Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080.
Build up boost levels by scoring points while from tricks and grinding. Upon landing, unleash a powerful boost for a limited time based on the level you've built. Frequent tricking is the key to enhancing your speed for a thrilling ride!

Build up your Tricky meter with spins, flips, grabs, and grinds then perform Uber Tricks and Uber Grinds to really score big.
The Superman, The Worm, and The Butt Slide Grind are some of the many Uber Tricks you can unleash as you style on everyone.

Chain tricks together to score more points based on the number of tricks you performed in a combo. Board presses keep your combo alive in between jumps and rails.
Extra points earned form combos are held in a separate counter and are cashed in when you stop the combo or completely lost if you wipeout, manage the risk-reward element while you tear it up on the slopes.

- 8 handcrafted standalone maps each with hidden surprises and experiences
- A dedicated campaign mode set on an open-world mountain with secrets and collectibles.
- 8 fully voiced characters with their own backstory, personalities, and snowboarding tricks.
- A voiced in-game DJ commentator, hyping you up as you make your way through the game.
I\'m so excited to announce that, thanks to you, Tricky Madness has officially passed 10,000 copies sold! Your support and enthusiasm for this game continues to blow me away. Thank you for helping make Tricky Madness and this community into something so special.
Station-BIG\'s reception
The response to the new map has been amazing. Im glad youre all having fun finding the best lines and enjoying the map I put so much time and energy into.
Whats Next for Tricky Madness?
Here\'s a look at what\'s on my current agenda.
Visual & world updates:
Make the world feel more expansive and alive
[/*]Create a stronger atmosphere, richer lighting and improved environmental detail
[/*]Make main zones of the maps feel like big snowboarding festivals full of energy and excitement
[/*]Make secret zones feel like beautiful atmospheric vistas, just you alone on a quiet mountain
[/*]
Characters & animations:
Finish the roster with the last four characters, each with their own style and personality
[/*]Add more wicked tricks and signatures tricks, each character having their own trick layout
[/*]Improve animation smoothness with more movement and expression
[/*]
Enjoying the game? Leave a review!
If you\'re loving the game be sure to leave a review and let other people know what you love about Tricky Madness. It goes a long way toward helping the game. Thanks for all your support!!
Station-BIG is now live!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44800544/1d7fb543c123739a507171b44c67888e8fdcf841.gif\"][/img]
This brand new map has you snowboarding in outer space through space stations and on top of a spaceship with low gravity. Station-BIG is the wackiest map yet to hit Tricky Madness.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44800544/1d7fb543c123739a507171b44c67888e8fdcf841.gif\"][/img]
The next map for Tricky Madness is coming out on December 18th. Station-Big has you tearing through multiple space stations and ends with a low-gravity section on top of a spaceship. This is the ultimate playground for fans of arcade snowboarding with tons of crazy lines.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44800544/9bfe8ddeef509b203515c520a70c7bd1e7d7f9ff.gif\"][/img]
Check out more preview clips on Twitter . Can\'t wait for you all to play this amazing map.
Check out the latest character: Ryan
The youngest rider in the circuit and already a fan favorite, he just might be a legend in the making.
New Menus
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44800544/d2ae51fe143b4f4b6ad85614695de0bfcf6ae995.jpg\"][/img]As the core gameplay is shaping up really well, I feel it\'s time to start slowly polishing the game more. These new menus go a long ways towards no longer feeling like a tech demo.
The new character Curtis is now live.
Changes:
New character Curtis
[/*]New physics objects and destructible objects
[/*]New boost meter displayed on the HUD with a new option to turn it off
[/*]New rail Balance displayed on the HUD with a new option to turn it off
[/*]New option to use PlayStation button icons instead of Xbox button icons
[/*]New option to change the controller deadzone
[/*]
I've also launched a new Patreon, subscribe now to help build development funds and increase the development speed.
The next character Curtis will be coming Thursday the 19th! Can't wait for you to play him.
Now you cannot get back on the same rail within 0.25s of leaving it. This makes it much easier to exit a rail and also solves a problem of bailing because you left the rail, started to end your Wicked grind then landed back on the rail only to wipeout.
Also fixed bug making the game unplayable on MacOS.
Fixed small issues and made it so you always start in the middle position on freestyle and time trials.
The new update is finally here! Start playing it now and tell me what you think. I can't wait to hear everyone's feedback!
Changes:
- A new level Mars City Mayhem
- Radiant Falls visual overhaul and level tweaks
- Dream Zone visual overhaul and level tweaks
- Maya visual overhaul
- Tess visual overhaul
- New music
- Off axis flips and new rotation code
- New option to turn off auto alignment
- Physics tweaks and fixes
- Ability to rotate between 50-50 grinds and boardslides
- Automatically low jump when riding off rails
- Increased points gained from spinning without flipping
- Increased points gained from board presses
- New VFXs
- New SFXs
- Bug fixes
Updates will come much more frequently going forward. My priority right now is getting more characters and continuing to polish the game's visuals.
The next update for Tricky Madness is coming May 25 and it's huge!
The #1 thing everyones been asking for... a NEW MAP: Mars City Mayhem!
Its a chaotic, city-inspired level that proudly wears its influences on its sleeve. Its also packed with the most secrets, routes, and unique assets Ive ever crammed into a map.
Almost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips. Theres also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins.
There are a ton of smaller changes too physics tweaks, grinding improvements, new music, VFX, and SFX.
Thanks so much to everyone whos supported the game in these early stages. Seriously, it means the world to me. Ive finally got the systems in place to start adding content more quickly and honestly, holding all of this for one giant update might not have been the best move.
Going forward, Ill be rolling out smaller, more frequent updates as new things get finished.
Cant wait for you to play this one.
Nathan
Fixed physics playing slower based on frame rate.
Fixed catching air before the end of a ramp.
Fixed Maya's hair glitching out.
Holding a left or right when jumping from a rail, will make you jump to that side.
No longer changes your direction when coming off a rail and landing at an angle.
Physics no longer tied to frame rate, fixes some physics bugs.
Fixed settings getting reset.
Updated Unity in hopes it will fix some obscure sound and controller issues.
Reduced the DJ's repeat lines frequency.
Fixed a bug where changing difficulty would apply until you relaunched the game.
Made difficulty settings affect the cpu racers more.
Minimum Setup
- Processor: Intel i5-3570k 3.4GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 950 Ti
- Storage: 1 GB available space
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