As the mysteries surrounding the girl's identity unravel, Ramil is forced to answer a question: What price is he willing to pay to be happy?
Features
- A post-apocalyptic retelling of the Little Mermaid!
- 52k words (~4 hours playtime)
- 15 CGs, 22 backgrounds, 4 endings
- Live 2D-style animated illustrations
- One mysterious girl
- One prince with neither a heart nor a house of gold
- A sweet, slow-burn romance
- Copious fairytale references
- (Way too much talking about the environment for a romance game)
Characters


Hello everyone, happy August!\r\n\r\nI\'ve actually been writing monthly devlogs for quite a long time, and I realize now that I\'ve been a little neglectful by not uploading them here! People who only follow me on Steam probably don\'t know that I\'m actively working on the games I have uploaded here If you\'re interested in reading my devlogs for previous months, you can find them on my Patreon page , but I\'ll also be uploading them here from now on.\r\n\r\nI\'ll write up a more thorough status update for each WIP Steam page I have uploaded at a later date, as well as an overview of all the projects that I\'m working on, but as a quick rundown for the games I have Steam pages for: \r\n\r\n
My Husband is a Stranger:
The first half of the game is complete (about 2 hours of playtime). The GUI, backgrounds, and achievements are also complete, and the game is fully outlined. I\'m currently working on the remaining visual assets and script for the second half of the game. I\'m looking to fully release this game in Q1 2026.\r\n\r\nKaramu Trilogy:
Since I put up the Steam page, this game has gone through a few significant changes, including a game engine change (from Godot to Ren\'py). I\'ve also decided to hire a background artist to do the backgrounds for the last (and longest) game in the trilogy, which has pushed out the release quite a bit (because making quality backgrounds takes a lot of time!) The backgrounds are about 75% complete. The script and VA are 100% done, and I\'m currently working on the visual assets. I\'m looking to fully release this game in Q1-Q2 2026.\r\n\r\nThe Deepwater Witch:
Since I put up the Steam page, this game has also gone through quite a few changes, including the game engine change mentioned previously (from Godot to Ren\'py). I also hired a background artist to update some of the backgrounds I felt were lacking. The script and most of the visual assets for this game have actually been complete for quite some time, but I took a step back from it because I\'m a little unhappy with certain parts of the script and I want to revise it.\r\n\r\nActala: The Hero\'s Shadow:
This is the first game that I put up a Steam page for, and my first game in general. It is also by far my biggest title. This project has undergone VERY significant changes since I\'ve started working on it, including three game engine changes (from Unity to Godot to Ren\'py), three rounds of character design changes, multiple script revisions, three rounds of sprites... the list goes on and on. Since this is quite a large project and my first, I want to take the time to get it right. It was originally a completely solo-developed project, which I realized recently was... unrealistic, considering the scope of the game. I\'ve since started working with other artists, including a costume designer and a background artist. My skills in basically every aspect of game development have improved a lot since I first made the Actala demo, so I\'ll be reworking a lot of this game from scratch. I hope you forgive me for taking my time with it - I really do want it to be good. I\'ll also be prioritizing smaller commercial games to help fund this one; the scope is rather massive, and it will take a lot of assets that will take time and money to produce. However, rest assured that I\'m actively working on it. \r\n\r\nNow for the actual devlog!\r\n\r\n
\r\n\r\nI took a little bit of a cooldown break at the start of last month, by which I mean I did a lot of little miscellaneous tasks! These included:\r\n\r\n- \r\n
- Set up a mailing list and added it to my various pages\r\n
- Updated the MHIAS pages and builds with links to the Steam page\r\n
- Worked on project briefs for various artists that I\'m working with \r\n
- Scheduled some Patreon posts (I actually have a regular schedule now, so there\'ll be things to actually see there I currently have things set up to post at least 4 times a week!)\r\n
- Sketched and started rendering 6 sprites, with a total of 12 outfit variations!\r\n
- Put together translation files for translators for MindMindMind and the Karamu Trilogy\r\n
- Implemented the MindMindMind script into Ren\'py so that I can make the Android/Web build (this won\'t be available here since Steam doesn\'t support Android or Web builds, but it will be available at the other storefront) \r\n
\r\n\r\nThis month, I plan to:\r\n\r\n- \r\n
- Work on the remaining MHIAS script\r\n
- Code Kanau and Karamu into Ren\'py\r\n
- Work on the artwork for Hanasu\r\n
- Work on the artwork for Project R\r\n
- \r\n
- The MindMindMind Android port (and possibly a Web build)\r\n
- MHIAS Day 5\r\n
- Project R demo \r\n
Join the dev in experiencing The Deepwater Witch, a post-apocalyptic visual novel about a "fairytale" romance in a corrupted world.
Join the dev in experiencing The Deepwater Witch, a post-apocalyptic visual novel about a "fairytale" romance in a corrupted world.
In a world ruined by pollution, the oceans have swallowed the lands. Ramil is a scavenger, a lowlife who digs through the trash littering his once idyllic hometown. One day he finds a mysterious girl on the beach. She can't speak, and she says that she doesn't remember where she came from. When Ramil meets her, he is dragged into a surreal dreamscape...but are they dreams or delusions?
As the mysteries surrounding the girl's identity unravel, Ramil is forced to answer a question: What price is he willing to pay to be happy?
Features
- A post-apocalyptic retelling of the Little Mermaid!
- 52k words (~4 hours playtime)
- 15 CGs, 22 backgrounds, 4 endings
- Live 2D-style animated illustrations
- One mysterious girl
- One prince with neither a heart nor a house of gold
- A sweet, slow-burn romance
- Copious fairytale references
- (Way too much talking about the environment for a romance game)

Hello, it's Chattercap!

MindMindMind is officially out on Steam! It's a free, almost fully voiced psychological/romance visual novel about your affectionate, slightly obsessive ghost stalker.

Synopsis
A man has followed you since childhood. You call him Geist. You're not sure who...or what he is. He gets a little jealous when you try to befriend a new boy at school, and he'll do anything to keep you in his grasp. (He's fond of mind games...)
Features
20k words (1.5-2 hours playtime)
Animated
Almost fully voiced!
Customizable name and pronouns
1 sunshine boy
1 sassy, dedicated British ghost
If you're interested, you can check the game out here!
https://store.steampowered.com/app/2914960/MindMindMind/
Minimum Setup
- OS: Linux x86/x86_64
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DirectX or OpenGL compatible card. OpenGL 3.3+
- Storage: 2 GB available space
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