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Update 1.1.0 - March 4, 2025

Hello Civ fans, Update 1.1.0 is here - our first major update to Civilization VII! This update includes a mix of both paid and free content, with many of the free additions influenced by community feedback. For a list of notes including what's coming to console, check out the full notes on the Civilization website. As part of these update notes, were introducing a Feature Spotlight section, where the developers will dive deeper into new features or improvements being made. The Update Notes will cover all the addressed issues and improvements, including changes to both the base game and DLC. And lastly, for those who are excited about paid content additions, a Collection section will showcase the newest civs, leaders, and Wonders included in the latest paid Content Collection. This update also brings a number of addressed issues and improvements specifically for console players. Some of these changes may already be available to PC players, but now all platforms are fully up-to-date. This also means crossplay between PC has been restored across PC, Playstation, Xbox, and Switch, so you can once again enjoy cross-platform multiplayer between PC and these consoles with the latest version of the game. For a look into what else were planning, take a look at our recently released Update Check-in detailing some of what you can expect in our next update, and some major features being scoped out for the future. As always, were listening closely to your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.

Refining the Modern Cultural Legacy Path: Geographic Society


If youve been chasing a Geographic Society victory, you might have noticed some balance quirks. We made some key changes to improve how this victory feels and plays, including removing the chance for Artifacts to run out in the game, and making it harder for players to breeze through this path when no other players are aiming for this victory. Here are those key changes:
  • Explorer Units now cost more to slow down early rushes.
  • Fewer Exploration Age artifacts spawn per continent, making competition for discoveries more strategic.
  • Natural Wonders can now be studied for Artifacts - thanks to a new Mastery in the Natural History tech. Each player can collect these new Artifacts once per Natural Wonder.
  • Additional Artifacts can be earned by completing the Future Civic (repeatable), providing new late-game opportunities.
  • Additional AI and quality-of-life improvements around Geographic Society gameplay.
We hope these changes balance the pacing of the Geographic Society victory rewarding players who go all-in on Culture while ensuring other leaders still have a fair shot at competing for different paths! Well keep monitoring victory pacing across all Legacy Paths and make further adjustments as needed.

New Features


  • Modern Age Geographic Society Updates:
    • Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
    • Completing Future Civic now grants +1 Artifact in the Modern Age.
    • Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
    • Explorers have had their cost increased now that Artifacts can be acquired from more sources.
    • Explorers can no longer create a new Dig site on top of an existing Dig site.
    • The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
    • Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
    • Increased the number of Artifacts that are spawned on Tiny maps.
  • Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the players chosen Religion.

Leaders & Civs


Leaders


  • Napoleon, Emperor**: Napoleon, Emperor can no longer reject Sanctions for free.

Civs


  • America: America now receives +2 Resource slots upon constructing their Unique Quarter.
  • Buganda: Adjusted Nyanza Civic Effect for Modern Buganda to award +1 Happiness and +1 Culture on Quarters adjacent to Rivers or Lakes.
  • Meiji Japan: Added +1 Resource slots to the Zaibatsu Unique Quarter.
  • Siam: Increased cost of Siams Itsaraphab action to be 50% more than the standard Befriend Independent action.
  • Siam: Addressed a reported issue where Siam was sometimes not properly unlocked in the Modern Age after unlocking them during the Exploration Age.

Gameplay


AI


  • AI will now perform better at completing the Modern Cultural Legacy Path, by gaining Artifacts from Natural Wonders, researching at Museums/Universities, completing Civics, etc. (No more AI explorer stacks of doom!)
  • Addressed a reported issue where the AI would sometimes fail to spend all of their points during an Advanced Start setup.

Economy


  • Oil Rigs now benefit from Warehouse bonuses granted by the Ironworks and Combustion Tech Masteries.
  • City Patron Pantheon effect decreased from +3 to +2 Influence on Altars.
  • In-progress Buildings that are instantly granted to the player will now auto-complete.

Diplomacy


  • Sanctions can now be used at Neutral Relationship and their cost will decrease as the Relationship gets more hostile.

Crises


  • Addressed a reported issue with Revolutions Crisis applying more Unhappiness in Settlements than stated.

Military


  • Naval Units can now disperse Independent Powers.
  • Refinements made to the Army Unpacking action. Players now have the option to select the Commander hex when choosing an unpack direction. Doing so will unpack the strongest unit in the Commander Unit's hex and arrange any remaining Units on adjacent hexes based on the current facing direction of the Commander. If the player indicates a direction to unpack by selecting an adjacent hex, the strongest Unit will unpack in that direction, with the next strongest Unit unpacking on the Commander hex. Remaining Units will then unpack on adjacent hexes based on the unpack direction.
  • Addressed a reported issue with Harassment promotion unintentionally stacking too high.
  • Addressed a reported issue with incorrect Bombard strength being used for Garde Imperial and Sepoy Unique Infantry Units.
  • Duplicate Aerodrome Commanders should no longer appear when conquering a Settlement in the Modern Age.
  • A "ghost" Unit (or multiple Units of any class) can no longer be created when Units are deployed by an AI Commander Unit during normal gameplay.

