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Monstrum Build v0.9.0 now LIVE!
New Features New Engine room section including:
[ 2015-03-13 14:07:11 CET ] [ Original post ]
Hi everyone! The Engine Room update is finally here! Do you enjoy hiding in large, rusty machinery in your spare time? Yes? Well, this update if for you (Along with the other guest on the ship) This section comes complete with some new features, rooms and more! Check it out!
Change Log 0.9.0
New Features New Engine room section including:
- New Hiding spots
- New Engine workshop rooms
- New Engine room art, audio & lighting additions.
- New Distraction System
- *Secret feature*
- Monster “floating” reduced.
- Introduced failsafe for monster climbing.
- Increased Brute chase speed.
- Journal text delivery improved
- New Journal Entry
- Audio sound-effect priorities adjusted to improve clarity of sound-effect during busy scenes.
- Barred interaction when transitioning from crouch to stand, preventing animimations from breaking.
- Fixed an issue where the game could keep spawning the same monster each time.
- Fixed an issue where a specific (but frequently used) sound was causing high CPU usage.
- Fixed a case in which a non-lethal steam vent blast could result in death.
- The submarine room bay doors should appear properly now.
- Prevented the fuse box objective triggering from the other side of a wall.
- Pressing escape in the game over screen no longer breaks the main menu.
- Hunter finishes roar after jumping out before it can attack the player.
- Ensured key items would not only spawn in locked rooms.
- Updated map textures to reflect new engine room addition.
[ 2015-03-13 14:07:11 CET ] [ Original post ]
Monstrum
Team Junkfish
Developer
Team Junkfish
Publisher
2015-05-20
Release
Singleplayer Tags
GameBillet:
3.60 €
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2725 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Standing: 1
Seated: 1
Public Linux Depots:
- Monstrum Linux Content Depot [2.3 G]
- Monstrum Linux32 Depot [27.6 M]
- Monstrum Linux64 Depot [27.74 M]
Available DLCs:
- Monstrum - Original Soundtrack
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
MINIMAL SETUP
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel / AMD - 2.4 GHz (Dual Core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
- Storage: 3 GB available spaceAdditional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
- Storage: 3 GB available space
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