Updates/Changes:
- Renamed the "Hut" category to "Settlement"
- Moved grave and dolmen to the "Settlement" building category
- Removed the "Religion" building category
- Added repeatable recipes for threshing floor and thresher with hay as the target product, allowing control of hay production through "Production Limits"
- Included fuel in the recipes for clay oven, kiln, copper smithy, iron smithy, and hearth
- Resolved an issue where only one animal would spawn when purchasing multiple animals of the same type
- Chinese (Simplified and Traditional) (Thanks to EJane)
- Turkish (Thanks to :D)
[ 2024-08-28 05:20:32 CET ] [ Original post ]
Features:
- New item "Animal Fat", obtained from pigs and boars
- New structure "Oil Lamp". Used for lighting, consumes animal fat as fuel
- New food "Pemmican". Crafted from dried meat, animal fat, and berries
- Old wild animals can now defend themselves too
- Male mouflon has a 50% chance to attack a settler during hunting
- Health of animal offspring reduced by 50%
- Health of old animals reduced by 30%
- A settler with critical health cannot hunt and will seek a hut for recovery. If the settler cannot find a hut, they will try to escape from the animal
- Added Japanese localization. Many thanks to "Allgames-kari (Alis)"
[ 2024-08-08 08:52:58 CET ] [ Original post ]
Features
- Possibility to buy animals
- Trading post (replacement of a merchant). Updates its assortment once a day
- Now to grind flour you need to use a "Mealing stone" instead of a "Mortar and pestle"
- Added sound when making a trade in the trade window
- "Mortar and pestle" is now only used for grinding ores
- Price adjustments for some items
- Localization fixes in the trade window
- Trader can now sell hay
- The exclamation mark did not disappear from the Mortar and Pestle construction button
- The duration of the effect displayed the number of days, along with the number of hours
- Transferring all technologies to a json file
- Separating animals of all ages into separate json files for ease of working with them
[ 2024-07-11 10:57:42 CET ] [ Original post ]
Localization:
- Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility.
- Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unlocks.json file. This simplifies modification of starting conditions and allows easy addition of new elements in the future.
[ 2024-06-29 14:11:47 CET ] [ Original post ]
Patreon
Dear Paleon players! I have an important announcement to share with you. I recently started a Patreon page and it's opening up new opportunities for our community. Why Patreon? [olist]
Modding
Before I tell you about the update, I want to share one more important information about Paleon. From the very beginning of development, the game was created with easy modification in mind. Already now you can independently add new buildings, plants and objects, as well as customize some game parameters. All data is stored in a convenient JSON format, which greatly simplifies the modding process. I continue to work hard to make modding even easier and more accessible. In the future, we plan to implement support for mods through the Steam Workshop, which will open up new horizons for the creativity of our community. If you have ideas for mods and need help implementing them, feel free to contact us on the Discord channel. We are always ready to support your creative endeavors and provide the necessary opportunities to bring your ideas to life. Discord channel of the game: https://discord.gg/Y4hy5DtmDM
Update 1.4.0
Updates/Changes:
- Each deposit now has 3 stages, each stage has its own sprite
- To unlock the "Copper Smelting" technology, you now need to unlock the "Pottery" technology
- The game crashes when trying to scroll the list through the Scroll bar
- The game crashes when you click on the button to open the save game folder
- Updated French translation
[ 2024-06-25 02:19:46 CET ] [ Original post ]
I'm excited to announce that Paleon is now available to play on Linux!
[ 2024-06-09 12:34:36 CET ] [ Original post ]
The Return of Paleon: A New Chapter!
Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything.
Paleon Legacy
Paleon's journey began in early 2019 (already 5 years!). Initially, it was my hobby project, a way to hone my programming and game design skills. Through this game, I learned to code in C#, understood how to write code effectively and what not to do. However, over time, Paleon accumulated problems that needed refactoring. A massive amount of interconnected code made things difficult: a single change could disrupt vital parts of the game. This led to fewer and fewer updates. The idea of creating a new engine was lingering for a long time, but I was afraid of the workload. But I finally decided to "reinvent" Paleon.
Paleon Reinvented
As I mentioned, I've been working on the new engine for two months and have made great progress. I learned from all the mistakes of the past and laid the groundwork for easy expansion and long-term support for the game. But that's not all! My goal is not just to simplify development, but also to add a ton of new features:
- A huge number of cosmetic changes and animations.
- Support for Linux and MacOS.
- Revamped animal husbandry mechanics (say hello to donkeys and cats!) and farming.
- A revised trading system.
- Settlers will now gain experience for their actions, affecting the overall settlement level and allowing them to unlock new technologies.