Natural Wonders


Added Bermuda Triangle Natural Wonder for all players.

Memento Balance


We have made many changes to Mementos to make more of them feel like viable choices. Some Mementos were overshadowing Leader and civ abilities and needed to be toned down, while others were not quite impactful enough to take often.
  • All-T'oqapu Tunic: Now grants +1 Sight for Scouts adjacent to Mountains (was +3 Sight).
  • Altar Set: Now grants +1 Culture from Specialists (was +1 Culture and Gold from Specialists).
  • Chalcedony Seal: Now grants +1 Culture and Gold for Unique Buildings and Improvements (old effect: "+3 Culture and Gold for Unique Buildings and Improvements if you have 3 or more Unique Buildings or Improvements").
  • Crown of Napoleon: Now grants 200 Gold per Age when a Formal War is declared against you (was 100 Gold per Age).
  • Dong Son Drum: Declaring a Formal War against another Civilization grants a Tech Boost (old effect: "Declaring War against another Civilization grants a Celebration").
  • Eagle Banner: Now Cities gain +2% Science per Great Work on Display, Max 20% (old effect: "Cities gain 5% bonus Science Efficiency per Great Work they contain, Max 25%").
  • Great Imperial Crown: Now grants +2 Science per Age on Towns in Tundra. (old effect: "Cities gain +5% Science per Great Work on Display, Max 25%").
  • Imago Mundi: Now grants +2 Sight instead of +1 for Scout's Search and Lookout abilities (was +3 Sight).
  • Joyeuse: Now grants +2 Happiness for every Cavalry Unit (old effect: "+2 Happiness per Age for every Cavalry Unit").
  • Merchant's Saddle: Now grants +1 Movement for Scouts, Merchants, Settlers, and Explorers (old effect: "+1 Movement and Sight for Scouts, Merchants, and Settlers").
  • Padrn Real: Now grants +2 Happiness per Age on Natural Wonders (old effect: "+100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not").
  • Queen's Jewelry: Now grants +2 Gold per Age on Natural Wonders (old effect: "+2 Gold on Natural Wonders").
  • Uraeus: Now grants +10% Culture in Cities with at least 1 Wonder (old effect: "+10% Culture if you have the most Wonders. +10% Production towards constructing Wonders if you do not").

Memento Text Updates


  • Diamond Throne: +1 Happiness per Age on Quarters during a Celebration. (Previously read: "During a Celebration, +1 Happiness per Quarter per Age.")
  • Lotus Blossom: Gain Science and Culture per turn equal to 4% of your Gold income. (Previously read: "+4% of your Gold income as additional Science and Culture.")
  • Yata no Kagami: Gain 20 Culture per Age at the start of every Celebration. (Previously read: "+20 Culture per Age at the start of every Celebration.")

UI


Text changes


  • Updated Maya's K'uh Nah Unique Building text to state +3 Science instead of +4 Science.
  • Updated text for the following to reflect changes received in a previous patch:
  • Majapahit - Nusantura Civic: Exploration Age Culture Buildings receive a +1 Culture Adjacency for Coast.
  • America - Steel Mill: +6 Production. Gold Adjacency for Resources and Wonders. American Unique Production Building. Ageless.
  • Prussia - Ruhr Tier 1 Civic Tree Improvement: All Buildings gain a +1 Production Adjacency for Navigable Rivers.

Notifications


  • The "Not enough gold in treasury" message now correctly appears when attempting to purchase an item the player cannot afford.

Alignment & Spacing


  • The lines connecting the Tech and Civic trees now align properly with their respective nodes

Tooltips


  • Unit action tooltips now stay within screen boundaries.

General


  • The Victory Achieved popup now takes you to the correct Civilopedia page if it is the final milestone, and the correct tab in the victory progress screen otherwise.
  • Descriptions for a civs Unique Units will no longer mention their Tier when loading into the game.
  • Social Policies and Crisis Policies can now be slotted separately when you unlock both on the same turn. This had previously made the screen appear stuck when either table had an empty slot.
  • The Plot cursor effect should now be more visible during a Growth Event or when placing a Building.
  • Selecting Factory Resources no longer highlights invalid slots.
  • A new icon for Natural Wonders in the Continent lens has been added, so its easier for players to see where to dig up Modern Age Artifacts.
  • Updated and Improved the Leader Attribute Menu.
  • Leader portraits now properly update when Relationships change during gameplay.
  • Scrollbars now properly respond to mouse wheel input.
  • Addressed a reported issue where enabling or disabling lenses would hide Resource icons.
  • Addressed a reported issue where Resources were unable to be assigned to their origin City after being unassigned.

