particles to be smaller than intended
  • Fixed a bug that caused some projectile hit effects to be the wrong color
  • Fixed a game breaking bug with the SS Controller Laser Drones lasers

Thanks for playing Cosmula and we will continue progressing through the roadmap until its full release.

See you again soon!

[ 2025-05-24 15:05:34 CET ] [Original Post]
Cosmula Update 1 Releasing May 24th

Key Features of Cosmula Update 1


The main features of Cosmula Update 1 are a new spaceship and alternate primary weapons for all ships. In addition to these, the update also introduces a new reactive combat cursor, along with various fixes and improvements.

New Spaceship: The SS Siphon


The SS Siphon is the newest spaceship available in Cosmula Update 1. It specializes in draining shields, hull health, and boost from your enemies. Here's a breakdown of its components:
  • Primary Weapon: Charge Shield Siphon Beam
  • Secondary Weapon: Hull Breaker Lasers
  • Utility: Energy Siphon Drone
  • Passive: Energy Harvester
  • Ultimate: Piercing Hull Siphon Laser
Game Description Image

Alternate Spaceship Primary Weapons


Every spaceship in Cosmula will now have an alternate primary weapon, unlockable by reaching level 5. These are the first alternate components in Cosmulaand well leave them for you to discover when Cosmula Update 1 launches on May 24th!


Cosmula Update 1 will also launch with a week-long discount, so until thenthanks for playing!

[ 2025-05-11 06:48:23 CET ] [Original Post]
Patch v0.1.3

  • Fixed score text being misplaced
  • Fixed disabling screenshake and haptic feedback not working
  • Fixed camera shake and haptic feedback unintended spikes of intensity

[ 2025-03-08 19:17:32 CET ] [Original Post]
Cosmula v0.1.2

Bug Fixes

  • Fixed a bug causing options data to not apply correctly
  • Fixed a bug causing lobby search filters to not work as intended
  • Fixed changing fullscreen through OS desyncing the options menu fullscreen setting

Improvements

  • Added controls UI in-game
  • Added an option in the menu to disable in-game controls UI
  • Added a more customizable lobby search filter
  • Increased the volume of the SS Controller Turret Jammer sound effect
  • Adjusted projectile hit effects that deal increased damage to shields
  • Adjusted UI in-game
  • Adjusted spaceship stats in the menu

Balance Changes

  • SS Laser speed increased from 75 to 80
  • SS Controller speed increased from 82 to 85
  • SS Controller Shield Buster Laser Cannon cooldown reduced from 0.75s to 0.7s
  • SS Trapper Stealth Mine cooldown reduced from 1s to 0.5s
  • SS Destroyer Homing Hull Breaker Missiles damage reduced from 8 to 7 (still does 2x damage to spaceship hulls)

[ 2025-03-08 05:53:25 CET ] [Original Post]
Cosmula Roadmap

The Cosmula roadmap is here!
Game Description Image

The next update coming out before Update 1 will also make the controls clearer while playing the game, as well as making some improvements to the lobby search menu.

[ 2025-03-05 07:17:23 CET ] [Original Post]
Patch v0.1.1

  • Fixed being unable to navigate between general and controls in the options menu

[ 2025-02-27 07:09:43 CET ] [Original Post]
Cosmula Early Access Launch

Engage in an intense space shooter that you can play in single-player or multiplayer with up to 6 players. Play a variety of different spaceships, each with their own unique stats, components, and playstyles!

There is also a Cosmula early access roadmap in progress, so expect to see that soon!

Cosmula is OUT NOW in early access
https://store.steampowered.com/app/2421520/Cosmula

[ 2025-02-26 22:59:46 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: Intel Core i3Memory: 4 GB RAMStorage: 500 MB available space
  • Memory: 4 GB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
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