




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Added the SS Interceptor into the stats menu
Added a 5th team so you can make any combination of players with 6 players
Adjusted scoreboard UI to fit longer ship names better
Adjusted the wording on many log and error messages
Removed host migration due to stability issues and it still removing players from an active game
Fixed a bug that caused adding AI before other players joining to break the game in multiplayer
Fixed a bug that caused kicking/banning players in the menu to not work
Fixed a bug that occasionally caused endless loading in the main menu after an error in multiplayer
Fixed a bug that caused the error message background to disable too soon in certain situations
Fixed a bug that caused the error sound to play when a weapon wasn't overheated
Fixed a bug that caused beam turrets to deal no shield damage
Fixed a bug that caused the beam turret beam to not change color when hacked by a team
Fixed a bug that occasionally caused spaceship speed boost effects to desync in multiplayer
Fixed a bug that caused The Hunter achievement to count eliminations in previous games
Fixed a bug that caused the Victory achievement to be given when losing after winning 9 games
Fixed various multiplayer bugs
Fixed a bug with setting player teams
Fixed a bug that caused multiplayer to break when using the SS Interceptor
The SS Interceptor is a high damage and agile spaceship with defensive components!
Primary weapon: Dual Charge Burst Lasers
Secondary weapon: Guided Missile Barrage
Utility: Countermeasures
Passive: Repair Robot
Ultimate: Homing Heat Missiles
Along with the SS Interceptor there is also a new achievement for SS Interceptor Mastery that comes with its own avatar border.
[img src="https://clan.cloudflare.steamstatic.com/images/45044286/82174ed975b100dc56a52e837ba22168fbdc5a72.png"][/img]That's a lot of lasers.
Every spaceship now has an unlockable alternate secondary weapon, so that's a total of 8 new secondary weapons. The new component is unlocked when reaching level 10 with a spaceship. We'll leave these new components for you to discover in Cosmula!
[img src="https://clan.cloudflare.steamstatic.com/images/45044286/64bc81423f48914078be4155bc5989306b8f6977.png"][/img]The SS Protector can deploy drones now?!
We've improved the options menu and now you can rebind controls anytime when playing Cosmula. Rebindable controls are supported on both keyboard and controller.
These balance changes addressing the heat capacity and cooling speed of weapons are to address the issue of charge weapons being very difficult to overheat. Along with this the spaceship stats in the menu have been adjusted to better reflect current and previous changes.
Many secondary weapons are now easier for bots to fire
Reduced the turn speed of the SS Laser from 3.4 to 3.25
Increased the turn speed of the SS Arrowhead from 2.5 to 2.75
Increased the speed of the SS Protector from 72 to 75
Reduced the speed of the SS Controller from 95 to 85
Reduced the speed of the SS Siphon from 95 to 90
Increased the health of the SS Controller's Ultimate Drones from 3 to 6
Increased the hull siphon of the SS Siphon's alternate primary from 2 to 2.5
Reduced the cooling speed of the SS Laser's primary weapon from 4 to 3
Reduced the cooling speed of the SS Laser's alternate primary weapon from 3 to 2
Reduced the heat capacity of the SS Laser's alternate primary weapon from 9 to 6
Increased the heat capacity of the SS Protector's primary weapon from 6 to 7
Reduced the heat capacity of the SS Controller's alternate primary weapon from 9 to 6
Reduced the cooling speed of the SS Destroyer's alternate primary weapon from 3 to 1.5
Reduced the heat capacity of the SS Destroyer's alternate primary weapon from 8 to 5
Reduced the heat capacity of the SS Siphon's primary weapon from 8 to 6
Adjusted some spaceship component names
Adjusted the length of some spaceship weapon animations
Fixed a bug that caused some charge weapons to cool down too soon after firing
Fixed a bug that caused the SS Destroyer's secondary weapon to fire forwards rather than to the side
Fixed a bug that caused the SS Trapper's primary weapon projectile to be slightly transparent
Fixed a bug that sometimes caused bots to change their spaceship weapons during a game
Fixed a bug that caused the SS Arrowhead bots to not use their ultimates
Fixed a bug that sometimes caused bot difficulty to not affect secondary shooting distance
Fixed a bug that caused the SS Trapper to gain the passive effect of the SS Arrowhead
Fixed a bug that caused the SS Siphon to gain the passive effect of the SS Protector
Fixed a bug that sometimes caused unlocking the wrong achievement when unlocking a new component
Fixed a bug that caused the wrong weapon color to display in the menu when switching the SS Siphon primary weapon
Fixed a bug that occurred when selecting the SS Siphon for an bot
Fixed a bug that sometimes caused the tooltip to have a visual glitch
Thanks for playing Cosmula and we will continue working on the next major Cosmula update.
See you again soon!
The Cosmula roadmap is here!
The next update coming out before Update 1 will also make the controls clearer while playing the game, as well as making some improvements to the lobby search menu.
Engage in an intense space shooter that you can play in single-player or multiplayer with up to 6 players. Play a variety of different spaceships, each with their own unique stats, components, and playstyles! [previewyoutube=kvWG5NTScRY;full][/previewyoutube] There is also a Cosmula early access roadmap in progress, so expect to see that soon! Cosmula is OUT NOW in early access https://store.steampowered.com/app/2421520/Cosmula
[ 6437 ]
[ 2578 ]
[ 4126 ]