- Sound and music.
- A redesigned tech tree.
- Achievements.
- Tutorials.
- The ability to resize the UI.
When Will The New Version of Paleon Be Ready?
There's still a lot of work to do, but I plan to create the bare minimum needed for you to start testing the game. So you won't have to wait too long to experience it!
[ 2024-06-05 11:22:48 CET ] [ Original post ]
Bugfix:
- Fixed a soft lock when crafting an iron smithy required iron, which can only be produced in an iron smithy. Now the iron ingot can be crafted in the copper smithy.
[ 2024-04-25 16:10:09 CET ] [ Original post ]
Features:
- New construction: "Noria": Used to lift water from wells, for further supply to irrigation canals.
- New item: "Iron Bloom": Now, instead of iron ingots, the bloomery furnace produces iron blooms, which need to be reforged into iron ingots at the forge.
- Dogs can now be assigned to settlers: The assigned dog will always follow the settler and assist them in hunting.
- Added background music: Currently, there are 2 compositions.
- Clothing no longer has a shelf life: It only deteriorates when worn by settlers.
- Items no longer get stuck in walls: They are moved to the nearest passable tile.
[ 2024-04-12 10:51:08 CET ] [ Original post ]
Features: - New food "Pea soup" - New resource "Sheaf of Barley" - New resource "Bunch of Peas" - New building "Thresher" * Allows you to get barley seeds and hay from a sheaf of barley * Allows you to get pea seeds and hay from a bunch of peas - New building "Threshing floor" (analogous to a "Thresher", but only animals can work in it) Changes/Updates: - Planting plants no longer requires seeds - Pea sprite update - Reduced cheese crafting time from 300 to 50 - Crafting flatbreads and raisin buns now requires a pot of water - To open the "Grain Processing" technology, you now need the "Pottery" technology - Changed barley growth rate from 12.5% to 10% per day - Change in pea growth rate from 8.33% to 12.5% per day - Now the UI with a general list of resources opens to the "I" button
[ 2023-11-20 09:44:39 CET ] [ Original post ]
Features:
- A window with the total number of resources, in which you can choose which resources to display in the general list
- Ground tiles become overgrown with grass after a while
- French localization updated
- Bridges can now be built in deep water
- Hive descriptions now display the reason for stopping work
- Sometimes buildings occupied an incorrect number of tiles
[ 2023-11-07 15:17:15 CET ] [ Original post ]
- Display icons instead of numbers in the labor priority setting menu
- Support for old saves
- Bug fixes
[ 2023-10-29 11:17:55 CET ] [ Original post ]
Dear friends and fans of my game, With a heavy heart I had to make the decision to release the game after three years of its development. It was a tough decision, since I did not have enough funds to bring the project to its final form. However, I believe that this is only the very beginning of our journey, and there is hope that the future will give us more opportunities to improve and expand the game. Due to limited resources, some content had to be temporarily removed in order to release the game. But I would like to assure you that this is not the end. My plan is to not only bring back this content, but to make it even better, more detailed than ever. In addition, I made another important decision. The Paleon game engine was written using Monogame, which is quite old and has a large number of shortcomings. It significantly slows down the game development process and prevents me from achieving a high-quality game. Thus, I have decided to transfer the game to the more modern and famous game engine Godot. This will allow me to implement many improvements and speed up development several times. Nevertheless, this does not mean that I will stop updating or fixing bugs in the current version of the game; I plan to do this while simultaneously transferring the game to Godot. I would like to thank you for your eternal support and faith in the project. Without you, none of this would have been possible. We are moving forward, and I am confident that the future of our game will be bright and exciting. Thank you for staying with us, and rest assured, the best is yet to come. Sincerely yours, Rick Technolithic. Features:
- Unfired pot - Crafted in the crafter - Used to craft a ceramic pot
- Fish Trap: - Crafted from baskets - Has a number of uses - Can catch wood or stone with some chance - Progress bar is now displayed
- Adding tooltips for time acceleration buttons
- Reducing the size of the bloomery from 3x2 to 2x2
- A tool is mandatory for fishing
- Splitting the Farming job type into Harvesting and Planting
- Notification when a nomad joins a settlement
- Updated and animated knowledge table sprite
- You need 3 wood to produce 2 coal
- Coal is now directly needed to produce metals
- Dried hide is now required to craft leather
- Increased the spawning radius of a Mine
- Reducing the amount of experience needed to unlock the time machine
- Adding a tooltip for the button to collect product from animals
- Notifications about the need for tools to perform hunting and fishing activities
- 2 hay drops from one barley at once
- Removal of buildings and items of all "Medieval" and "Industrial" age technologies. Will be brought back in the future, after detailed development
- Plant settings were not being copied
- Settlers did not stop working or drop tools (associated with that type of work) when the type of work was banned.
