Ahoy!
Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!
If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!
Changelog- V.1.3
Features
New Story elements!
Audio logs to find!
New notes!
New collectables menu for notes and audio logs
Oculus support in main build (see previous beta update for more details)
Halloween surprises!
Bug Fixes
Fixed an error with the hunter spawning
Fixed some minor things with the Oculus
Fixed an issue with an incorrect material on start up in the main menu
The “vertex lit rendering” confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
The “play log” button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
Using the mouse and controller at the same time in the options menu can cause multiple highlights
“Back” button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
Oculus: Rendering issue with the 3D cursor in the collectables menu
There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!
Ahoy!
Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!
If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!
Changelog- V.1.3
Features
New Story elements!
Audio logs to find!
New notes!
New collectables menu for notes and audio logs
Oculus support in main build (see previous beta update for more details)
Halloween surprises!
Bug Fixes
Fixed an error with the hunter spawning
Fixed some minor things with the Oculus
Fixed an issue with an incorrect material on start up in the main menu
The vertex lit rendering confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
The play log button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
Using the mouse and controller at the same time in the options menu can cause multiple highlights
Back button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
Oculus: Rendering issue with the 3D cursor in the collectables menu
There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
MINIMAL SETUP
OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)