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An achievement system has been added to Paleon! With new updates there will be even more achievements!
Changes/Updates:
Features:
Updates/Changes:
Features:
Features
Localization:
I'm excited to announce that Paleon is now available to play on Linux!
Bugfix:
Features:
Features: - New food "Pea soup" - New resource "Sheaf of Barley" - New resource "Bunch of Peas" - New building "Thresher" * Allows you to get barley seeds and hay from a sheaf of barley * Allows you to get pea seeds and hay from a bunch of peas - New building "Threshing floor" (analogous to a "Thresher", but only animals can work in it) Changes/Updates: - Planting plants no longer requires seeds - Pea sprite update - Reduced cheese crafting time from 300 to 50 - Crafting flatbreads and raisin buns now requires a pot of water - To open the "Grain Processing" technology, you now need the "Pottery" technology - Changed barley growth rate from 12.5% to 10% per day - Change in pea growth rate from 8.33% to 12.5% per day - Now the UI with a general list of resources opens to the "I" button
Features:
Dear friends and fans of my game, With a heavy heart I had to make the decision to release the game after three years of its development. It was a tough decision, since I did not have enough funds to bring the project to its final form. However, I believe that this is only the very beginning of our journey, and there is hope that the future will give us more opportunities to improve and expand the game. Due to limited resources, some content had to be temporarily removed in order to release the game. But I would like to assure you that this is not the end. My plan is to not only bring back this content, but to make it even better, more detailed than ever. In addition, I made another important decision. The Paleon game engine was written using Monogame, which is quite old and has a large number of shortcomings. It significantly slows down the game development process and prevents me from achieving a high-quality game. Thus, I have decided to transfer the game to the more modern and famous game engine Godot. This will allow me to implement many improvements and speed up development several times. Nevertheless, this does not mean that I will stop updating or fixing bugs in the current version of the game; I plan to do this while simultaneously transferring the game to Godot. I would like to thank you for your eternal support and faith in the project. Without you, none of this would have been possible. We are moving forward, and I am confident that the future of our game will be bright and exciting. Thank you for staying with us, and rest assured, the best is yet to come. Sincerely yours, Rick Technolithic. Features:
Features:
Features:
Bugfix: - Fixed a crash when trying to build a large building on the edge of the map
French localization update Thanks for Jessy Bernier and CdriX (Cdric Gauch)!
Features: - Added warning notifications (when products expire, when a settler dies, when a settler is poisoned) - Effect system:
Features: - New items: Wool, Wool yarn, Wool cloth - Displaying the building's area of effect during construction and selection - Ability to pre-set food rations for new settlers - New buildings: Brick house, Pit head winding gear - During a lightning strike, the map briefly lights up as if it were daytime - Lightning is displayed at a random point after being struck Updates/Changes: - Crafting a bow now requires dry skin instead of yarn - Combining technologies "Spinning" and "Weaving" - The "Wooden Gate" building has been moved to the "Defense" technology - Updated fiber cloth sprite - Wool cloth is now needed to craft warm knitted clothes - Wool yarn can be crafted from wool in a drop spindle and a spinning wheel - Wool cloth is crafted from wool yarn in a loom - Shearing sheep now yields wool Removal: - Adobe fence - Wooden fence - Two-storey adobe hut
Features:
Fixes: - Game crashes when trying to create a world with peaceful mode
Features: - New buildings:
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