- Settlers continued to chop trees even when the "Chop" job type was banned.
- Localization fixes
[ 2023-10-27 15:28:40 CET ] [ Original post ]
Features:
- Torch
- Gas lamp
- Gas retort - used to produce gas from coal
- If there is no lighting at night, settlers will be subject to the Low light effect, which reduces the settlers movement speed by 10%
- To craft a clay oven you need 4 clay instead of 2
- The crafting time for a ceramic pot and a brick has been increased from 50 to 75
- Replacing a primitive school with a table of knowledge
- Forges do not emit light when working
[ 2023-10-03 10:54:14 CET ] [ Original post ]
Features:
- Sewing machine
- Spinning frame
- Loom (Industrial Age)
- Mudbrick floor
- Mudbrick wall
- The efficiency of windmills depends on the wind speed
- Clothes have an expiration date
- Ability to build bridges over irrigation canals
- Irrigation canals dry up if the source is blocked
- Water in irrigation channels can only move up to 20 tiles from the source
- Sort game saves by creation date
- Displaying the date of the last save next to the save folder
- Some buildings could be built on an unfinished bridge
- When minimizing the game, the camera moved to the upper left corner
[ 2023-09-09 08:40:13 CET ] [ Original post ]
Bugfix: - Fixed a crash when trying to build a large building on the edge of the map
[ 2023-08-26 12:52:00 CET ] [ Original post ]
French localization update Thanks for Jessy Bernier and CdriX (Cdric Gauch)!
[ 2023-08-23 20:35:53 CET ] [ Original post ]
Features: - Added warning notifications (when products expire, when a settler dies, when a settler is poisoned) - Effect system:
- When winter comes, creatures get the "Winter cold" effect (-150 heat per day)
- If settlers have warm clothes, the effect "Warm clothes" is applied (+100 heat per day)
- Now all huts apply the "Cozy Hut" effect to settlers
- Now settlers can get poisoned with some chance when eating raw food
- When a settler is poisoned, the effect "Food poisoning" is applied (Decreases movement speed, May cause nausea)
- New type of work "Medicine"
- New building "Herbalist's Table"
- New building category "Medicine"
- New item "Cure for food poisoning" (Used to treat food poisoning)
[ 2023-08-21 10:41:19 CET ] [ Original post ]
Features: - New items: Wool, Wool yarn, Wool cloth - Displaying the building's area of effect during construction and selection - Ability to pre-set food rations for new settlers - New buildings: Brick house, Pit head winding gear - During a lightning strike, the map briefly lights up as if it were daytime - Lightning is displayed at a random point after being struck Updates/Changes: - Crafting a bow now requires dry skin instead of yarn - Combining technologies "Spinning" and "Weaving" - The "Wooden Gate" building has been moved to the "Defense" technology - Updated fiber cloth sprite - Wool cloth is now needed to craft warm knitted clothes - Wool yarn can be crafted from wool in a drop spindle and a spinning wheel - Wool cloth is crafted from wool yarn in a loom - Shearing sheep now yields wool Removal: - Adobe fence - Wooden fence - Two-storey adobe hut
[ 2023-07-13 03:52:31 CET ] [ Original post ]
Features:
- Ability to rename settlers and domesticated animals
- New food "Raisin Bun"
- Ore deposits now automatically spawn around mines
- Cheese and bread are now only produced in the oven
- Resources from deposits are now mined 2 times for 4 items
- Changing the characteristics of all foods
- Food shelf life is now displayed in days
- Changed crafting time for dried hides from 300 to 200
- Raisin
[ 2023-06-28 12:49:27 CET ] [ Original post ]
Fixes: - Game crashes when trying to create a world with peaceful mode
[ 2023-06-11 12:54:10 CET ] [ Original post ]
Features: - New buildings:
- Brick floor
- Brick wall
- Haystack (Increases the shelf life of hay, has a capacity of 300 items)
- Windlass (A hand-powered winding device for hauling ore up from mine)
- New building category "Mining"
[ 2023-06-09 09:11:03 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Key features:
- Guide your settlement from the stone age until the late ages.
- Hunt, craft useful tools, breed animals, plant crops
- Arrange the production of the necessary spare parts for the construction of a new time machine
- Trade with caravans
- OS: Ubuntu 12.04 LTS
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 256 mb video memory. OpenGL 2
- Storage: 500 MB available space
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