





Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Game Features
Three Unique Monsters
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Procedural Arena
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Escape Routes
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Permadeath
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
Ahoy!
It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.
Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!
Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!
Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!
As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.
Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki , that person that stuck Monstrum on TVTropes , and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.
We look forward to showing you what we've been up to in the coming months!
Cheers,
Team Junkfish
Changelog – V.1.4
Features
- Engine updated to Unity 5
- Support for Oculus Rift CV1
Improvements
- Improved Oculus support
- Improved average framerate
- Reduced load times
- Improved controller support
- Flare gun flare effect modified
- Helipad lights now look more illuminated
- Helicopter chains feel more chain-y
- Removed all light halos
- Improved audio occlusion for various items and sound effects
- Helicopter door and fuel lever now have sound effects
- Improved the helicopter fuel pipe and crane chain physics
- Items can no longer be picked up while performing a variety of animations, such as climbing
Bug fixes
- Fixed floating helicopter trolley
- Fixed flashing of next item when switching items
- Adjusted synchronisation of monster and player animations for deck crate kills
- Cinematic music will make use of the audio setting values before playing
- Fixed issues regarding the Hunter spawning from vents
- Using the Fuse will no longer delete certain items
- Fixed a gap between the external shell door and the adjacent walls
- Engine room now uses correct door model along all walls
- Fixed an issue where a metal barricade door would be used in the Upper Deck
- Fixed an issue with monsters breaking the wrong phone in the engine room
Linux Specific information
Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!
Ahoy!
It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.
Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!
Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!
Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!
As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.
Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki , that person that stuck Monstrum on TVTropes , and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.
We look forward to showing you what we've been up to in the coming months!
Cheers,
Team Junkfish
Changelog V.1.4
Features
- Engine updated to Unity 5
- Support for Oculus Rift CV1
Improvements
- Improved Oculus support
- Improved average framerate
- Reduced load times
- Improved controller support
- Flare gun flare effect modified
- Helipad lights now look more illuminated
- Helicopter chains feel more chain-y
- Removed all light halos
- Improved audio occlusion for various items and sound effects
- Helicopter door and fuel lever now have sound effects
- Improved the helicopter fuel pipe and crane chain physics
- Items can no longer be picked up while performing a variety of animations, such as climbing
Bug fixes
- Fixed floating helicopter trolley
- Fixed flashing of next item when switching items
- Adjusted synchronisation of monster and player animations for deck crate kills
- Cinematic music will make use of the audio setting values before playing
- Fixed issues regarding the Hunter spawning from vents
- Using the Fuse will no longer delete certain items
- Fixed a gap between the external shell door and the adjacent walls
- Engine room now uses correct door model along all walls
- Fixed an issue where a metal barricade door would be used in the Upper Deck
- Fixed an issue with monsters breaking the wrong phone in the engine room
Linux Specific information
Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!
Minimum Setup
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel / AMD - 2.4 GHz (Dual Core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
- Storage: 3 GB available spaceAdditional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
Recommended Setup
- OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
- Storage: 3 GB available space
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