





Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
Monstrum Mac/Linux Builds Now Available!
Features
Improvements
Bug Fixes
Known issues
Hi everyone!
We're happy to announce that the Mac and Linux versions of Monstrum are now available! We've also added the OST to Steam for download too.
And for those waiting: we're hoping to have more news about the Oculus Rift version very soon!
Here's a list of further changes that we've added.
Cheers!
Change Log 1.0.1
Features
- Mac and Linux versions available
- Field of view slider
Improvements
- Improved monster wander states. The monsters should move further away from the player after an encounter
- Improved monsters going around corners
- Doors should behave more intuitively with respect to how they handle the player moving in and out of them
- Brute footsteps
- Improved issue where monsters could get stuck in steam by the helicopter
Bug Fixes
- Fixed misc menu issues
- Hunter goop should disappear correctly
- Player should no longer be able to run out of a hiding spot when being pulled out
- Hunter should no longer walk constantly in to a hiding spot
- Monsters should not get stuck at distractions
- Fixed issue with monster not pulling player out of hiding spots
- Added collision boxes to certain areas to prevent player climbing where they shouldn't
- Fixed issue where the player could get back in to the starting area
Known issues
- Controller analogue sticks can sometimes not work in the Mac version
- Field of view slider can reset intermittently if changed in game
- Locker doors can occasionally get the player temporarily caught between the door and the locker body
[ 2015-07-16 16:18:25 CET ] [Original Post]
Minimum Setup
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel / AMD - 2.4 GHz (Dual Core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
- Storage: 3 GB available spaceAdditional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
Recommended Setup
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
- Storage: 3 GB available space
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