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Monstrum Build 0.9.3 now live!

Ahoy folks! Here's the latest update to Monstrum, which will be going live soon :). As always, let us know what you think! Cheers!

Change Log 0.9.3


New Features
  • Unity Launcher removed; graphics options are now available within the game and are individually customizable
  • New menus
  • Victory scenes!
  • Dedicated credits scene
  • New Loading screens
Improvements
  • Animations for when a monster pulls the player out of a hiding spot are overhauled
  • Liferaft animations improved
  • Corridors have some new variants
  • New Fire Extinguisher model
  • Junkfish splash screen has audio now, yay!
  • Moved certain tables/counters to reduce clipping
  • Improved torch aiming/flare gun aiming to reduce unnatural hand movements
  • Some updated cargo hold assets
  • New menu font
  • New audio assets added in
  • Improved chasing after being throw out of hiding spot
  • Improved chasing after Hunter jumps out of trap
  • Fire performance improvement
  • Death animation improvements
  • Reduced possibility of falling through the environment when closing doors
Change
  • Reduced the refuelling time for the helicopter
  • Changed some of the lighting
  • Changed the visual style of the lower deck
  • Changed the chasing persistence of the monsters
  • Changed some of the door opening/closing/locking/unlocking sounds
  • Stairwell materials updated
  • Removed the walkie-talkies item (for now)
Fixes
  • Issue in which the hand would randomly flip around when interacting with the environment
  • Fixed an issue which caused the pit trap player falling animation to look unnatural
  • Fixed an audio sync issue with death from falling
  • Fixed an audio sync issue with a welder animation
  • Fixed a bug where the journal wouldn't update if you inserted the spool chain before inspecting the liferaft
  • Fixed a bug where the flare gun wouldn't register hits
  • Fixed a bug that caused the chair to turn in to a magic carpet when the player stands on it
  • Ensured fire kills the player
  • Fixed a performance drop after inserting the battery in to the sub
  • Fixed/improved issue where crouching whilst interacting with the environment caused various problems
  • Fixed an issue where monsters would get confused after destroying certain objects
  • Fixed an issue with the Hunter not spawning in the lower decks correctly


[ 2015-04-23 16:00:09 CET ] [ Original post ]

Monstrum
Team Junkfish Developer
Team Junkfish Publisher
2015-05-20 Release
GameBillet: 3.60 €
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (2725 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Standing: 1
Seated: 1
Public Linux Depots:
  • Monstrum Linux Content Depot [2.3 G]
  • Monstrum Linux32 Depot [27.6 M]
  • Monstrum Linux64 Depot [27.74 M]
Available DLCs:
  • Monstrum - Original Soundtrack
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

Game Features

Three Unique Monsters

Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?

Procedural Arena

Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.

Escape Routes

Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.

Opportunities and Hazards

Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.

Permadeath

Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.

MINIMAL SETUP
  • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
  • Processor: Intel / AMD - 2.4 GHz (Dual Core)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
  • Storage: 3 GB available spaceAdditional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
RECOMMENDED SETUP
  • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
  • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

8.39$ (16%)
3.37$ (83%)
3.79$ (81%)
16.79$ (16%)
16.88$ (16%)
4.79$ (76%)
42.46$ (15%)
15.95$ (16%)
8.99$ (40%)
7.69$ (74%)
5.31$ (73%)
3.40$ (83%)
14.08$ (17%)
11.04$ (15%)
2.45$ (81%)
1.60$ (92%)
29.99$ (25%)
7.19$ (40%)
18.66$ (69%)
5.00$ (75%)
8.47$ (15%)
21.22$ (15%)
5.04$ (83%)
5.07$ (15%)
9.09$ (80%)
8.47$ (15%)
2.48$ (75%)
7.42$ (51%)
7.62$ (62%)
5.77$ (17%)
GAMERSGATE

[ 2625 ]

1.19$ (83%)
6.6$ (78%)
3.4$ (83%)
1.0$ (90%)
8.49$ (58%)
3.6$ (80%)
6.25$ (75%)
16.74$ (52%)
17.27$ (42%)
1.84$ (91%)
1.19$ (40%)
2.55$ (74%)
5.1$ (66%)
2.0$ (90%)
12.59$ (37%)
1.5$ (85%)
0.88$ (82%)
9.99$ (50%)
1.76$ (91%)
2.25$ (77%)
7.83$ (74%)
5.63$ (77%)
5.0$ (75%)
2.55$ (83%)
19.8$ (67%)
4.75$ (81%)
2.1$ (79%)
2.03$ (77%)
0.51$ (83%)
3.04$ (70%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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