Hi everyone!
Were incredibly excited to reveal Gods vs Horrors, a roguelike card auto-battler focusing on synergies, scaling, and positioning.
Check out the trailer:
How is it played?
Gods vs Horrors captures the pure essence of drafting in card games, focusing on synergies, scaling, and positioning. If you love making decks more than actually playing them, this is your game.
The gameplay alternates between drafting and automated combat phases:
In the drafting phase, youll recruit and dismiss Gods, level up the pantheon to access stronger Gods, and roll your options. By drafting youll build strong synergies and scaling mechanisms, making your build exponentially more powerful than its individual components.
Before combat, youll have the opportunity to position your Gods for optimal damage. Combat is automatic, easy-to-follow, and has no RNG; allowing you to understand what is going on and diagnose why you won or lost the last fight.
gameplay gif
Who is making it?
Gods vs Horrors is made by Oriol Cosp (developer and game designer) with the support of Isaac Murgadella (Illustrator), and Enric Cosp (Musician). They already released The Ouroboros King in 2023 on Steam with 18k units sold during the first year and 87% of positive reviews.
What languages will Gods vs Horrors be playable in?
English, German, French, Polish, Spanish, Chinese, Korean, Japanese, Portuguese, Russian and Catalan
When can I play it?
We expect to release a demo during the summer, and the full game in early 2025.
Thats all for now!
If youd like to keep up to date with more Gods vs Horrors info wishlist the game and join the
Discord to chat with the developers.
If you want to show some extra support, you can retweet the
announcement.
Cheers!
[ 2024-06-05 10:50:22 CET ] [ Original post ]