Narrative


Narrative Events


  • Addressed various reported issues that were occurring on some Narrative Events.

Quests


  • Addressed a reported issue where the Great Library III Legacy Path Quest wasnt completing if an Academy Building was purchased.
  • Addressed reported issues with incorrectly displayed quest text.

Loading Screen


  • Corrected typos and other loading screen text issues.

Miscellaneous


  • Added additional Audio for various UI events, including First Meet diplomatic events.
  • The correct citizen character set is now being displayed for Korean Independent Powers.

Crossroads of the World Collection* - DLC 1-3


Civilization VII's Content Collections offer additional paid content to expand on the game's foundation and open up new strategic possibilities for building your empire! Each of these bundles will include six distinct packs of paid content, including new leaders, civilizations, Wonders, and cosmetic bonuses. Buying a Content Collection gets you all six included packs, which will be deployed at different scheduled times according to our content roadmap. The first half of the Crossroads of the World Collection, our first Content Collection following the launch of Civ VII, goes live as part of Update 1.1.0. Players who own the Crossroads of the World Collection (which comes included for owners of the Deluxe Edition and Founders Edition, and is available for separate purchase for Standard Edition owners) will automatically have access to the new leader Ada Lovelace, new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and four new Natural Wonders to discover! We also want to reiterate that you can play multiplayer matches with other players whether or not you own any of the same DLC leaders or civilizations.

Leaders


[Crossroads of the World DLC*] Added new leader Ada Lovelace. From childhood, Ada Lovelace inspected the world through a scientists eyes. Forging a path between intellectualism and imagination, she applied her mathematical mind to the nineteenth centurys most cutting-edge experiments. Working with mechanical computers, which made calculations using gears and punch cards, she designed the first computer program, establishing the field of computing over a century before technology caught up to her vision.
  • Attributes: Scientific, Cultural
  • Unique Ability: Enchantress of Number: Cities receive increased Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery.
  • Agenda: Analytical Engine: Increase Relationship by a Small Amount for having the most Masteries. Decrease Relationship by a Small Amount for the leader with the least Masteries.

Civilizations



[Crossroads of the World DLC*] Added a new Modern Age civilization Great Britain. The sun never set on Great Britains vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britains lead.
  • Attributes: Economic, Expansionist
  • Unique Ability: Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more.
  • Unique Civilian Unit: Antiquarian (Unique Explorer Unit)
  • Unique Military Unit: Revenge (Unique Naval Unit)
  • Associated Wonder: Battersea Power Station

[Crossroads of the World DLC*] Added new Antiquity Age civilization Carthage. From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthages undoing, and the city was destroyed in 146 BCE.
  • Attributes: Militaristic, Economic
  • Unique Ability: Phoenician Heritage: Can only have one City. Towns cannot use Convert to City. When you create a Merchant or Colonist Unit, gain a copy of that Unit.
  • Unique Civilian Unit: Colonist (Unique Settler Unit)
  • Unique Military Unit: Numidian (Unique Cavalry Unit)
  • Associated Wonder: Byrsa

Natural Wonders


[Crossroads of the World DLC*] Added four new Natural Wonders:
  • Machapuchare - Tropical
  • Mount Fuji Grassland
  • Vinicunca Desert
  • Vihren Plains
Visit the Civilization VII Crossroads of the World Collection page to stay up to date on the latest Content Collection details and roadmaps! *Crossroads of the World Collection is included in the Deluxe and Founders Editions of Civilization VII. It is also available for separate purchase (base game required). Contains 6 DLCs, all of which will be available on or by March 2025 (subject to change). Each DLC will be delivered automatically in-game on release. Terms apply. **Napoleon, Emperor leader persona requires an internet connection, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Reward will be automatically delivered in-game. Void where prohibited. Terms apply. See the Civilization VII 2K Account Benefits page for full details.


[ 2025-03-04 15:04:57 CET ] [ Original post ]

Sid Meier's Civilization VII
Firaxis Games Developer
2K Publisher
2025 Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (19383 reviews)
Public Linux Depots:
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The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization® VII empowers you to build the greatest empire the world has ever known!

Rule as one of many legendary leaders from throughout history. Establish your civilization, construct cities and architectural wonders to expand your territory, conquer or cooperate with rival civilizations in pursuit of prosperity, and explore the far reaches of the unknown world. Will you build an empire that stands the test of time?

Sid Meier's Civilization® VII is a 4X strategy game developed by the legendary team at Firaxis Games, developers of the Civilization and XCOM franchises.

MINIMAL SETUP
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