




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The next update for Tricky Madness is coming May 25 and it's huge! The #1 thing everyones been asking for... a NEW MAP: Mars City Mayhem! Its a chaotic, city-inspired level that proudly wears its influences on its sleeve. Its also packed with the most secrets, routes, and unique assets Ive ever crammed into a map. Almost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips. Theres also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins. There are a ton of smaller changes too physics tweaks, grinding improvements, new music, VFX, and SFX. Thanks so much to everyone whos supported the game in these early stages. Seriously, it means the world to me. Ive finally got the systems in place to start adding content more quickly and honestly, holding all of this for one giant update might not have been the best move. Going forward, Ill be rolling out smaller, more frequent updates as new things get finished. Cant wait for you to play this one. Nathan
Fixed physics playing slower based on frame rate. Fixed catching air before the end of a ramp. Fixed Maya's hair glitching out.
Holding a left or right when jumping from a rail, will make you jump to that side. No longer changes your direction when coming off a rail and landing at an angle. Physics no longer tied to frame rate, fixes some physics bugs. Fixed settings getting reset.
Updated Unity in hopes it will fix some obscure sound and controller issues. Reduced the DJ's repeat lines frequency. Fixed a bug where changing difficulty would apply until you relaunched the game. Made difficulty settings affect the cpu racers more.
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