Well, this is it. Monstrum v.1.0 is now available! No more Early Access, you now have the whole game to die in! We're still planning some further optimisations as well as the Mac, Linux and Oculus builds too. We want to take this moment to say thanks to all the people who's supported us this far, the friends, family, Early Access backers, press, let's players, streamers, testers, people at expos, people who've given us advice and devs local and not so local who we've met on our adventures on the high seas (sorry) of developing Monstrum! We've probably missed someone out, but without you lot we'd not have gotten to this point, so thank you very much! And to those of you joining us now, good luck. Here's to game number 2! And now: the patch notes too.
Change Log 1.0
Features
- Achievements
- Optimized item glow
- Optimized the kitchen
- Optimized some room collision meshes
- Improved clipping with certain objects
- Improved a few player animations
- Updated Fiend music
- Altered helicopter steam pipes to reduce predictability with the monster
- Changed journal font
- Reverted chain spool model since the new one sometimes reduced performance
- Player needs to be more accurate with the flare gun to hit monsters
- Altered the trolley so that it is easier to position next to the helicopter
- Added a small platform at the bottom of the stairs to prevent an exploit
- Changed the player's clothes
- Addressed crash issue during loading
- Fixed odd behaviour with Hunter at the submarine
- Improved issue where pathfinding would sometimes decide to leave the ship
- Fixed an issue where the “exit game” button wouldn't work
- Fixed lag spike when lowering the submarine
- Changing the resolution and/or texture resolution can sometimes make the player's item transparent
- SSAO can sometimes reduce FPS more than expected
- Items in the hand move unexpectedly when paused
- Some items will bounce unrealistically
[ 2015-05-20 18:13:53 CET ] [ Original post ]
🎮 Full Controller Support
- Monstrum Linux Content Depot [2.3 G]
- Monstrum Linux32 Depot [27.6 M]
- Monstrum Linux64 Depot [27.74 M]
- Monstrum - Original Soundtrack
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel / AMD - 2.4 GHz (Dual Core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
- Storage: 3 GB available spaceAdditional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
- Storage: 3 GB available space
[ 6132 ]
[ 2625 ]