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A Message From Firaxis Games

A Message From Firaxis Games Hey everyone! We're officially in Advanced Access, and from the entire Firaxis studio, we just wanted to take a moment to say... thank you! Seriously. The studio has just released a message that I hope you all will take a look at. But, I also wanted to take the time to summarize some major highlights and notes from your community team: Were actively listening to your feedback. Over the last few days, the team has been poring over your feedback, including our most recent Steam Reviews during the Advanced Access period. As stewards of the Civilization franchise, we hold ourselves to a high standard and are striving to create the best game possible. Civ really would not have come this far without you, and your opinions matter so much to us! In response to your feedback, weve identified three key areas that were prioritizing. We will share a development roadmap as soon as we can, in the meanwhile, our focus is on the following: Prioritizing UI Improvements: Our top priority is improving the UI. We need some time to digest all of your feedback, but some areas that we're already looking into include making UI interactions more intuitive, improving map readability, fixing areas of polish like formatting, and more. We're committed to getting this right, and will share more details as soon as we can. Implementing Community-Requested Features: Several key features that we've seen you ask for will be included in upcoming patches as free updates, and we'll continue to work with the community to improve and add to the game. We're still working on exact timing, but can share the following items are being prioritized:

  • Adding Teams to multiplayer games so you can play cooperatively
  • Allowing full player counts in multiplayer in all three Ages through refinements to our Distant Lands system.
  • Allowing you to pick your starting and ending Age to allow for single or double Age games
  • Providing a wider variety of map types
  • Enabling city and religion names to be customized
  • Adding in hotseat multiplayer
Rolling Out Quality-of-Life Updates in Patch 1.1.0 (Deploying in March): Work is already well underway on Patch 1.1.0, which includes fixes and adjustments that were already on our radar. This list includes quality-of-life UI adjustments, ongoing AI balance and improvement, adjustments to diplomacy and crises, plus additional bug fixes. We will continue to support Civilization VII and your feedback is crucial to do so! If you have feedback youd like to share, please drop a thread. Find our full post here. Weve also already rolled out our Day 0 patch, which includes a number of fixes and QOL improvements, which will be available right when you start playing. Keep sharing your thoughts; Civ VII is just getting started, and we're excited to keep sharing with you. Where to leave feedback and where to submit issues: As part of our commitment to take in your feedback and keep you updated, we've sort-launched an official Discord channel (please mind our dust while we get things settled). This will be a new space for providing feedback, talking with other Civ players, and getting updates directly from the dev team. We're still in beta, so join us while we grow: https://discord.com/invite/civilizationofficial We also are aware that some players are experiencing some bugs and crashes in the game, and we have a team committed to help resolve. Please give us some patience as we investigate the scope and severity of some issues. If youre experiencing a bug or crash, its hugely helpful for our team if you submit a ticket through our feedback portal (select Civ VII in dropdown): https://support.civilization.com/hc//requests/new To see if an issue is already on our radar, you can check out this page for known issues. Lastly, for new players, weve got resources. If you're new to Civ or just looking for some tips, we've also launched the New Settler's Hub, a one-stop-shop for new players. We can't wait to see where your first few empires take you. Thank you as always for being the best fans in gaming. We can't wait to grow and build the future of Civ VII with you, and well see you in the game.


[ 2025-02-06 22:55:22 CET ] [ Original post ]

Sid Meier's Civilization VII
Firaxis Games Developer
2K Publisher
2025 Release
Game News Posts: 65
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (19383 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization® VII empowers you to build the greatest empire the world has ever known!

Rule as one of many legendary leaders from throughout history. Establish your civilization, construct cities and architectural wonders to expand your territory, conquer or cooperate with rival civilizations in pursuit of prosperity, and explore the far reaches of the unknown world. Will you build an empire that stands the test of time?

Sid Meier's Civilization® VII is a 4X strategy game developed by the legendary team at Firaxis Games, developers of the Civilization and XCOM franchises.

MINIMAL SETUP
  • OS: TBD
  • Processor: TBD
  • Graphics: TBDSound Card: TBDVR Support: TBDAdditional Notes: TBD
GAMEBILLET

[ 5803 ]

33.59$ (16%)
20.65$ (17%)
22.24$ (11%)
17.79$ (11%)
24.89$ (17%)
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32.25$ (15%)
5.33$ (11%)
17.79$ (11%)
16.99$ (15%)
13.34$ (11%)
17.99$ (55%)
8.89$ (11%)
24.89$ (17%)
14.27$ (16%)
4.19$ (16%)
33.59$ (16%)
16.79$ (16%)
12.42$ (17%)
12.59$ (16%)
21.22$ (15%)
3.29$ (18%)
21.24$ (15%)
50.96$ (15%)
12.70$ (15%)
16.89$ (16%)
16.39$ (18%)
2.47$ (17%)
11.56$ (11%)
3.51$ (77%)
GAMERSGATE

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10.0$ (75%)
1.13$ (96%)
2.1$ (79%)
3.92$ (74%)
0.9$ (92%)
1.28$ (74%)
1.58$ (95%)
0.37$ (63%)
4.0$ (90%)
1.5$ (92%)
1.5$ (75%)
16.0$ (60%)
24.0$ (60%)
0.63$ (87%)
1.13$ (77%)
3.19$ (79%)
12.49$ (50%)
2.5$ (50%)
1.5$ (62%)
4.0$ (60%)
3.0$ (50%)
3.4$ (83%)
2.7$ (91%)
32.0$ (60%)
1.5$ (70%)
1.53$ (91%)
23.99$ (40%)
1.0$ (80%)
19.49$ (35%)
33.19$ (17%)

FANATICAL BUNDLES

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