





Update #1 - 1.06.2015
[ 2015-06-01 15:13:33 CET ] [ Original post ]
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes.
New features:
- Localization
- German
- Italian
- Spanish
- French
- Russian
- Partial Pad support
- Bug fixes.
Changes
- Selecting quit while playing now exits to main menu instead of quitting the game. As a result removed profile menu from in game menu.
- Removed tutorial page from quest loq as it were empty anywhere but the tutorial.
- Made minor changes and improvements to HUD to support multiple languages.
Major bug fixes
- Improved camera to avoid it from clipping through characters.
- Fixed issues with some animations incorrectly resetting or not playing on loading the game from a save.
- Fixed issue with some mission targets missing from the map.
- Fixed some explosions spawning again when loading from a save.
- Fixed issue with some breakable (shattering) items not breaking correctly on certain conditions. Some example of these items are the acid bottle and the fire axe case glass.
- Fixed issue with screen shake effect briefly causing wacky player movement.
General bug fixes
- Fixed missing or extra spaces brackets and line breaks in several places.
- Fixed couple of mission description missing last words.
- Fixed issue with all non-collected acid bottles disappearing from the world on certain conditions.
- Fixed issue with items some disappearing when near explosions after load.
- Fixed several flammable items (cans and bottles) not to spawn fire effect when loading the game.
- Fixed issues with several in game objects spawning particle effects and/or sound on loading the game.
- Fixed issue with camera settings changing after mind control.
- Made small fixes to navigation meshes to avoid enemies from going through objects.
- Fixed issue several cutscenes repeating on loading the game.
- Added missing area name to map in levels C1L5 C2L1 and C2L3.
- Fixed issue with cross achievement progression allowing one cross to be used to get the achievement by saving and loading.
- Players should now be able to always go through the open garage door in the morgue after loading the game.
- Fixed visible white seam on the skin of an arm of npc.
- Fixed or removed incorrect descriptions from some items and objects.
- Empty coke cans were leaking slippery liquid every time equipped. This should not happen anymore.
- Fixed issue with with phone UI briefly appearing every time morgue worker used a phone.
- Gas set on fire in morgue now correctly sets enemies on fire if they touch any part of fire effect.
- Fixed offset fire effect in gas pipe trap at the power plant.
- Improved washing machine collision precision and fixed disappearing program controller when breaking.
- Broken oxygen container’s valve should not re-appear anymore on loading the game from save.
- Fixed mind controlled enemies sometimes standing sideways a bit.
- Improved gas canisters so that they will burn when set on fire instead of just breaking.
- Improved electrified phone in ground level of hospital to stay electrified after player uses it.
- Fixed layer issue that caused minimap to show on camera when calling to Dr. Evans. Also fixed Mr. Evans’ incorrect phone number.
- Fixed issues with ceiling fans in H/W store and level four ICU room.
- Fixed couple of issues with the phone bomb puzzle in chapter 1 level 4. Activation of camera in first actual kill now should work every time.
- Chapter 1 level 4 was missing floating level name.
- Player could incorrectly open elevator doors next to level start in C1L4.
- Fixed an issue with not being able to pick up certain pills in the pharmacy.
- Fixed issues like flying and unattached wire with the electric cabinet in the first level.
- Fixed unbreakable drying rack stick in the last level.
- Adjusted woodchipper not to cause screen shake on loading a save.
- Fixed one of the pressure pipes to fix problem with shooting in C2L4.
- Re-enabled missing wooden sticks in chapter 1 level 4.
- Re-enabled all the missing cigarettes lying around the game.
- Fixed an issue several cutscene‘s repeating on loading the game.
- Adjusted the position of floating MRI patient.
- Fixed an issue with lighter not working after loading. This fix does not affect old saves.
- Fixed an issue with water sink puzzle not working on certain conditions in C2L4.
- Fixed an issue with camera going through ceiling in chapter 2 level 2.
- Adjusted the position of some floating items.
- Fixed some missing collisions.
- Fixed several occlusion issues.
- Some minor fixes.
[ 2015-06-01 15:13:33 CET ] [ Original post ]
Update #1 - 1.06.2015
[ 2015-06-01 15:13:33 CET ] [ Original post ]
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes.
New features:
- Localization
- German
- Italian
- Spanish
- French
- Russian
- Partial Pad support
- Bug fixes.
Changes
- Selecting quit while playing now exits to main menu instead of quitting the game. As a result removed profile menu from in game menu.
- Removed tutorial page from quest loq as it were empty anywhere but the tutorial.
- Made minor changes and improvements to HUD to support multiple languages.
Major bug fixes
- Improved camera to avoid it from clipping through characters.
- Fixed issues with some animations incorrectly resetting or not playing on loading the game from a save.
- Fixed issue with some mission targets missing from the map.
- Fixed some explosions spawning again when loading from a save.
- Fixed issue with some breakable (shattering) items not breaking correctly on certain conditions. Some example of these items are the acid bottle and the fire axe case glass.
- Fixed issue with screen shake effect briefly causing wacky player movement.
General bug fixes
- Fixed missing or extra spaces brackets and line breaks in several places.
