Hello good people!
Maybe youve heard it before, maybe its the first time you hear it: Next week on the 28th of May our newest game Reus 2 will hit the Steams! Were happy to see the lessons weve learned from Renowned Explorers and Godhood put together into Reus to create a true fresh new Abbey Game!
Except what you can expect from us: depth, colorfulness, and a playful heart.
Ok, but why didnt you create Renowned Explorers 2!?
I get this question so often, I feel I need to elaborate more.
Photo of Abbey Games trying to defend not working on RE:IS 2 on MonkeyCon, colorized
Renowned Explorers was a creative success. We loved working on it, and we love the game. Every game we made has something special, but for me Renowned Explorers is very special.
However Renowned Explorers doesnt sell well and was expensive to make. There are too many good games in the roguelite, storylike, turn based genre. Its also a very odd game: most of you had no idea what you were getting into except if you were enlightened by the eternal TotalBiscuit. Without him, Abbey Games wouldve been long gone after the release of Renowned Explorers. We got families to feed, and we got to make business choices.
To add, Renowned Explorers has more words than War & Peace. It has 3 layers of gameplay that all have their own art, code and UX. Its a lot to make. We would need to seriously rethink what Renowned Explorers can be in this day and age.
And it has definitely nothing to do with raccoons.
Take the next step with us
Regardless, were super excited about Reus 2! Its a big step for us, and were very happy with the result. Of course we want to share it with you who have been supporting us for all that time. Its a major step up from the original, and we think you should give it a look! We hope youll find that Abbey vibe in there!
In any case, were grateful for your support in the past years. Its a privilege to have a shot at entertaining you with our silly ideas. We hope for many more years of colorful creativity!
- Adriaan and the monks at the Abbey
[ 2024-05-21 08:28:32 CET ] [ Original post ]