- Fixed couple of mission description missing last words.
- Fixed issue with all non-collected acid bottles disappearing from the world on certain conditions.
- Fixed issue with items some disappearing when near explosions after load.
- Fixed several flammable items (cans and bottles) not to spawn fire effect when loading the game.
- Fixed issues with several in game objects spawning particle effects and/or sound on loading the game.
- Fixed issue with camera settings changing after mind control.
- Made small fixes to navigation meshes to avoid enemies from going through objects.
- Fixed issue several cutscenes repeating on loading the game.
- Added missing area name to map in levels C1L5 C2L1 and C2L3.
- Fixed issue with cross achievement progression allowing one cross to be used to get the achievement by saving and loading.
- Players should now be able to always go through the open garage door in the morgue after loading the game.
- Fixed visible white seam on the skin of an arm of npc.
- Fixed or removed incorrect descriptions from some items and objects.
- Empty coke cans were leaking slippery liquid every time equipped. This should not happen anymore.
- Fixed issue with with phone UI briefly appearing every time morgue worker used a phone.
- Gas set on fire in morgue now correctly sets enemies on fire if they touch any part of fire effect.
- Fixed offset fire effect in gas pipe trap at the power plant.
- Improved washing machine collision precision and fixed disappearing program controller when breaking.
- Broken oxygen containers valve should not re-appear anymore on loading the game from save.
- Fixed mind controlled enemies sometimes standing sideways a bit.
- Improved gas canisters so that they will burn when set on fire instead of just breaking.
- Improved electrified phone in ground level of hospital to stay electrified after player uses it.
- Fixed layer issue that caused minimap to show on camera when calling to Dr. Evans. Also fixed Mr. Evans incorrect phone number.
- Fixed issues with ceiling fans in H/W store and level four ICU room.
- Fixed couple of issues with the phone bomb puzzle in chapter 1 level 4. Activation of camera in first actual kill now should work every time.
- Chapter 1 level 4 was missing floating level name.
- Player could incorrectly open elevator doors next to level start in C1L4.
- Fixed an issue with not being able to pick up certain pills in the pharmacy.
- Fixed issues like flying and unattached wire with the electric cabinet in the first level.
- Fixed unbreakable drying rack stick in the last level.
- Adjusted woodchipper not to cause screen shake on loading a save.
- Fixed one of the pressure pipes to fix problem with shooting in C2L4.
- Re-enabled missing wooden sticks in chapter 1 level 4.
- Re-enabled all the missing cigarettes lying around the game.
- Fixed an issue several cutscenes repeating on loading the game.
- Adjusted the position of floating MRI patient.
- Fixed an issue with lighter not working after loading. This fix does not affect old saves.
- Fixed an issue with water sink puzzle not working on certain conditions in C2L4.
- Fixed an issue with camera going through ceiling in chapter 2 level 2.
- Adjusted the position of some floating items.
- Fixed some missing collisions.
- Fixed several occlusion issues.
- Some minor fixes.
[ 2015-06-01 15:13:33 CET ] [ Original post ]
Lucius II
Shiver Games
Developer
Shiver Games
Publisher
2015-02-13
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(1806 reviews)
The Game includes VR Support
Public Linux Depots:
- Lucius II Linux Depot [4.13 G]
The story of Lucius II continues where the original left off: Lucius emerges as the lone survivor of the burning wreckage his parents once called home, unscathed from the ruthless slaughter he had unleashed.
He had taken the weak and punished the wicked. He had looked through their souls and found the true selves they had been hiding.
Lucius is taken to the psychiatric ward of St. Benedict’s Hospital by unsuspecting caretakers. The Book of Revelation predicts the birth of a child that would end up ruling the world with an iron rod. The first part of this prophecy has been fulfilled. It is time to take care of the rest. Whispers of a prophecy find their way to the boy's ears. Lucius decides to act again to regain his powers. But little does he know of his new adversaries...
Game features:
He had taken the weak and punished the wicked. He had looked through their souls and found the true selves they had been hiding.
Lucius is taken to the psychiatric ward of St. Benedict’s Hospital by unsuspecting caretakers. The Book of Revelation predicts the birth of a child that would end up ruling the world with an iron rod. The first part of this prophecy has been fulfilled. It is time to take care of the rest. Whispers of a prophecy find their way to the boy's ears. Lucius decides to act again to regain his powers. But little does he know of his new adversaries...
Game features:
- Lucius II has a unique twist where you play the bad guy and wreak havoc as the son of the devil.
- 3D Splatter adventure sandbox that continues the story of the original game.
- Over 100 potential victims.
- Lucius can now explore a vast five storey hospital and the small town of Ludlow.
- Homage to the classic horror movies. You can find references to different titles all over the game.
- Create your truly own unique traps by using a complex combination system and various tools.
- Each level is its own sandbox where you can decide when, how and who to kill.
- Create your own unique Lucius by choosing your favorite supernatural abilities.
MINIMAL SETUP
- OS: Ubuntu 14.04 32 bit
- Processor: i5Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GEFORCE GTX 275 or better
- Storage: 5 GB available space
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